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Aldo Hernandez

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A member registered Apr 22, 2021 · View creator page →

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I had a really fun time with San Japan Rush! I love the original character and his toe-tapping to get out of the con. The music was a great pick. It goes well with the theme of the con and the speed of the trash coming at you. The jumping feels really responsive and I enjoyed the length of time in the air. 

It would have been nice for the difficulty to ramp up a bit as time progressed. Probably speed things up or add more obstacles or even different obstacles. 

Overall I had a fun time with it and the colors fit great with the logo colors of San Japan. Can't wait to see what you come up with next!

Great to see you make something that will be useful tool for you and for others. I'm learning a bit about godot as you work through it so thanks for sharing. 

Thanks for sharing the youtube vids during the playtest session as well. Lots of maths but good to get that brain hurting. 

I really enjoyed this as a relaxing sandbox toy while sitting at my desk. It was like one of those toys you flip and the sand or water moves to the other side but this one is every element all in one. Cool idea. 

I did have a bit of trouble drawing solid lines with my mouse which I wanted to do to make more intricate layers of stone to have the other elements fall through. 

Making the snowfall was very relaxing and watching it pile up was cool. Lava seem to take over in most cases and I wasn't really sure what to do with that element. 

It was a great time and the perfect office toy to have in the background and mess with every once in a while. 

Honestly, I can get lost in this game. The motion feels very fluid, graphics are nice and simple yet stunning. Flying through space with not a care in the world. I had fun moving diagonally as well. The red light is pretty mesmerizing and I got up in just staring at it while the stars pass by. A few shooting stars or meteors would have been cool to see. 

It was great to hear how you made the game by moving the backgrounds rather than the player object. That's really good to know and makes me think of how it would apply to a horizontal or vertical shmup.

Sorry to hear about the burnout but yeah these game weeks can be intense and draining.  

Can't wait to see what next you create whether prototype or production. 

I had fun with this game. Though I was unable to get big enough to swallow one of the cars which was my goal. I'm not sure if there was a way to extend time or use coins to level up before time ran out. I just tried several times to get the hole big enough to swallow a car. 

I enjoyed the sound effects. I was playing with a mouse and it moved pretty well. Maybe different sound effects for the different types of items you suck up would be cool. Like glass sound for the bottles and some type of rubber popping sound for the cones. That may engage the player more. Also maybe some type of goal at the beginning like "swallow two cars." 

I want to get to the point of easily carrying over the loading screens and menus. Good work with that. 

For the explorer in me this game was just fun. I went straight to freestyle mode and wanted to just run laps, crash into things and see the tires burn rubber. The aesthetic was nice. The freestyle course made me feel like I was driving around a skate park. Yeah, driving around landing tricks and getting points would be cool. Maybe be able to watch replays. Overall, I really had fun driving around. I played using the keyboard and mouse and found it easy enough to maneuver around. The music also fit well and was a nice touch.

Now this is a cool game. It reminded me of vampire survivor. I like what you are doing with the Godot engine. I had a great time leveling up and wanted to keep going. I would say the skill factor is pretty fair. I would suggest adding some music and to have the power up tokens different colors per the enemies that spawn them. I liked the power up system of food, armor and getting stronger attack and bullets. Sounds effects would go a long way. 

I have never played a shogi before, and this game looks great. I think it is so smart to add the green indicators of where you can move. I can definitely play this game with my family. It would have been nice to see an indicator of who's turn is next. I can't wait to play this game some more and learn about the game. Seems really interesting especially for chess fans. 

This game is so addicting. I love the feedback of clicking on the fish and then immediately seeing the coins go to my bank. The aquarium looks great and the fish and swimming is so realistic. My kids did not want to stop playing. We did not get a chance to feed the fish or add additional fish but I could see how much more interesting it will be when that is accessible. I think seeing some more colorful fish would be good. I really liked seeing the money the fish spawned grow. Might be also cool to name your favorite fish. 

Once I got the hang of it I had a lot of fun. It's my first game of this type so I was unsure of what to do at first. After a few play-throughs, I got the hang of it. I like the character icons you chose and the colors are soothing. Seems like a casual playthrough game. The health bars of the characters were a bit distracting as they circled around. The color palette is great. I think adding some sound effects or louder more exciting visuals to the "YOU WIN" ending would be great too. Congrats on the mobile game! This game has a lot of potential if you continue adding more to it. 

I really had fun with this platformer. Though it took me a while to get the controls since I am not familiar with PICO 8 games. The graphics and sound effects were super cute. I love the pixel animation for the player character and basing it off of a V-tuber was amazing. The colors look great. It would have been cool to have some background music but over all, I had fun and look forward to using this game to

I had a lot of fun with this. As a previous DJ and vinyl collector it was a cool theme. The player character and ghost are so cute. I did have some trouble with the SHIFT and WASD for player movement. Also, the camera kept moving behind the walls and I would get lost. It was cool to go upstairs as well. The color scheme and models you made were awesome. The vinyl records look spot-on for the style you made them in. Adding some BGM music and SFX would have been nice. Overall great work!

