I definitely agree!
As of right now, I'm not actively working on the game; however, I'd love to expand it with more disasters, items, structures, and mechanics.
Thanks for the feedback!
Thanks for the feedback!
I agree that the game can get pretty boring after a while. At the moment, I don't think disasters pose enough of a threat. I'm working on a post jam update that'll address some of the soft locking and progression issues.
I really like your idea of lowering the cool down for disasters the further you progress! I think it could help with balancing the difficulty especially later game when resources are plentiful.
Thanks for playing!
I'm glad you liked it!
When coming up with the idea, I tried to take a not so literal approach to using the theme. I decided to focus more on the random aspect of dice over dice itself; consequently, it made me think of playing with randomness and past the conditions the randomness may put you through. Therefore, I thought random disasters would fit in quite nicely with the criteria!
I will be addressing some of the progression and soft locking issues in a post jam update!
Thanks for playing!
Nature can definitely be cruel at times!
In the future, I'd like to balance out the difficulty and adjust the progression to better suit the random disaster mechanics. Right now, a bad early start can unfortunately doom the rest of the game.
Some sort of roadway system is on my list of priorities; although, I'd first need to address the games difficulty!
I appreciate the feedback!
Thank you! I'm glad you liked it!
In the future, I'd like to give more purpose to the individual items, not only functional purposes but also aesthetic. Ideally, items should be useful regardless of what stage of the game the player is in. I'll have to accomplish that some way in the future!
I agree that the random structure spawning can be a bit annoying sometimes and is something I want to revamp. Maybe the player can move them, or maybe they don't spawn automatically? We'll see.
Anyway, thanks for playing!
I'm glad you enjoyed it!
I definitely agree with disasters not being much of a hazard at the moment. In the future, I'd like to make each disaster a little more interesting with some unique destruction capabilities and some not so cookie cutter solutions to preventing them!
Following the jam, I hope to get some juicy sound effects in as soon as possible! The sound of thunder and rain would go a long way to making the disasters feel more impactful! :D
Thanks for the feedback!
Thanks for the response!
As of right now, wood can be obtained through all structures, but only in miniscule amounts from everything but the lumber mill. It's technically possible to proceed even if the starting lumber mill gets destroyed, but it definitely makes the game so much slower without it.
When I get the chance, I'm definitely going to tweak the progression of the game!
Thanks for the feedback!
Thanks for the feedback!
I initially planned on getting some juicy sound effects in; however, I ended up scrapping them after running out of time. Next time, I definitely want to improve on the audio aspects of development!
Also, I agree on random placement being totally broken at the moment! In the future, I'd like to tweak it where the structure spawns within a radius.
Thanks for playing! :D
Ah okay. While this doesn't solve the issue with Godot not signing MacOS exports, I did read here and here that downloading a game through the itch.io app supposedly solves the "damaged" issue. I'm not sure if this is accurate information or if I'm just interpreting it wrong; however it does seem plausible.
Thank you for the feedback!
Now that the jam is over, I had literally just pushed an update with a few improvements, one of which adds a little UI icon showing which powerup the player has; additionally, powerups don't spawn as often under rocks. Again, thanks for the feedback, I appreciate it so much!
Really great job here! I really like how the theme is utilized in the game. Very nicely polished and well presented. This could just be my lack of experience with these types of games, but I initially found it difficult to understand how to play; however, once I did understand, everything just made sense.
Absolutely fantastic job here!