Pretty good! Fog levels were fun in PVZ 1 so I am curious what your spin on them is going to be.
SneakyScoundrel
Recent community posts
Not bad but it could use something to give it more replayability (perk/equipment system maybe?).
The AI tends to get stuck in some places in 3rd and 4th lvl (props/entrances)
Guards could use some variety (kobolds with cop hats would be nice)
The amount of churned targets transfered during sex is the exact same regardless if we are going at it with a tiny rodent or a big shark girl, makes little sense to me.
Solid 3,5/5 for now.
Introduce bonuses/penalties based on food quality in the mansion (prolly to obedience) , more advanced ones could be a energy/lust boosters and besides we already have milk so why not go a step further to refine that into cheese/butter? Besides that maybe a job for your slaves as a hired cook (based on wits + agility) , thoughts?
Will check out alchemist/mage/master merchant pathways soon (in a day or two) to see how viable are these compared to the warrior path , as for subspecies i find just impure vanilla races (ex. human 95% goblin 5%) will keep a close eye on those tho in next 3 playthroughs , as for elves i think wood/moon elves could be nice , is there any chance for a portrait pack integrated with this mod in the future?
To be fair in this run i try to avoid magic as much as possible thats why neither my master nor starting servant were proficient in it also which is quite funny 7000 gold in the stash and these two mentioned above are the only ones living permamently in the mansion , other way to just mess around the farm i think would be going for multiple public entertainers / merchant type slaves (laboratory and beuaty parlor can get their looks up pretty nice while library can help train them way faster ) the only downside is that you need to hunt for specific slaves (pretty voice is the most preferrable trait) . Going back to your first question raising and training slaves for upgrade points should stay since getting your rep back from selling untrained ones to Sebas can be tiresome , my idea for a perfect game is to have multitude of ways going forward so if you were to nerf the sell prices i would still look for any different available pathways (i love to explore this type of thing) . Magic casters are not very good at early game after second guild quest tho their power can snowball as long as they have necessary cash for it , would love to see some weak dmg aoe spell added tho while warriors depend more on equipment (thats where rerolling shitty daggers and leather armor in umbra comes in) and are pretty reliable since the beginning.As for races i have serious bias knife eared creatures (elf / dark elf) so depending whether i feel like mage/warrior run i dont pick anything else , would have to do some runs to determine whether other races are balanced.That's all for now.
After 140 days and reaching lvl 10 i found out that you can very easily skip the farm part if you just become express slave delivery (lots of ropes in eq , high str and agl master and / or starting servant , anything above normal look makes you a guaranteed profit after lvl-ing up you can just move to sea/marsh/mountains to hunt rare monster girls/bois for even more coin, after you acquire coin you can take it easy with a slave or two at a time so they become actually proper servants not rebellious cattle (dem upgrade pointz). Any thoughts?