Have kept watch on your content since playing this game and recently got Atlyss on Steam. Great to see you still making stuff and even going big. Keep at it! (I saw SO many playing it on Twitch.)
Skydjinn
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Huh. Somehow didn't even realize there was a setting for that. After changing that and grapple range I was able to beat the game no problem. Feels a bit like I sullied the intended default style now though. As for the mouse, I physically only have about a hand's width of space to move it.. Not something I can fix right now, heh.
Played a few stages until I had trouble progressing*. The minimalist look to the world definitely fits the name "Cubic Abyss," so good job on that part. General stage layouts remind me of other grapple obstacle course games I've played, so you have that down as well.
Only con for me in this is the slow recharge for the grapple, as it gives a brief moment of panic during most jumps: "Oh, crap, will I make it?! CHARGE already!" Which wouldn't necessarily be a bad thing, but it belies the otherwise chill nature of the game. Unsure if that's intended.
(*Trouble progressing isn't related to the game, but my currently limited mouse movement.)
While the film grain may be lost on me, Fears to Fathom definitely nails the sense of foreboding and paranoia from being in spooky situations. I loved the different moments of being able to catch the figure skulking about outside and the suspense it brought.
Great job, dev. The audio work was especially good, with the floor creaks and such.I've been on an odd point & click kick lately and am glad that I found The Insector. Despite being an early build, it has a good foundation going for it with the cast, personalities, and plenty of charm. I also find the little 2D figures work super well in the world. Weird about the alien clown makeup though...
I may not be the best insector, but I'm the best there is. Good job, devs.Only a few levels in right now but, so far, I'm enjoying some Ho Ho Home Invasion. All the breaking and entering without those nasty laws getting in the way! Now if Santa could just find some softer shoes...
Good job, devs.Also, while I wasn't able to show it off in the vid, I did find something that may need some work. Approaching doors from the wrong angle would frequently pin me into corners and render me unable to escape.
Well, jingle my bells. It's time for the Madvent Calendar again! I'd hoped for another of these collabs since the last one, so I was eager to unwrap the games. Covered about a week's worth and was surprised to see some sequels come back.
Good job, devs and organizers alike! I look forward to the coming days.Having seen some of the early phases of Blackout, I definitely appreciate the work that's been put into it. The art and music are both pretty great for something originally out of a LD. Some of the puzzles, while a bit odd, reminded me of some old 90s point&click titles with their "Just roll with it" solutions. Wouldn't mind seeing you guys do more like this.
Good job, devs.Obusite works really well at capturing the look and feel of Little Nightmares while still feeling like its own thing. After playing, I felt like I was able to make sense of its story, or at least make one or two interpretations. I had some platforming issues, but the overall gameplay was pretty great, especially in the chase scenes.
Great job, devs.At a glance, Residentvania looked well made but, after playing, I found it was actually super well made. I've only played so much Castlevania, but had a surprising amount of fun with this. The art was fantastic, enemy designs pretty spot on for the pixel style, and the ambience really gives it that Resident Evil tone. Best of luck if you expand on it.