Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NullReferenceException: Object reference not set to an instance of an object.

UI.HUD.LabelTooltip.Release (UnityEngine.Transform owner) (at <00000000000000000000000000000000>:0)

SystemExtentions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] ienumerable, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)

Location.LocationRoot.Enable () (at <00000000000000000000000000000000>:0)

System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)

Location.LocationRoot.Enable () (at <00000000000000000000000000000000>:0)

SystemExtentions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] ienumerable, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)

SystemExtentions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] ienumerable, System.Action`1[T] action) (at <00000000000000000000000000000000>:0)

GameCore.Enable () (at <00000000000000000000000000000000>:0)

GameCore.StartSession (Cores.Save.GameSave save) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cores.Save.GameSave.LoadGame (GameCore core) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cores.LocationManager.SwapAsync (System.String targetGuid) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cores.LocationManager.SwapAsync (System.String targetGuid, System.Collections.Generic.IEnumerable`1[T] intro, System.Action beforeUnFade) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceManager.Update (System.Single unscaledDeltaTime) (at <00000000000000000000000000000000>:0)

SystemExtentions:ForEach(IEnumerable`1, Action`1)

Location.<Enable>d__21:MoveNext()

System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)

Location.LocationRoot:Enable()

SystemExtentions:ForEach(IEnumerable`1, Action`1)

SystemExtentions:ForEach(IEnumerable`1, Action`1)

GameCore:Enable()

<StartSession>d__14:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cores.Save.<LoadGame>d__33:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cores.<SwapAsync>d__22:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cores.<SwapAsync>d__23:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

DelegateList`1:Invoke(T)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)

DelegateList`1:Invoke(T)

UnityEngine.ResourceManagement.ResourceManager:Update(Single)

You load old game save? 

yeah that was the problem