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Slichimera
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The noita perk system is a great idea, where if someone speccs too heavily into one branch they get one of the double edged blade perks. It will add more replayability as players would have to do each branch to find the final perk, and for the more skilled players take advantage of making the ceiling higher. Also adding noita esc perks would give players the satisfaction of exploiting those perks to the best of their ability. Some ideas for said perks are (will edit to add more when I think of them)
- Double spell damage BUT double the cost
I love all of this except for the "some items will require certain stats" in MY opinion the second option there is much better like in fallout guns/energy/melee etc. as there is no hardlock to use a weapon and that system is great. And my one question is which fallout do you mean 1-2-brotherhood, nv-3, 4, or 76 for the perk style.