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Parallels's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #2 | 4.000 | 4.000 |
Use of theme | #11 | 2.778 | 2.778 |
Enjoyment | #15 | 2.556 | 2.556 |
Overall | #18 | 2.407 | 2.407 |
Controls | #19 | 2.000 | 2.000 |
Presentation | #21 | 1.778 | 1.778 |
Use of prerequisite | #22 | 1.333 | 1.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Super neat concept that, if polished a bit more, and probably if truly grid-based would have gone from okay to wonderful. Definitely something worth exploring further.
Fun game and great concept! The only issue i found was that collision is really awkward. Sometimes the player would be facing upwards and move to the left, and it was hard to tell where the next move would take you.
Cool concept for a puzzle game! With some enemies/obstacles making you focus on both screens at once I think this could be really fun. I think the most awkward part for me though was the weird movement/collision system that the blocks seemed to move on?
umm... sorry, but thhe prerequisite was "in a cycle" and not "in a pair", and i didn't understood the theme concept, but even i can't rate your game i liked it (i love puzzles of this type)