Thank you very much!
Small Gray Games
Creator of
Recent community posts
Thanks so much! Always great to see it on stream. I've got more coming set in the same world with South of the March (this one with visuals and RPG combat), so keep an eye out.
I'm not totally sure what you mean by "normal zip file" here. Can you point me to an example of what you're thinking?
I could definitely get you a copy that'll run locally in the browser, if that's what you mean. DM me on Twitter or Discord (same name everywhere) and I'd be happy to pass that on - I'm just hesitant to add it as a standard download here, as saving progress in the browser will be a bit less reliable, so it'd have to come with some caveats.
I may also be able to try a Linux build in the next couple of days. It should work in theory, but I never explored it for the initial release because I don't have a practical way of testing for it and I didn't expect a whole lot of interest there.
Appreciate it! I've had an unexpected amount of feedback from blind players on both of my previous games, so it's definitely something I've been thinking about from the start. I was a little worried, because those were both based on web tech (so pretty accessible by default), but this is looking promising.
And yeah, it's such a small thing, but I can't count how many times I've complained about lack of icons. I need concise categorization!
It's still a bit too early for me to say with any certainty. I'm hoping so, because the game engine supports self-voicing, but it's pretty heavily customized, so it's going to take some figuring out and I don't yet know how much of a problem that will be. I'll definitely update when I know for sure, though!
At that point it'll depend exactly what else you've done, but basically:
// SPOILERS AHEAD
The key places you need to have been in chapter 2 are to the great hall (which sounds like you have been), to the dungeon below the storage room, and to the bell tower above the steward's bedroom.
You'll find items in the great hall and dungeon, which you can use up at the bell tower.
// SPOILERS DONE
If you're still stuck, or if you think you're running into some kind of bug, let me know on Discord, I can get into more detail.
Thanks, I'm glad you're enjoying it! On a first try I'm not able to reproduce this, but perhaps something's communicating wrong via screen reader. Does your character currently have any injuries? Also, what kind of device are you using?
If you're up for it, feel free to export your save using the option under settings and send it to me (via pastebin, or whatever) and I can see if I can find anything.
Yes! In fact, most of the direct feedback I've received on accessibility has actually been specific to the iOS version via the AppleVis community.
I don't want to make any promises just yet, but I currently intend for it to be. I'm expecting the standard engine self-voicing will handle most of the game (with some modification), but how to handle combat is still a bit of a question mark and I don't know yet what kind of issues I might run into. I'll update you here when I have a more certain answer down the line, though.
Hey, thanks for playing - I hope you're enjoying it!
// SPOILERS AHEAD
The key thing where you are is whether you've read the note that was with the Atwater woman. If you have, it'll point you to the safe room in the bottom floor of the tower and you'll have some new options there (the painting in particular).
// SPOILERS DONE
If you're still stuck, or if you think you're running into some kind of bug, please let me know. Feel free to DM me on Discord or anywhere else (same name everywhere), I'm happy to go into more detail if you want. Thanks!
Hello,
Thanks for asking! The primary accessibility feature is screen reader support - the game is built with web tech, so it works very much like a browser. I don't have the expertise or resources to say much about the experience myself, but I've had some direct feedback from the AppleVis community using VoiceOver on the iOS version, and after some fixes at their suggestion, they seem quite pleased.
The game is entirely text-based (other than a handful of illustrations for flavor), so screen reader users can experience it in its entirety. It should also be fully playable with a keyboard, though it was designed for mouse or touchscreen first.
Controller support, on the other hand, is not something I've specifically implemented or tested for. I would assume it won't work, though I don't actually know either way.