NullReferenceException: Object reference not set to an instance of an object.
UI.HUD.LabelTooltip.Release (UnityEngine.Transform owner) (at <00000000000000000000000000000000>:0)
SystemExtentions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] ienumerable, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)
Location.LocationRoot.Enable () (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)
Location.LocationRoot.Enable () (at <00000000000000000000000000000000>:0)
SystemExtentions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] ienumerable, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)
SystemExtentions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] ienumerable, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)
GameCore.Enable () (at <00000000000000000000000000000000>:0)
GameCore.StartSession (Cores.Save.GameSave save) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cores.Save.GameSave.LoadGame (GameCore core) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cores.LocationManager.SwapAsync (System.String targetGuid) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cores.LocationManager.SwapAsync (System.String targetGuid, System.Collections.Generic.IEnumerable`1[T] intro, System.Action beforeUnFade) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)
DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.ResourceManager.Update (System.Single unscaledDeltaTime) (at <00000000000000000000000000000000>:0)
SystemExtentions:ForEach(IEnumerable`1, Action`1)
Location.<Enable>d__21:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
Location.LocationRoot:Enable()
SystemExtentions:ForEach(IEnumerable`1, Action`1)
SystemExtentions:ForEach(IEnumerable`1, Action`1)
GameCore:Enable()
<StartSession>d__14:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cores.Save.<LoadGame>d__33:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cores.<SwapAsync>d__22:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cores.<SwapAsync>d__23:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:Update(Single)