Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ShrimpSnail

6
Posts
3
Followers
A member registered Jan 30, 2024 · View creator page →

Creator of

Recent community posts

Very true, and thanks for playing!!, there's a lot i would change if i redid this or expanded upon this, which i doubt i will do.

so many mechanics are really finicky due to being my first game and my lack of knowledge of godot(boxes being able to be pushed through one tile gaps, the horrible, terrible way i made the platforms move which made so many things more complicated, save states and buttons in general), this has however sparked my motivation for gamedev again and i plan to use that for my first non jam game, thanks for linking that talk aswell, i checked some information on puzzle design but i barely was able to use it with my experience, time and overthinking.

thanks again and i also wish you the best with future games!

What an amazing puzzle game, great puzzle design, oomphy feels, very polished, and great puzzle design, amazing job!!

Oh my god, you're actually a menace to push through my entire rushed puzzles without any explanation, there's a lot of things i can improve i agree, i had way too much thinking time which left me with a lot of time to just think about puzzles, puzzles like the one you mentioned where supposed to be introductory to boxes but since that was a level that was made some time after some other later levels i didn't even realize it was teaching other things, i was thinking on something way simpler, but after hours of just "i mean i can add that" it devolved significantly into a lot.

Another thing i was actually thinking on at the time but ran out of time, was a flickering animation to the green light turning off which would show the player that the green is there for a short period of time, still not super explained but it would've helped the player figure out the new mechanic and added a layer of polish.

A lot of things i would try if i expanded upon this game in the future but i'm not sure if i will.

Anyways still thank you a lot for playing the entire thing!! and for the kind words and feedback, means a lot, especially that atleast somoene saw the ending 

Absolute banger, really made me just stop and think for times, great execution

Thank you!, and I agree, the main issue was not allowing the mechanics to simmer for a bit I spent more time thinking on the mechanics than developing the game due to my schedule, and with that every level was basically adding something new, a lot of times in levels with a lot of moving parts where the new mechanic isn't even a focus, this happens in level 4 i believe (my scenes are terribly labelled due level moving around 2.5 goes straight to 3.5 so not sure) , and for example the light mechanic which is one of the more confusing ones just appears in a simple level but without explanation, you smash the screen one time and it's suddenly purple, there are definitely ways i could've introduced it better,  but yea if i ever make this again or just any other puzzle game in general I'll try to be more cautious with puzzle mechanics  and allowing the player to get used to them first. 

A menu in general to have an easier time with levels and menus was something I thought of but I was already running low on time sadly, a hint system would've also been great, these are both things that would've been great to implement,

Controls aswell. There's so many things 

I currently only have a linked video showing how to solve so people can check to see how some part of a puzzle plays out if they want to play the entire game, itch doesn't like embed apparently however.

Thanks for the kind words!