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Repugnant Bounty

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A member registered Dec 17, 2020 · View creator page →

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please update

MY DUDE. THIS WAS REALLY GOOD UNTIL THERE WAS AN ENTIRE ACTUAL SECOND QUEST WITH NEW LEVELS USING OLD AND NEW MECHANICS IN INTERESTING WAYS. THIS IS FANTASTIC


With a couple physics tweaks this could be the best version of the game hands down

it was done with (14? 15?) different palettes during the intro text, if thats what you're referring to

i love kirby in this. got the whiskers

yeah this one is def my favourite

found the cow

(1 edit)

I CAN USE THIS SO MUCH.....

if it worked in the latest version. it doesnt, unfortunately. just getting a white screen when each scene is loaded :/

thank!

version 3.x onwards have a sprite editor you can stitch it together in :)

can i... download it?

BUGLIST ;)       (spent a bunch of time on this)

holding the fire button when holding D-pad causes wink to shoot another bullet when a new d-pad direction is pressed

bouncing off springs freezes you for too long. i get it's intentional, but lower the time to improve quality of experience

the way you activate end-level bonuses is confusing and doesn't register half the time

you can decapitate the dog in l2 if you spam the beam

animations on enemies dont play properly when you interact with them if they have a script like jumping over and over. likely caused by the jumping script taking priority over the animation part of the script.

you can make jumping enemies get stuck in mid-air by moving under them during their jump and spamming buttons (though sometimes without spamming buttons)

many bags in the game knock you over ledges, irritatingly.

annoying leap of faith above pit at the checkpoint

when enemies die, the cloud they make carries over their behaviour

heading back through a door at the start of level 3 causes you to get stuck in a wall/turn invisible/spawn nowhere

coloring throughout the game is fairly nonsensical and makes it difficult to tell whats a platform and whats a void

walking beside the house right beside the world1 house causes it to turn purple???

walking through various overworld tiles when you probably shouldn't be able to

walking through triggers that have text box calls keep repeating the text as you're pushed out of them. this can be fixed by setting a variable to "true" then checking if it's true

coins in overworld far-left-hidden-house glitches and is collected multiple times for some reason. (likely happens elsewhere, too lazy to check)

spider in far-left-hidden-house-basement cannot be killed

dying to spider stops the music

talking to some npcs gives wink 1 frame to control between lines of text

flowers in overworld near shop are corrupted in more ways than one. broken tiles, weird collision, etc. i get you're trying to make it so you're climbing the flower, but it doesn't work.   collision in the overworld is just bizzare in general

the weird liondog thing in the cave with the eyes looks like veund and i find that quite funny.     not technically a bug, just thought i'd mention that.

walking into flying enemies when they're at eye-level with you causes them to die instead of for you to

bubble animations are severely delayed for some reason

unsure if climbing back up the vine in level 3-3 and going back down is supposed to let you recollect the end-level prize infinite times, but regardless it makes the shop useless

a lot of things in the game say theyre unfinished and will be available in later betas, but isn't this supposed to be released really soon?

dying often causes screen to bug and overlay to flick up multiple times before finally fixing itself

honestly im done at this point XD    hope this helps!!

the name is Starr Hazen :)

nah i know about it. doesnt bother me much

no, i never finished it. it's technically playable, but not to the level i'd release it officially. if you dm me on discord with a reciept of purchase ill send you it though

the game is finished, so im sorry to hear you didnt enjoy it. it's my first game and had no budget so forgive me if it didnt quite live up to the expectations you may have had. my next game will be a lot more polished, so i hope you will give that one a chance when it comes out.

holy shit this is amazing

the game was developed primarily during a time when gb studio was suuuper limited. the sound effects in the game were only added in the last few weeks of development due to them just being possible to add at that point. if i ever make a DX version of the game, these are some of the things i would be tackling lol

so true

i'd love to but i can't at the moment. hopefully soon!

it is finished lolol

glad to hear it :)

no, but a version built for the DMG is coming rather soon. was supposed to be done last week but i just haven't had time to finish

hell yeah

ok ok wait wait wait this is actually well done!

i would 100% love to see this completed!!

however, may i suggest improving a few things?

the thing that bugs me the most is the UI speed. if you set the text speed to instant, it would work a lot better.

other than that its just things like missile drops not spawning yet and samus' physics are a bit wonky. i get gb studio's built deceleration isnt super fantastic, but theres a plugin that allows for more control called "platformer+".

also, at the save stations samus' sprite can become unaligned/jank since im assuming you're using a different actor for the front facing view, which is totally fine. however, you should set samus' actual player position to the middle and re-center the camera to samus then hide her and do the save animation. that way it both makes her spawn in the middle on reload and fixes the funky animation bug.

can't wait to see more from this! 

still unsure why my game was removed from the entry list. i don't think most people would consider saying "my other games are better" or "please check out my itch page for more of my games" in the description a bad thing. isn't that part of game jams anyway? to have fun and maybe get a few new people interested in your work? i really don't understand why my game was removed, though i guess i can't do anything about it. the games here were mostly good regardless, its just unfortunate that this was the outcome of this gamejam as i would have liked to be part of it too.

the final revision of the game is C.1.

a single version modified for the original gameboy will be based on C.1's code

did i use the dmg version??? its not even finished yet

thanks XD

the music was made by my friend. through development the music was prototyped on famitracker, milkytracker, and furnace. the final songs all use hUGE tracker.

facts

i would be up to it if limited run is

rosemarie be like Anime Girl Blushing GIFs | Tenor

uhhhhhh crap ok

im not sure how to fix that as i dont have a pocket myself. is there an option to boot a game in dmg or color mode or something?

if it was the cats in the snowy area, they explode after a set time.

i get it, but its still a fairly large hassle.

thanks :D   i hope you enjoy the game

thanks a bunch! :D

i did revise it tho 🌚

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i didn't advertise anything. i just said my other stuff is better in the description. i revised it for you but i wont change it further

i kinda just wanna try the game, i don't really want to enter my address and credit card info for the shop app to get a free demo. its time consuming and a bit unnecessary XD

it does look very good though, and im looking forward to the game's release

currently the only way to buy it is through paypal. i'm working on a steam version too.