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slampisko

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A member registered Oct 25, 2017 · View creator page →

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(2 edits)

Here are my thoughts how you could improve this prototype:

  • At first I didn't know that I was supposed to avoid the triangles. After I died to the first one, I understood they're supposed to be spikes, but it's not clear at the beginning and there's nothing to indicate that they're to be avoided, so it feels a bit unfair and unnecessary to die to it. Same with the water (?), unless you try it and die to it, you have no way of knowing that it'll harm you.
  • When you die, the game makes you go right on the death screen and hit the ball. It does not take a lot of time, but it does take some and if you die a lot, it can be annoying to have to do that every time. Small nitpick to add, all the stuff that hurts you is blue in the game world, but on the death screen you're supposed to hit a blue thing to be revived. Bit of mixed messaging there :)
  • Ignoring the left arrow at the beginning and going right results in a fall to the void. I would be fine with this if that made you die, but as it is now I kept falling and had no way of continuing to play without restarting the game (reloading the page).
  • When I held a direction and jumped, I jumped towards that direction. When I let go of the direction key in mid-air, I expected to stop going in that direction and fall straight down, which is the traditional way of doing it in most platformers.

Otherwise I liked the tight controls and the level design (though it was a very short level). Keep it up! :)

I died at first but then became the New Predator 😄 In some games I don't like when health power-ups spawn when you're at full health and you can't take advantage of them, but in this one I was careful not to pick them up in the second try and leave them for later (many enemies, boss fight), which added a bit of depth to the gameplay, so I didn't mind 🙂 Theme/visuals on point, right amount of juicy; the music was a little too repetitive, but nothing that would take away from the gameplay too much. Nice little game!

It is! Fun little short game. Would have been nice to have some indication about the health of the player/troops. Also, sometimes it felt like the troops' shots aren't doing anything to the zombies. And I think zombie deaths could be made to feel more impactful, as it is it kind of just changes into a death animation and that's it. Maybe I would add some blood particles or something else that would make the zombie death stand out more.

I liked the corridor-shooter idea and that you can give orders to troops.

(1 edit)

This is a 5/5 submission all around, the only suggestion for improvement that comes to mind is that it could be longer, but I don't know how exactly you could do that, because the game does one thing and it does it well and there's no need for it to be longer, so. 😄

Thank you!!

I love love love this. It's quite hard, took me a while to get the hang of it, but then having the shots line up with the music and taking out dudes to it releases so much dopamine...

Some details I noticed that could be improved:

  • once you get too close to the edge, in some cases you have no way to get back to the crystal as you can't move the cursor far enough away to make an impact on your speed
  • you could remember the last name submitted to the leaderboard so I don't have to fill it in every time

Very nice entry, I liked the tutorial screen letting you actually try the mechanics out and learn them. Great art and cute frog, what's not to like? :)

Unfortunately can't run this as it seems you forgot to upload the Data folder. Try packing the game in a zip folder and uploading the whole thing! :)

Beautiful and challenging. Nailed the theme haha

(1 edit)

Neat, you definitely nailed the theme :) I liked the shiny lights, though I didn't know what was happening at the beginning. Got the hang of it quickly, though. Haven't managed to find a game over condition.

This is cute :) I like the idea

Dark Spaceships: Prepare to Explode Edition

Love the simple aesthetic, game got way too hard for me too fast, but I liked it nevertheless. Great entry!

Yay! Thanks for your review! :)

Fun and innovative. Great work with the achievements!