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skitzdaklown

6
Posts
1
Followers
82
Following
A member registered 95 days ago

Recent community posts

What was the Port I am dying to try this game

Go ahead and hop in your douche canoe cry us a river and float the fukk away in it with your bag of sorry ass opinions nobody cares about

Is it possible to play this on Android

yeah... you definitely 馃榿 have a way with telling a story and I am not one to gush but you have my full support and I hope you keep making games after this one 

yeah that was the problem 

NullReferenceException: Object reference not set to an instance of an object.

UI.HUD.LabelTooltip.Release (UnityEngine.Transform owner) (at <00000000000000000000000000000000>:0)

SystemExtentions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] ienumerable, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)

Location.LocationRoot.Enable () (at <00000000000000000000000000000000>:0)

System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)

Location.LocationRoot.Enable () (at <00000000000000000000000000000000>:0)

SystemExtentions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] ienumerable, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)

SystemExtentions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] ienumerable, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)

GameCore.Enable () (at <00000000000000000000000000000000>:0)

GameCore.StartSession (Cores.Save.GameSave save) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cores.Save.GameSave.LoadGame (GameCore core) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cores.LocationManager.SwapAsync (System.String targetGuid) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cores.LocationManager.SwapAsync (System.String targetGuid, System.Collections.Generic.IEnumerable`1[T] intro, System.Action beforeUnFade) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceManager.Update (System.Single unscaledDeltaTime) (at <00000000000000000000000000000000>:0)

SystemExtentions:ForEach(IEnumerable`1, Action`1)

Location.<Enable>d__21:MoveNext()

System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)

Location.LocationRoot:Enable()

SystemExtentions:ForEach(IEnumerable`1, Action`1)

SystemExtentions:ForEach(IEnumerable`1, Action`1)

GameCore:Enable()

<StartSession>d__14:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cores.Save.<LoadGame>d__33:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cores.<SwapAsync>d__22:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cores.<SwapAsync>d__23:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

DelegateList`1:Invoke(T)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)

DelegateList`1:Invoke(T)

UnityEngine.ResourceManagement.ResourceManager:Update(Single)