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SlamBamActionman

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A member registered Jul 01, 2017 · View creator page →

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Thanks for your kind words! We intended for the dragon to exhibit different animations depending on its mood and an overall "Danger Meter" indicating how you were performing, but time constraints forced us to leave it out. Definitely something we're looking to include in the future!

Yep, the goal is to survive enough turns at which point the dragon will let you go!

Hello! 

What size/resolution did you play in? We had some UI issues on smaller screen sizes unfortunately, which might be the reason for your bug. 

Thanks! The team was really happy to read your response! 

The voice uses the same trick as Undertale; play a short sound every time a letter is written on the screen. We might even add different tones of voice depending on the dragon's mood in the future!

Only the best games have dragon-seducing mechanics. ;)

Thanks for playing! We intended to include more RPG-y elements like "health" bars indicating the dragon's emotions, consumable items that guaranteed a certain mood change and other things to make it align more with a battle system, but alas time constraints forced us to leave them out. It's definitely something we're looking to fix for the future!

Thanks! Our musician was very happy to read your reply!

Unfortunately a bug made it into the game that changed the boring / charming meters (charming answers raised boredom, which is what I assumed happened to you). It was an easy typo but since we can't update the game during the jam, the dragon simply has to be a bit capricious. 

Thanks! We intended for the dragon to exhibit different animations depending on its mood and an overall "Danger Meter" indicating how you were performing, but time constraints forced us to leave it out. Definitely something we're looking to include in the future!

Thanks! We intended for the dragon to exhibit different animations depending on its mood and an overall "Danger Meter" indicating how you were performing, but time constraints forced us to leave it out. Definitely something we're looking to include in the future!

Thanks! We did have some UI problems that we did not have the time to fix before the gamejam ended and the writing could have used a few more re-reads before being pushed. It's definitely something we look to fix for the future! :)