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Sleepy Studios

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A member registered Oct 04, 2013 · View creator page →

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Hey everyone! I wanted to share the project I’ve been working on: a set of tools for building games faster and a dashboard to learn more about your players. In short, it's an open source alternative to services like Playfab or Unity Game Services.

Talo has a Godot plugin and a Unity package - both securely authenticate players, work online and offline, and require minimal setup. You can also use Talo via a REST API.

Here are some of the things you can do with Talo:

👥 Player management: Persist player data across sessions, create segments and handle authentication.

⚡️ Event tracking: Track in-game player actions individually and globally.

🕹️ Leaderboards: Highly customisable leaderboards that can sync with Steamworks.

💾 Game saves: A simple and flexible way to load/save game state; also works offline.

📊 Game stats: Track global or per-player stats across your game; also syncs with Steamworks.

💬 Game channels: Send real-time messages between players subscribed to specific topics.

⚙️ Live config: Update game settings from the web with zero downtime.

🔧 Steamworks integration: Hook into Steamworks for authentication and ownership checks.

🗣️ Game feedback: Collect and manage feedback from your players.

🛡️ Continuity: Keep your data in-sync even when your players are offline.

Talo has been battle-tested across various game jams in many different types of games. Every API has been designed around being easy to understand and implement - check out the docs (https://docs.trytalo.com) for more info.

You can get the Talo Godot plugin on our itch page, the Godot Asset Library or GitHub.

You can get the Talo Unity plugin on our itch page or GitHub.

I would love to hear any feedback on Talo - especially if there’s something missing that you would find useful for your own game. We also have a Discord for support, roadmap discussions and to show off your game. Thanks!

Super cool visuals and sounds. The gameplay is so satisfying especially when you hit those combos and great to see the leaderboards in there too!

Thanks, much appreciated!

Thank you!

Nice game, it was fun to run away from the police and making escapes through disguises was also a good idea. There was obvious polish lacking in things like the AI and the tutorial (for example the heat mechanic would've been nice to know about as well as how some characters had icons like books and clothes hangers above their heads).

Nice game Slow, liked the level transitions and the music!

Looks good and has great atmosphere but the gameplay is pretty bland.

@Local Minimum. I agree the level design doesn't ease you in but it is a jam. If I had time for a tutorial and keybindings yeah I probably would've done it.

@Anton. In hindsight, arrow key controls should've been added in. Thanks, I'll check it out.

Took a look, you probably should've used the EMP blast (E) which stuns droids and turrets for 5 seconds. Would've made it a lot easier.

@Zarkonnen thanks for reporting it. Apparently the version of LWJGL we use + Java 7 isn't supported well enough on Mac. I've uploaded a Mac version that runs on Java 6.

Apart from the confusion at the start the game is pretty solid. I especially like how you can snap to any side of the buildings.

Thanks Slowpoke ;]

The music, the visuals and the overall feeling of the game are just superb. Really enjoyed this game.