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A jam submission

Red and BlueView game page

Aberration-themed platformer created for Acerola Jam 0!
Submitted by thetntm — 3 days, 7 hours before the deadline
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Red and Blue's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#164.2864.286
Overall#464.1674.167
Presentation#1054.2504.250
Originality#1343.9643.964

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
I love how the game came together into a cohesive project. There are lots of little things that stand out but I think the way the game comes together as a whole is what I'm most proud of.

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted

I was waiting for this one to show up in the top 10 stream, definitely deserved a spot imho

Submitted

awesome platformer, and an excellent part of the color-splitter genre that this jam has. i really liked that the platforming was put first before the puzzles, and i also really like the message at the end, and the overall polish of the game, it feels very well put together with no rough edges. the setup for a sequel is super cool too, Red, Green, and Blue when? a full game is definitely possible from this idea if it maintains this level of care.

Submitted

Cool story with a beautiful presentation and original mechanics. I would love to see this turned into a longer version.

Submitted

woah, this game feels fully realized and complete, one of the most polished games i've seen in the jam so far! first of all, the puzzles are just really well made! they don't to feel too long or too short, they aren't easy but they aren't too difficult, it feels like they utilize the shifting mechanic to its fullest, everything about them feels right! the movement feels pretty good too, i feel like i am in total control of my character, feels nice to move around! the game is short, and thats totally fine, i felt really satisfied when i got to the end (it also helps out to play a short game when there are 900+ other games try to go through xd).

the art is really good too! the pixel sprites are charming and that gets elevated to a higher level with the chromatic aberration effect (i really like how it moves and its not just static). i think red & blue put best when they mention that the disconnect of the worlds holds a beauty in of itself, excellent stuff!

the story is also very sweet and thoughtful! the way that the narrative and dialogue is written really reminds me of undertale/deltarune (even the font and the use of brackets for important terms sells that vibe well)! i didn't expect the story to run deep when i first opened up the game, but this was such a pleasant surprise. the lore contextualization of the [aberration] was a really welcome surprise, and then tying that altogether into a story about being in touch with one's flaws and finding the beauty in it all due to what 'texture' it creates in the individual (as opposed to just pure flat perfection), very nice stuff!

all in all, feels like i just finished playing a short game on steam, feels really complete as it is (though i can also see it expanding if ever). one of my favorites in the jam so far, great work!

Submitted

Pretty cool game! I liked the music and the switch mechanic. I thought the platforming felt a little out of touch with the rest of the game. The switch mechanic felt very nice, and it contrasted with the much less polished platforming, which felt frustrating at times. Overall, pretty strong puzzle game.

Submitted

This is really good! It's kinda funny that the ending ended up being almost as long as the game itself (also that last part with the blind jumps felt a little unfair), but the idea is great and the execution too!

Submitted

Hard agree with the guy on the comments page, this is the best thing I've seen for the jam so far. The story, the unique mechanic, the multiple variations on the theme...absolutely killing it dude. 5 stars on all fronts

Submitted

Absolute banger, really made me just stop and think for times, great execution

Submitted

That's a very neat idea. Loving the visual design it's so cool when everything shift around

Submitted

Great game - I really enjoyed it! The level design was brilliant and the concept is great (although, I've seen a few games on this Jam with the same idea - this is one of the best implementations of it).

Great job - fantastic entry!

Submitted

Smart game! The colors are simple but very efficient. I wonder if the game could be played with 3D glasses ahaha.

Submitted

Sorry for fueling your syndrom, but it is really good! Good gameplay, graphic art, music, dialogs.

The idea of "fake dangers" is really good and adds a nice touch to the main mechanic.

The X key mentionned to switch did not work for me, I feel like it's not intended. The text writing sound seemed do die down for long dialog boxes, but it might come from my device.

What did you use to make the music? I like the vibe of it.

Developer

the dialog says “x button”, not “x key”. That line is there for players who are playing on controller. Though it won’t account for PlayStation controller users unfortunately 

Submitted

I'm a dumbass, I didn't think about this.

Developer

oh! On the subject of the music - the chiptune tracks were make in famitracker, while the more modern sounding tracks were made in Logic Pro. As for how I did the fading, it’s a little too complicated to explain here, but check out the GitHub and look for the files on the “DJ” node to see how I accomplished this! That said if you’re unfamiliar with how Signals work in godot it may confuse you, I think I’ll go back and add comments through my code to explain how everything works

Submitted

Thanks for the info! I'll give a look at the fading but I just thought it was a bug because I had quite a lot of issues with sound when trying to add some to my game.

Developer(+1)

the text box sound problem you mentioned does seem like a glitch, however the way the music tracks fade in and out as you play was intentional.

Submitted (2 edits)

Phenomenal and rare game. I truly think you weave gameplay and story together beautifully to  get to the core of real human feeling. If i had to give an example, very similar to what Celeste does. 

It is extremely conscious of humanity and is truly a strong way to think about something like plural identities and definitely more broadly too. You flip the script on so many tropes used to dehumanize people.

Very beautiful, please keep creating and congrats on your first release!

Submitted

Very fun and concise game. Just wish it was longer.

Submitted

Cool game, i love it! :D

Submitted


Of the games whose primary fashion is 'Chromatic Aberration' - Red and Blue is quite possibly my favorite. For as short as it was, I found myself wholly engrossed during the entire experience. In all the best possible ways, the puzzles and style were disorienting, in a sense that spoke to me of dissonance with one's self.

In that way, the Ludonarrative of Red and Blue was honestly touching in that respect, certainly one that most people can identify with. I think we all have multiple facets of ourselves, masks perhaps, imperfect copies that are at odds with the others at times. But accepting that, accepting those [Shards] of ourselves despite their differences is what truly makes us whole.

Thank you for making this game, I can't wait to see if you one day develop the concept of other abilities that shake up potential puzzles in the future. But more so what kinds of self reflective narratives you can drive home within them. Phenomenal.

Submitted

Nice game mechanic! Really fun!

Submitted

good stuff

Submitted

Really creative way to use chromatic aberration as a game mechanic! Overall, it's a nice fun and short game that I feel like would fit perfectly in a website like Coolmath (minus the f-word and the mentions of killing lmao)
The mechanic was a little weird to get used to and I was still struggling by the end, but I feel like you'd eventually get used to it if you played it for long enough!
I feel like there's maybe a bit too much text. I think half my playtime was reading about the story. While it is a really fun story, the gameplay just feels too short to justify it. It feels like I'm reading a book with a minigame attached. There's also not much replayability, there's not really a reason to go back to the game after you've finished it.
Overall, I love this idea! I feel like it's flaws come with being so short of a game since it was made within 2 weeks. If this game were an hour long, it'd definitely justify the reading and story!

Submitted

nobody cares about a hero...

Viewing comments 24 to 5 of 24 · Next page · Last page