The concept is really really cool, but a little bit hard to understand. If the tutorial went into a bit more detail on the mechanics and if you were able to do something like right clocking on tiles or characters to get a description of how they work, it would make it feel much less like trial and error. Also it would be nice if you could go a bit further with the idea of connections between characters. Again though, the best concept I've seen, and if it was polished up a bit more it could be absolutly incredible.
Snake Kiki
Recent community posts
I'm not sure how it connects to the theme, but the game is pretty fun. A few really small notes are that I think the music in level 3 is louder than the others, and there's a blind jump in level 3 after the two springs in the beginning. Also there's a bug where your jump stops working and changing the text after beating level three from "Game end" to "You win" could make the ending a tiny bit more enjoyable.
The base game is really nice but some sort of tutorial or explanation would be nice. I can't figure out what resources do and I didn't know how to attack for a while. Also the dog doesn't really feel like it matters. If the dog wasn't there the gameplay would change very little. If the dog could move you more it felt like it made more of a difference, I think it would fit the theme better.