I'm playing with the Stencil buffer but couldn't manage to render the overlap world. I have world A and a door that connects to world B, I can clearly see what is in world B through the door, but I am unable to see any additional doors in world B. I don't think I set the comp and layer assignments correctly.
Following to the attached image, I set the white world as layer 1, which has a comp GE value. 1. Green world with comp equal value. 2. Red world with comp LE value 3. It appears that the green world constantly renders over the other world, I can see the green world through the red world, but not vice versa.
Do I need to assign a layer to the door, or is something wrong with the shader? I currently have no idea how to solve this. Would you be able to provide the asset or show a tutorial on how you make the main menu scene?