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Gain Factory Reloaded comments

A topic by kittykiller kuriosity created Jul 29, 2023 Views: 4,889 Replies: 577
Viewing posts 1 to 200 of 218 · Next page · Last page
(+1)

game is super but recepts is so hard to find can you add something like more detailed recept book please

(1 edit) (+1)(-1)

So far as I can tell, there is an issue where:
Fatty oil needs tectonic press
Tectonic press needs treated wood
Treated wood needs fatty oil

Unless there is another way into the loop, I don't see how to get any of these.

Edit: ah! I didn't see how important that "or inventory" text was. I figured the inventory would only be able to do crafting recipes that match the automatic assembler.

(4 edits) (+2)

The UI should not scale with zoom... it gets so small when zoomed out!

The hovering hand doesn't seem to be able to get grown crops from potted plants, unless you need to do something unusual for those.
Edit: I guess only the gentle care robot can do that...

(+1)

The fact that chocolate and butter are both fuel and ingredient in furnaces is problematic for automation since there's no electric furnace... how can I keep the fuel input from filling up the ingredient slots? How can I avoid burning an ingredient as fuel without keeping the fuel topped off?

Developer(+1)

Hi, thank you for the feedback. As far as I have tested, everything should be able to be automated. The oven recipes that take fuels as ingredients are trickier, but there are techniques. 

A method that I have been using is using a second oven as a timer. You can get a signal with an inspector panel and logic gate (in inverted mode) when the fuel has run out in an oven, so you can use a second oven as a clock to know when to feed fuel to the first oven and itself. Then you can fill up the first oven with fuel and input ingredients as normal. 

(+1)

The game is consistently crashing when I try to make the Ultimate Sandwich

Developer (1 edit) (+1)

Thank you so much for the feedback, the sandwich error is now fixed (any other fatal errors, will be fixed if I discover them or they are brought to my attention). The savefiles are compatible with new versions, so no progress should be lost.

Edit: do make sure to destroy and place the structure anew to reset its recipes after you update, as recipes are stored locally in a structure.

(+2)

The UI doesn't fit the screen and zooming is very temperamental with it

(1 edit) (+2)

The concept is there but some of the automation is really rough to get your head around.

If you get the chance, some QoL features would do this game wonders:

  • Let funnels / logistics buildings snap to others (fiddling with near pixels is painful at best)
  • Let us toggle the transparency of large buildings so we can work behind them / connect things to their north edge
  • Give Miners a footprint larger than their ore source, so you can connect to them from more than two sides
  • A short tutorial that explains the basic progression / what unlocks what. How to use Funnels and belts would be excellent!
  • Optional Dash / let the engineer be moved by conveyors
  • Dialog boxes that persist, rather than having to right click the NPC each time and then navigate on to the next answer.
  • Let logistics buildings ignore collision with items (on conveyor belts) when being placed, let gates face up/down
  • Remember the style of building (/ length of conveyor) last placed if you set down / run out of placeable items

Only had two bugs with the game:

  • Placing a display board with a Sterling engine as a source would crash the game
  • The recipe for Grilled Cheese Sandwich may be missing a toggle for it's up / down arrows. I couldn't make it with two puffy bread, thicc butter and soft cheese, but I also see that sturdy paste can be made into it so that seems like something off.

Overall this has clearly been made with a lot of love. The modifier + mouse click scheme took a while to get used to but it works well enough, especially once you learn that space+click can remove buildings.


WG game devs are honestly something else... amazing.

Developer (1 edit) (+1)

Thank you for your feedback! I have now released an updated version with some things fixed. Please check the devlog for more info.

Edit: thank you a lot for the nice words as well! It is very nice to see people enjoying what I made!

(+3)

maybe a way to auto connect (aka where the buildings of any kind automaticly snaps to other buildings and conveyers

(1 edit) (+2)

First off I would like to say that I love the premise of this game. Factorio is one of my favourite games so seeing its mechanics in a game with this theme is a dream. Seeing the screenshots shows me there a really nice endgame.

However, there are some problems with the game which I hope get some sort of fix because I'm sure this game will be great once they're addressed.

The biggest addition that's needed is snapping conveyors. Consider this:



This was my third attempt at trying to align the conveyors to the funnel. Even now I cannot tell why the bottom conveyor works and the top doesn't. There are not even any indicators to show where they would align as far as I can see. There desperately needs to be snapping if a factory is going to reach even half the scale of the factories in your screenshots. Also it would be good if we could place conveyors on while there is an item in that space so that we don't have ot pause automation to add belts. Personally, I'm going to stay off the game until snap or some alternative is added.

The UI changing size as we zoom in and out is pretty bad as well. Also in my opinion the font is quite difficult to read. Those two in combination especially managed to give me a headache

Now for smaller changes. When clicking on an item to check its recipe, it would be nice to be able to see the recipe of one of its ingredients that we haven't crafted yet. Currently we have to go through one of the items we have crafted and hope it leads to the recipe of the ingredient we are looking for.

