nah i know about it. doesnt bother me much
Repugnant Bounty
Creator of
Recent community posts
the game was developed primarily during a time when gb studio was suuuper limited. the sound effects in the game were only added in the last few weeks of development due to them just being possible to add at that point. if i ever make a DX version of the game, these are some of the things i would be tackling lol
ok ok wait wait wait this is actually well done!
i would 100% love to see this completed!!
however, may i suggest improving a few things?
the thing that bugs me the most is the UI speed. if you set the text speed to instant, it would work a lot better.
other than that its just things like missile drops not spawning yet and samus' physics are a bit wonky. i get gb studio's built deceleration isnt super fantastic, but theres a plugin that allows for more control called "platformer+".
also, at the save stations samus' sprite can become unaligned/jank since im assuming you're using a different actor for the front facing view, which is totally fine. however, you should set samus' actual player position to the middle and re-center the camera to samus then hide her and do the save animation. that way it both makes her spawn in the middle on reload and fixes the funky animation bug.
can't wait to see more from this!
still unsure why my game was removed from the entry list. i don't think most people would consider saying "my other games are better" or "please check out my itch page for more of my games" in the description a bad thing. isn't that part of game jams anyway? to have fun and maybe get a few new people interested in your work? i really don't understand why my game was removed, though i guess i can't do anything about it. the games here were mostly good regardless, its just unfortunate that this was the outcome of this gamejam as i would have liked to be part of it too.