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Wink GameBoy - Beta 6 👁️

Wink’s smallest adventure yet! — Made with GB Studio · By Max Oakland

contribution to bugtesting

A topic by Repugnant Bounty created Jul 13, 2024 Views: 88 Replies: 1
Viewing posts 1 to 2

BUGLIST ;)       (spent a bunch of time on this)

holding the fire button when holding D-pad causes wink to shoot another bullet when a new d-pad direction is pressed

bouncing off springs freezes you for too long. i get it's intentional, but lower the time to improve quality of experience

the way you activate end-level bonuses is confusing and doesn't register half the time

you can decapitate the dog in l2 if you spam the beam

animations on enemies dont play properly when you interact with them if they have a script like jumping over and over. likely caused by the jumping script taking priority over the animation part of the script.

you can make jumping enemies get stuck in mid-air by moving under them during their jump and spamming buttons (though sometimes without spamming buttons)

many bags in the game knock you over ledges, irritatingly.

annoying leap of faith above pit at the checkpoint

when enemies die, the cloud they make carries over their behaviour

heading back through a door at the start of level 3 causes you to get stuck in a wall/turn invisible/spawn nowhere

coloring throughout the game is fairly nonsensical and makes it difficult to tell whats a platform and whats a void

walking beside the house right beside the world1 house causes it to turn purple???

walking through various overworld tiles when you probably shouldn't be able to

walking through triggers that have text box calls keep repeating the text as you're pushed out of them. this can be fixed by setting a variable to "true" then checking if it's true

coins in overworld far-left-hidden-house glitches and is collected multiple times for some reason. (likely happens elsewhere, too lazy to check)

spider in far-left-hidden-house-basement cannot be killed

dying to spider stops the music

talking to some npcs gives wink 1 frame to control between lines of text

flowers in overworld near shop are corrupted in more ways than one. broken tiles, weird collision, etc. i get you're trying to make it so you're climbing the flower, but it doesn't work.   collision in the overworld is just bizzare in general

the weird liondog thing in the cave with the eyes looks like veund and i find that quite funny.     not technically a bug, just thought i'd mention that.

walking into flying enemies when they're at eye-level with you causes them to die instead of for you to

bubble animations are severely delayed for some reason

unsure if climbing back up the vine in level 3-3 and going back down is supposed to let you recollect the end-level prize infinite times, but regardless it makes the shop useless

a lot of things in the game say theyre unfinished and will be available in later betas, but isn't this supposed to be released really soon?

dying often causes screen to bug and overlay to flick up multiple times before finally fixing itself

honestly im done at this point XD    hope this helps!!

the name is Starr Hazen :)

Developer(+1)

Thanks for testing and telling me about all these bugs!