Honestly, I think this game is amazing. Incorporating the cell phone as the camera was brilliant. I eventually got used to the controls and enjoyed walking about the maps with the music selection hunting for ghosts. I do think an option from traditional guns to plasma and electricity would be cool. The sound effects for the walking, camera, picture taking, and shooting were great. I was definitely creeped out by the ghost effects. The ghost radar was excellent as well. It was cool to get to Discord from the phone. I could see my self posting selfies with the ghosts before I blast them!

I played without a controller and still had a good time though it was a bit rough without one. Overall love the characters and hits felt gud! Great work! 

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I had a lot of fun with this. As a previous DJ and vinyl collector it was a cool theme. The player character and ghost are so cute. I did have some trouble with the SHIFT and WASD for player movement. Also, the camera kept moving behind the walls and I would get lost. It was cool to go upstairs as well. The color scheme and models you made were awesome. The vinyl records look spot-on for the style you made them in. Adding some BGM music and SFX would have been nice. Overall great work!

Once I got the hang of it I had a lot of fun. It's my first game of this type so I was unsure of what to do at first. After a few play-throughs, I got the hang of it. I like the character icons you chose and the colors are soothing. Seems like a casual playthrough game. The health bars of the characters were a bit distracting as they circled around. The color palette is great. I think adding some sound effects or louder more exciting visuals to the "YOU WIN" ending would be great too. Congrats on the mobile game! This game has a lot of potential if you continue adding more to it. 

Honestly, I think this game is amazing. Incorporating the cell phone as the camera was brilliant. I eventually got used to the controls and enjoyed walking about the maps with the music selection hunting for ghosts. I do think an option from traditional guns to plasma and electricity would be cool. The sound effects for the walking, camera, picture taking, and shooting were great. I was definitely creeped out by the ghost effects. The ghost radar was excellent as well. It was cool to get to Discord from the phone. I could see my self posting selfies with the ghosts before I blast them!

I really had fun with this platformer. Though it took me a while to get the controls since I am not familiar with PICO 8 games. The graphics and sound effects were super cute. I love the pixel animation for the player character and basing it off of a V-tuber was amazing. The colors look great. It would have been cool to have some background music but over all, I had fun and look forward to using this game to improve my PICO 8 platforming skills. 

This game is really fun. Seeing the dinosaurs roaming around and interacting was very cool. The different tabs with the relationships, needs and status was really great. I think the dinosaur movement is very smooth. The day/night cycle is cool. I wasn't really sure what I was doing at the beginning. Knowing now that I have to right click to move the dinosaurs the experience is much better. the wooded area for the bathroom is genius. I can wait to try to max out the relationships the next time I play. Good work. 

I have never played a shogi before, and this game looks great. I think it is so smart to add the green indicators of where you can move. I can definitely play this game with my family. It would have been nice to see an indicator of who's turn is next. I can't wait to play this game some more and learn about the game. Seems really interesting especially for chess fans. 

This game is so addicting. I love the feedback of clicking on the fish and then immediately seeing the coins go to my bank. The aquarium looks great and the fish and swimming is so realistic. My kids did not want to stop playing. We did not get a chance to feed the fish or add additional fish but I could see how much more interesting it will be when that is accessible. I think seeing some more colorful fish would be good. I really liked seeing the money the fish spawned grow. Might be also cool to name your favorite fish. 

I had a fun time with this game. I really liked the character design and animation. Adding the glove character in there was great. 

The animation was smooth, and the punching sound effects matched up with it well. I like the shading and shadows on the main character as well. 

The background music was nice on each of the scenes and menus. The opening title screen and menus look sharp and polished. Nice work overall!

This game was super fun. Though I did have a bit of a hard time with the controls but that is probably just me. I think everyone else I saw play it did really well with the controls. 

The levels look amazing. Great job on the level design. 

The character design is great along with the animation. I felt like a cat pouncing around all the levels. 

Amazing work this week!

As an RPG fan I love the sword, bow, chest combination. I was able to set up an account and log in with no problems. 

It took me a bit of time to figure out what to do right away and what the options were but I can see how the stock market portion was supposed to tie in. 

The UI was smooth and background music was catching and put me in a good mood to play some more. I didn't understand what each item's value was right away. 

Overall it was really fun and I could see this implemented as a side game in an RPG. 

I think the concept is amazing! I had a fun time running around the beautiful atmosphere. The movement of the main character was very fluid. I could just sit back and watch the worms go in and out of the ground shooting their particles all day. It was kind of relaxing. 

The gun took a bit of time for me to control but I got the hang of it. The menu system looks great. 

I think you created a new genre "RTPS" relaxing third-person shooter. 

Awesome thanks for the feedback CJ! I'll take a look at the video.

Thaks for the feedback and hosting the Jam!