Play game
7 Turns to Drown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 4.175 | 4.175 |
Originality | #3 | 4.375 | 4.375 |
Overall | #3 | 3.936 | 3.936 |
Fun | #3 | 4.200 | 4.200 |
Accessibility | #4 | 3.325 | 3.325 |
Audio | #9 | 3.750 | 3.750 |
Graphics | #10 | 4.125 | 4.125 |
Controls | #12 | 3.600 | 3.600 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
N/A
Game Description
Turn based platformer
Source
https://gitlab.com/TRyDev/gwj32/-/tree/master
Discord Username
TRy Dev
Leave a comment
Log in with itch.io to leave a comment.
Comments
The concept is simple but you executed it perfectly
i have almost no complaints
very good entry!
What a great game. I didn't catch how gravity effected your movement right away, but once I did it was great. The levels were a nice amount of difficulty, with some good minimal movement levels there at the end.
I played this game. it is minimal and fun. good luck
Really good. I love the atmosphere. Great use of all assets.
Nice game well done. I love the music by the way
Very polished and enjoyable game. Just the right length for a jam. The effects really gave an impression of being under water. A vague story that leaves a lot to imagination. I'm always impressed when someone puts together a unique puzzle game in such a short time and you did that well to. Fun to see the picture of your brainstorming and prototyping. Just well done all round!
A really cool game! I wish I could have made it further cause I love this concept, but the controls were making this really hard to play (that and the fact that turns advance automatically rather than at the player's pace).
Really cool game and really interesting concept! I think someone else has already said this, but there were a lot of eureka moments within the puzzles. Only issue I had were with the controls, they were just a bit stiff. Overall though, really great!
Wow, that was great :D I don't know if there was something with the diagonal controls or am I just bad but I'm not even mad because that was awesome :)
Really solid, polished entry.
This was really good! I liked the crispy feel of the game, the intriguing story bits, and the movement mechanic. It was well made. Good job.
I even felt that "A-ha" moment in one of the levels where you needed to grab bubble over the head. Really great game. Levels and more distinct zones would be nice but that is job way beyond the game jam, but gamepad support would be nice and achievable in this time frame.
Nicely done, especially for a jam! Some more time spent on really refining some of the levels and this could be an awesome and challenging puzzle game!
Nice and polished. Never felt I quite got the hang of the controls however. Felt mostly I was randomly trying different things until I go through. But then again, patience has never been one of my virtues! Oh, and I really liked the audio too.
Really fun, polished, well executed game!
The levels really came to life once the spiders got involved, made me think on the fly and adjust my plans.
Also, I really liked the controls. Made my actions feel deliberate and calculated.
Simple, clear, fun! The only thing that threw me off initially was the title, which led me to think the game would wait until I make a move... but that misconception was rectified quickly enough :)
I do notice there are several levels which are quite elaborate but have very simple solutions, is this deliberate misdirection or an oversight?
Nice idea with suitable music and artwork. But (at least for me) the controls did feel "wired"
I agree that delaying player input by almost a second is terrible idea. I tried improving that by adding some immidiate feedback (tile highlight), but it's still not ideal.
Really cool game concept, I really fell like I was under water, congrats!!
Good job. Nice Art, also the Background music hits the atmosphere very well.
Well done
Great game! Simple mechanics make for a good puzzle game. I definitely got stuck for a bit on a couple of them, but figured it out in the end.