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SmoothBrainDev

36
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A member registered Sep 18, 2020 · View creator page →

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POGGIE WOGGIES

Thanks! For sure, I gotta add a FPS cap slider to the full game. The options screen is a "bare minimum" at the moment. Thanks for the critique and feedback. The issue with Cheeks exploding (lmao) has been fixed in development, but I guess I'll keep it for the demo for now. I don't wanna keep revisiting this demo anymore because I'll release a whole new final demo on Steam soon-ish.

Thanks! I've made a checkpoint system now for the coming early access version so deaths won't be as punishing, but my intent is to make a challenging game that demands good reflexes and use of weapons. There might be an "easier" mode, which may just make enemy projectiles slower. 

Hey! I have reuploaded the game in .zip format. This seemed to fix it for my friend who was running into the same issue. It's a false positive that happens on certain Unity versions.

Hey! I have reuploaded the game in .zip format. This seemed to fix it for my friend who was running into the same issue. It's a false positive that happens on certain Unity versions.

Oh man, thank you, really!! Incision is here to stay and will be on Steam soon. Follow my twitter and itch page to be notified about it in the future :)

I'm so humbled by your words. Thank you, really. Don't you worry, Incision is here to stay!! Follow me on twitter and itch so you'll be notified when Incision is on Steam so you can wishlist it!

Thank you! Care to go into detail and tell me your thoughts about the game?

Thank you!!

Options screen is being worked on. Mouse sensitivity, retro effects and volume sliders will be the first ones to be added :)

Thanks! Yes, options screen is being worked on. Mouse sensitivity, volume and pixelation effects will be the first ones to be added.

Thanks for the offer, but I'm not hiring anyone at the moment. This is a one-man project and I'm sticking to that right now :)

Thanks for the feedback! Yeah, difficulty levels and saving/one-ups will be included in the final version. They're not really a priority with the demo because this level of challenge is the "medium" difficulty level. I'm adjusting the game based on feedback, but always keeping it challenging as well. Currently I'm trying to add more ammo pickups to balance things out.

Thousands of people have played it and none have reported anything of this sort. Make sure this isn't a fault on your end first, like an issue with the GPU.

You got the inspirations pretty much right. Quake 2 (my first FPS ever), DUSK, some Half-Life, Painkiller. Shotgun's horizontal spread was chosen just because Doom's pump shotgun also acts that way. There isn't that much vertical combat currently so a horizontal spread just felt more logical for me. Also, your post just solidifies more and more those things that I gotta fix/add to my game. I've gotten a lot of feedback and mouse sensitivity, scroll wheel weapon switches, and better HUD are high on the priority list!

Machinegun really was intended to replace the pistol before I get to make one. It's accurate, does reasonable damage, but isn't as useful as the shotgun in most cases. I'm struggling to come up with an interesting secondary firing mode for it. I'm trying to make the guns similar to the ones in Painkiller, so they should feel like there's two guns in one, instead of having a regular firing mode and a stronger mode.

Oh, lord, finally someone who actually gets what this game tries to do. I've seen so many people play this like it's a mindless shooter where ammo doesn't matter and it's "unfair" when enemies do a lot of damage. Everything is projectile-based for that reason. You can always dodge attacks as long as you focus on what's happening. Anyway, to answer some of your pointers.

-Accessibility options are coming, but it'll still take a while. I've gotten lots of requests for mouse sensitivity settings, so that's what I'm gonna add first of course. Keybinding will come later. That stuff is HARD to make.

- Hard to see projectiles are indeed an oversight on my part. I will update it once I get the time to work on Incision again. Also nope, there's no hitscan enemies in this game and never will be

-  Not sure what you mean by vertical platforming feeling rendundant. The jump pads were an experiment in the final room, but I gotta say that I'm not very happy with that room. The last third of the level was kinda rushed to meet the deadline.

Thanks for the comment. This was really cool to read!

I am, and thank you! Keeo following my twitter for updates. I'm hoping to get this game into early access by next summer.

Awesome!

Memeing or serious? Because I'm already thinking of making wall jumping, so grappling hook wouldn't be a too far fetched idea either.

Great! And thanks for the reminder about that issue. I haven't even thought about the HUD that much lol

It could be a resolution issue. What's your native resolution? The HUD doesn't scale with the screen in this version, so maybe you're running at a low enough resolution to hide it?

Sorry, I can't help you with that. One person asked for a linux build so I made one. I don't have a linux myself so I can't even test if it really works.

Thank you for the lengthy reply! Yep, those issues will be looked into. The version that's available was made in a month and I haven't updated it afterwards, so it's REALLY janky. I'm trying to update it next week with tons of new things in it. Remade soldiers, a whole new enemy, remade guns, better movement, new level, music... It's all almost done too. Stay tuned! btw, where did you find my game from? I suddenly got a massive spike in views and downloads.

That's the plan! The demo is also pretty aged at this point. I'm trying to release a new one with a new map, new enemies, new gun, tons of fixes etc. Gimme a follow if you haven't already so you'll be notifed once it's out!

Thanks for playing! Yeah, the game is very challenging but also rewarding. You haven't played many shooters before, have you?

I'll keep on believing that you're Dave so I can feel blessed. I did send my game to him, but never got any response from him... ;__;

Hell yeah, thanks for the kind works! "Biggus Johnus", huh? Izzat you, Dave boy?

I uploaded the linux version. NO idea if it works, but you're welcome to try it now :)

I could try making a Linux build, but I can't guarantee that it would work because I don't have a linux to test it myself. I'll look into it today :)

Thanks! Any constructive criticism is welcome, too :) I'm developing this game alone and have only a few people to show it to, so it's kind of hard to always know what works and what doesn't.

I'm only asking what the rules are, not what someone thinks is okay and not okay to them personally.

Hi, I just ran into a problem where my game, a retro FPS shooter, couldn't be found through search in any way because I had tagged it for adult/not work friendly content. I did it because the game has pixelated gore effects. The FAQ does not clearly specify what counts as "adult content", so I'm not sure if it's just pornographic content, or does blood and gore also count? I have removed the tag from my game and it's now properly showing up in searches.

Game in question: https://smoothbraindev.itch.io/incision

(2 edits)


Hi! I just finished the proto of INCISION, a personal challenge to make something fun to play and fluid in a month. The current rise of "boomer shooter" genre, games inspired by the 90's Quake-era, got me inspired to make a game of my own. I'm pretty proud of the final product would be happy if people played it and told me what they think about it. Constructive criticism is always welcome!

Try the game here: https://smoothbraindev.itch.io/incision

There's still a few minor bugs and maybe one missing texture, but the deadline I set for myself was strict and I wanted to stick to it no matter what.