I really like this so far, but wanted to post a problem I have specific to Windows versions: No sound, whatsoever.
When I try the appropriate version on my Linux machine, running the shell script, it's glorious.
It has been a long time since a vn has taken me completely by surprise with its quality and premise. This also has the distinction of taking me completely out of my comfort zone without driving me away. I am freshly new to the whole "mind-control" sub-genre, so that's probably why I feel this way, but I find the idea behind the player character's objectives so patently unethical that it almost affected my stomach. Despite this, the dialogue and narrative are so clear-cut and faithful to the environment that this can be looked past into a very interesting view of the story that kept me playing all the way to the morally ambiguous conclusion... It's kept me thinking about it days after finishing your demo (and signing up to the Patreon), so kudos.
I also noticed so much attention to detail in that the choices you make affect later fixed dialogue and visuals. (Cerise reacts so much to everything you do!) It really impressed me.
Since character backstory appears to be a thing in this, I wonder: is there also character growth planned? I guess part of me just wants to know if Keller will question what he's doing down the road. :P
Wow. I've only completed the escaping with Nasrin route, but I wanted to say I really appreciate having found this little gem of a story on itch. I fully intend to play the other routes. It reminded me a little of reading a novel called The Pillars Of the Earth, a work of historical fiction that has a compelling romance combined with politics and a fair bit of eroticism. Will you be working on another project soon with the same team?
Thanks for the free try, will be purchasing this one. The obvious references to Roman infantry tactics and hierarchy (testudo, legion commanders, tribunes, etc.) was a nice touch, as were the apt descriptions of the warfare itself. I particularly enjoyed how the perspective switches naturally to move the story along. And the dialogue is doing a great job at fleshing out these characters and the world they live in.
I'd argue that his buddy Axel falls within the same vein. However, your point about Ben being the only black character is a good one. I think that a good solution for those concerned about the offense would probably be to diversify the ethnic makeup of the morally better characters. For example, I wouldn't have anything against one or more of the girls being black. Or Chang. Or even Bumbledore.
This is a page-turner, and I am about to go throw money at your Patreon page. The biggest criticism I can give is that the visuals/audio are unfinished, but I appreciate a game that lets those take a backseat to story development, rather than vice-versa.
The thing I enjoy most so far, is the difficulty of the choices presented. They all seem to have serious consequences, and it makes me put thought into each one. I get the sense they'll actually influence the story. It also helps that the writing is both descriptive and expedient; I'm not skipping entire pages that bog down the story instead of helping it.
Just wanted to say how much I appreciate this game, and I hope your continued work bears fruit as promising as what's in the current demo. In particular I liked the detail of the sex scenes' narration, and how you're trying to stay true to how dragons have lore and personality (reflected through your choices) - they'e not just big, scary monsters. That and the description of the world and different factions kept me playing to find out what the demo has to offer. I hope that you are able to acquire more specific artwork for the scenes, and maybe add a map (just my 2 cents).
All in all, thanks and good work.