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Sleepy Studios

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A member registered Oct 04, 2013 · View creator page →

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🔔 Player presence is here!

Talo will now automatically track player online statuses. You can also provide custom statuses for players like "In a match" or "In a lobby". 

This new API is supported across our Godot plugin, Unity package, and REST API.

The dashboard will now display stats about your players - namely how many players you have and how many are online. You can also see if a player is online directly from the dashboard.

🎯 We've also added "refresh intervals" to our leaderboards, allowing you to easily create daily, weekly monthly and yearly leaderboards.

For the Godot plugin and Unity package, there's a new flag to fetch archived leaderboard entries (e.g. from the previous day with daily leaderboards), as well as much easier ways to listen for game channel messages. The chat and leaderboards demos have been updated to reflect all the new functionality in this release.

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You can get the Talo Godot plugin on our itch page, the Godot Asset Library or GitHub.

You can get the Talo Unity plugin on our itch page or GitHub.

Really great work and thanks for using Talo!

Thanks frogdot! I'm just putting the finishing touches on the Presence API and it should hopefully be released early next week.

Thanks for using Talo, the leaderboards are looking very sleek!

Really love the visuals (especially those buttons!) Thanks for using Talo :)

Really fun and very chaotic, thanks for using Talo!

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Some highly requested features have been added to Talo in the last few days: editing player stat values and leaderboard scores.

To update a player’s stat value, you can visit their profile, choose a stat, and click the edit button:


For editing leaderboard scores, you can go via a player’s profile or the leaderboard’s entries page:


We’ve also added a new “find player” API, allowing you to search by a player’s unique ID.

The new find player API lays the groundwork needed for the upcoming Presence API: a new way of seeing online/offline/custom status players. This opens up new features like friends lists, player parties and more.


For Godot games, you can find the latest release (0.19.0) on GitHub, the Godot Asset Library or our itch page.

For Unity games, you can get the latest release (0.32.0) on GitHub or from our itch page.

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Hey everyone! I wanted to share the project I’ve been working on: a set of tools for building games faster and a dashboard to learn more about your players. In short, it's an open source alternative to services like Playfab or Unity Game Services.

Talo has a Godot plugin and a Unity package - both securely authenticate players, work online and offline, and require minimal setup. You can also use Talo via a REST API.

Here are some of the things you can do with Talo:

👥 Player management: Persist player data across sessions, create segments and handle authentication.

⚡️ Event tracking: Track in-game player actions individually and globally.

🕹️ Leaderboards: Highly customisable leaderboards that can sync with Steamworks.

💾 Game saves: A simple and flexible way to load/save game state; also works offline.

📊 Game stats: Track global or per-player stats across your game; also syncs with Steamworks.

💬 Game channels: Send real-time messages between players subscribed to specific topics.

⚙️ Live config: Update game settings from the web with zero downtime.

🔧 Steamworks integration: Hook into Steamworks for authentication and ownership checks.

🗣️ Game feedback: Collect and manage feedback from your players.

🛡️ Continuity: Keep your data in-sync even when your players are offline.

🔔 Player presence: See if players are online and set custom statuses.

Talo has been battle-tested across various game jams in many different types of games. Every API has been designed around being easy to understand and implement - check out the docs (https://docs.trytalo.com) for more info.

You can get the Talo Godot plugin on our itch page, the Godot Asset Library or GitHub.

You can get the Talo Unity plugin on our itch page or GitHub.

I would love to hear any feedback on Talo - especially if there’s something missing that you would find useful for your own game. We also have a Discord for support, roadmap discussions and to show off your game. Thanks!

Super cool visuals and sounds. The gameplay is so satisfying especially when you hit those combos and great to see the leaderboards in there too!

Thanks, much appreciated!

Thank you!

Nice game, it was fun to run away from the police and making escapes through disguises was also a good idea. There was obvious polish lacking in things like the AI and the tutorial (for example the heat mechanic would've been nice to know about as well as how some characters had icons like books and clothes hangers above their heads).

Nice game Slow, liked the level transitions and the music!

Looks good and has great atmosphere but the gameplay is pretty bland.

@Local Minimum. I agree the level design doesn't ease you in but it is a jam. If I had time for a tutorial and keybindings yeah I probably would've done it.

@Anton. In hindsight, arrow key controls should've been added in. Thanks, I'll check it out.

Took a look, you probably should've used the EMP blast (E) which stuns droids and turrets for 5 seconds. Would've made it a lot easier.

@Zarkonnen thanks for reporting it. Apparently the version of LWJGL we use + Java 7 isn't supported well enough on Mac. I've uploaded a Mac version that runs on Java 6.

Apart from the confusion at the start the game is pretty solid. I especially like how you can snap to any side of the buildings.

Thanks Slowpoke ;]

The music, the visuals and the overall feeling of the game are just superb. Really enjoyed this game.