Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sneaky Frames Studios

103
Posts
369
Followers
3
Following
A member registered Nov 22, 2022 · View creator page →

Creator of

Recent community posts

thanks for trying this JM

thanks for tying it, i think my first game was too difficult so i went to opposite way with this demo, LUL

(1 edit)

yes,  that's the plan !

thanks for trying this 

Я очень ценю, что вы все это набрали и играли в игру много раз, спасибо! Это все, что я могу просить от игрока! Мне очень жаль, что я не запрограммировал кассету, я сделаю это для обновления в следующем месяце. Так что вы ничего не пропустили, это моя вина, вы еще не можете использовать кассету, извините, я постоянно забываю это исправить, но она будет доступна в следующем месяце!

i dont know if refreshing the browser cache would work but it might but if you dont want to try that i uploaded the game to the playtest page that i keep for it, feel free to try it there, if it asks for a password try: clue

https://sneakyframes.itch.io/callous-company-update-playtest

(2 edits)

ah i will double check, i think it works for me on browser, to the left does the restart button in the collapsed menu work ? also what browser u using ?

then you are indeed theman !

DONT ASK ME, IM NOT THE BOSS, I JUST WORK HERE !

I'm sure patreon/subscribe star supporters have access, but I think if you search the game there may be a couple hidden in the factory.

that password looks...incorrect

you mean something new to do in the game besides collecting scrap ?

that ending is random 20% chance ! also the tape is still not programmed into the game yet, thanks for the reminder, i'll fix that in the March update ! Thank you for playing the game and commenting !

cool concept, i noticed the discord icon says patreon

(1 edit)


Hello, thanks for continuing to play as well as comment!

hmmm...teleporter x vitamins, that seems like an amazing little hack you discovered there!  great find! & i wouldn't think of changing that at all it seems very helpful! though cumbersome or annoying to keep doing that has to stay! (I am adding a password system to this game and in the next update there's a money boost and a stat boost available to be found in the factory)

the outside monsters were strange to me to add - i wanted the player to make it to the factory and not die to the outside monsters and travel so i purposely made it so the player could not die outside ( tho when you hit the factory you could die as soon as you stop in ) If i wanted to be thorough i would overhaul the outside code but i may just make the deaths stay in the factory, thanks for noticing that as well !

I'm not sure how many monsters i will have by the end, i want to work on other games but as this game is further along its easy to add them into this game instead of working on other games. I have a new monster type planned for the next update but no definite total number in sight.  Working on a Bracken/Demogorgon style one for this month's update.

thanks for this cool comment !

sorry that's a bit more involved, and i dont really have the time to devote to larger animations for this but if i do maybe a few months down the road, keep an eye out

its interesting i think i'll add that for the next update ! thanks

i should ask how many times did it happen?, i just played on 5 day with Dani and sold the quota ok then on 3 day got caught as Casey then sold the quota ok as grace, so i think maybe you just got a bit unlucky there unfortunately.

i can check further if you tell me if it with a certain char or on 3 or 5 day or any other particulars i can try it further, i will say it's a 1/5 chance to get caught by tentacles

this is ironic minutes ago i was just looking at who mentioned the mask char months ago and it was you!

sorry maybe there is a bug in the game, thanks for telling me, i'll investigate

there's not really a cheat in the game yet, but a word code for donation members it just shows a few more wet animations for now

sending a comment to me about this game is never a waste of time for me, thanks!

oh sorry for my confusion, unfortunately it's more coding than i want to learn at the moment so it probably wont be added unfortunately,

 i think others have asked and its beyond what i wanted to do for this game idea, thanks for trying the game though !

oh instead of playing in the browser?
i debated doing it i wasn't sure what the benefits would be for the player?

(1 edit)

sorry, im new to this you mean saving your progress? but exporting what, im not sure, the game file ?

nice, not a bad idea, thanks. i actually incorporated something in the next update with the spider, but I like your idea i may slide that in as well down the line !

good call, i can make the ghost interaction less often since it's so difficult to avoid or handle

sorry, it has quite high speed and is nearly unkillable when encountered for now, i like having 1 more difficult enemy in the game

hey thanks for the ideas and support, unfortunately i haven't been able to put much time into the game this year, im just so busy with other things at the moment.  but perhaps in the future.

not weird to me, i didnt have any plans to do much more with it beyond updating the images as i keep getting ideas for new games i want to create as well as animations.  I do appreciate the suggestion that does sound interesting and i appreciate people like you playing this it means alot that you even opened the game to give it a try ! 

that's hella interesting ! haven't even considered that was possible, thanks for sharing that idea

thanks for playing & congrats on making it to the ending ! that alone bumps this suggest up a few lines on my list !

(1 edit)

thank you for coming back to play it again

this was done in twine harlowe, actually has a forward and back button built in and i removed it i guess i wanted it to be more difficult when i made it but i'm not used to making games - if games like this should be easier and more for pleasure than frustration?  I'll say im happy with the number that has tried it so far so if others pass it by that's fine by me, i dont want to frustrate them but i also dont want to focus on this one game and i'm happy players like you found it and commented !

appreciate it, i'll put in more work before the holiday, i enjoyed making that one!

thanks for that, they both look like twine games (first taste definitely is, in the more info it has twine listed) 
there is a better engine i could use for my games using twine that would allow a save button and those games used that more popular and versatile engine, thanks, if those games worked for you that is another reason for me to switch which i have been debating for months now

i appreciate those words.  It's a strange little game and i enjoyed learning to code and animate by creating it. thank you for enjoying it so much 
Planning another update by Christmas, fingers crossed

I was curious if you can point me to a game (preferably made in twine) that uses a save system that works for your browser so i can learn more

also have you tried playing this on mobile? im curious if you experience the same issues of the unlocked imaged resetting when playing on a phone? Today i learned that the browsers may be clearing the cache / cookies or something and that may be adjustable in the settings, but im still investigating that and making a save/load option in the game

ah my apologies, i played it so much and know how its built so i forget it might be difficult for others!  I'll light up on the enemy occurrences  slightly by the next update.

if i can give advice - Hannah is best girl ?!

ah unfortunately i havent had the chance to test it on a mac and havent yet learn to code save games but it's on my to do list...eventually

The tape bit is still in process also, i had alluded to making that accessible a while back but it got lost in the mix (not in the game currently)
thanks for the reminder i'll address that in the Dec update.

ah the reset/restart is meant to return the player to the beginning of the game and clear the info to start fresh but there should not be a crash effect, i can research what this type of game looks like on Mac

you've given me things to research thanks hopefully i can make the game more robust (code it properly) for other browsers and operating systems because im clearly missing things in my clunky was of game developing, and thanks for reaching out and trying this!

(1 edit)

i do have a discord made now, i can't say i'll update it often but it is there now, thanks for asking.

https://discord.gg/kJbwtqRd

I found that I had, after winning, the game resetting and clearing progress - so that should be changed now so that the images and animations unlocked should not clear after beating the game, my apologies

that was enjoyable to watch, thanks for trying and sharing it, i got a laugh watching you laugh ! definitely fun seeing the humor and absurdity come across and how others react to it !

thanks for asking, i hope to release an update this month and again by Christmas,

but i shouldn't hope to spoil any details yet, thanks for enjoying this game idea!

if i learn to code more i could probably put that in, i'll look into it, i want to update it maybe by chrismas fingers crossed, thanks for playin