Thanks for your kind words! We intended for the dragon to exhibit different animations depending on its mood and an overall "Danger Meter" indicating how you were performing, but time constraints forced us to leave it out. Definitely something we're looking to include in the future!
SlamBamActionman
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Thanks for playing! We intended to include more RPG-y elements like "health" bars indicating the dragon's emotions, consumable items that guaranteed a certain mood change and other things to make it align more with a battle system, but alas time constraints forced us to leave them out. It's definitely something we're looking to fix for the future!
Thanks! Our musician was very happy to read your reply!
Unfortunately a bug made it into the game that changed the boring / charming meters (charming answers raised boredom, which is what I assumed happened to you). It was an easy typo but since we can't update the game during the jam, the dragon simply has to be a bit capricious.