Don’t get me wrong, the armor glitch isn’t significant in any way. It’s just that at 95% armor pierce you’re only piercing, like, 80%. And all I was doing with orbs was trying to give more examples of why it’s so good
Skrungle
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Correction, assassin armor pierce only gives incorrect amounts at earlier percentages, probably due to rounding if I had to guess. At 100% it goes through all armor, assassin is absolutely better. But as for orbital, I’ve had it do an amazing job at activating vampire ice and static. Lava, however, is an on land effect, meaning that it only activates with regular attacks, burst, multicast, etc. This is almost absolutely because of orbital, as otherwise it’d instantly form an impenetrable barrier of lava. The reason I focus so much on late game, though, is because I don’t tend to struggle with early/mid game, so long as I don’t get really unlucky with dice, but by all means that’s where orbital shines and armor shred sucks.
Stacking bullet speed is very valuable in the mid game though, as with high bullet speed, orbitals can make you effectively invincible with enough damage. So long as you target large slimes (or red caterpillars when necessary) before they reach your orbs, nothing can really get through it. Also bullet speed is just useful, as it causes you to lose less bullets when you switch targets and helps with red caterpillars which are otherwise too fast.
Late game orbitals are still really good. The fact that they apply on hit effects is really good, it activates effects like vampire, statik, ice, and armor shred, and with 4 orbitals at 20 bullet speed it does so insanely fast. Btw, armor shred is absolutely good, as assassin doesn’t seem to fully bypass the endless turtles’ armor while as armor shred does. At max it gets rid of all armor after one hit, and it’s triggered by burst shot and statik, so it hits everything extremely quickly. Worst case, you take it after assassin’s armor pierce falls off and it gives you a very respectable damage boost after a little bit of scaling