Being able to click the dialogue box to continue the conversation rather than clicking the arrow and question mark (I'm not sure of the purpose of setting the question mark as another button as well). Oh and being able to use the ESC button to close menus would be great too.

I feel like the character moves a bit too slow especially considering there can be large amounts of empty space. A speed increase, sprint option or even movement upgrades later on would be my suggestions.

Despite the flaws I can absolutely see the potential of this game and it would be a favourite in this community if these problems are addressed so I hope you eventually update it with some quality of life if you find the time. Regardless, I thank you for your hard work on making such a game

Developer(+2)

Thank you for the reply! I will do my best to come up with fixes for these problems. The next update will be posted tomorrow, and it should include solutions to some of the problems!

Developer (1 edit) (+1)

Hi, an update is now released. Thank you for the suggestions, I have implemented a few of them  and fixed some of the problems you and others mentioned. See the devlog for more info.

(1 edit) (-1)

why cant I see the characters? look

Developer

Hello! I am not sure why that is, I haven't seen this issue before. Does a restart of the game help, or re-downloading it? Does it help to create a new world? I don't really know what has caused the characters not to render.

already tried this but I can only see them above the godness

Developer

That sounds like maybe a something to do with the depth of the objects, I think I read that the game engine has some maximum values for depth but I didn't experience issues with it. I have now released a new version where the depth system is a little different and maybe that helps.

(+1)

Now it's working! Thanks

(+1)

Hello,
I have been trying to automate banana toast.
But the proportions of the inputs are off..
so I wanted to try out the logic gates.

Does anyone know how they work?

Developer

Hi! The logic gate is closed by default when you place it. You can set a source position for it by control left clicking before placing (a small orange arrow will appear at the position). If the logic gate detects an item at its source position, it will open and stay open for as long as there is an item there. 

For more advanced uses, the logic gate can also respond to information on the inspector panel. This can be used to detect states of different structures, including other logic gates. Inspector panel source can be set in the same way as logic gate source.

The logic gate can be inverted by control left clicking after placing. In this mode, it is open by default, and closes when it detects a signal.

ok, but is there a way to monitor the items inside a crafter?
and whar are those "plates" with red dots on the screenshots?
I can't seem to be able to unlock them...

Developer

The plates with the red dots are hovering hands. They are used to move items from one position to another, and they can move entire stacks.

There is no way to monitor the items inside a structure, but there are ways to make sure that only the correct items go in.

i have no problem inserting the right items but the right amount so the system wont clog up...

i played around with belt speed to ensure right proportions but i hoped there would be a more reliable way...

ps.: thanks for the fast responses!

Developer (2 edits)

Np. A way that is more reliable can be done using logic gates. The way that I have done it is by putting logic gates in the way of items going into a structure, and having those logic gates open when an product comes out of the structure. So the logic gate source is set to a point on the output conveyor belt.

Edit: the waste bin is there to make sure that no items get stuck on the output belt if the chest is full, as this would break the system.

(+2)

please full screen mode

What should I do If a cowgirl has fear to Interact with other people?

Developer

Don't worry about it. It was just meant as flavour text and the cowgirl works the same. 

Deleted 1 year ago
(+1)

how to level up cowgirls?

Developer (1 edit)

You can talk to them, give them their favourite food, and beyond that, they get one friendship point for each of their body parts that you max out in size. The maximum friendship level should be 9.

Edit: there is a system to where the cowgirl puts the nutrition you give her, but in short, just feed her a lot and it should work. The easiest body part to max out are the boobs. Just feed her slowly while she is producing milk and they should grow.

The milking machine only milks the cow girl once and then stops, is this a bug?

Developer

I am not sure, it could be that the cowgirl doesn't have milk, or something else. It could also be a bug, but I'm not able to replicate it.

Just figured out what it is, if you try to milk a cow girl while she has no milk it will not milk her but it will also not allow any machines to work on her. This means the feeding machine wont work either

Developer (2 edits)

I tested just now, and I wasn't able to replicate it. The feeder should be able to feed regardless of what the milker is doing. Are you able to post a gif or a screenshot of what's happening?

Edit: could it be that the cowgirl is maxed out on nutrition? If the cowgirl has something like 10k nutrition, she will stop consuming food, so it will stay in her inventory and the feeder won't be able to give her anything more.

(+1)

Sure, the first cow girl is bugged and the second one is a new one. I replicate the bug on the second one

Developer (1 edit)

Ah I see. The care robot requires power to function (in general all structures with a little lamp require power). You can give power to structures with a transmitter pylon or similar. 

Edit: there is a bug here tho, and it is that the milker can milk once without power, which I should get around to fixing.

Developer

Also, is it just the video or is the framerate struggling? People have said stuff about slow movement speed, could this be what they meant? 

Is anyone else also having low framerates?

(1 edit) (+1)

The framerate is fine, its just that i was recording it. Also the structure does have power but it still isnt feeding the cow girl

Edit: Nevermind! I WAS due to there not being a transmitter pylon nearby, the bug where the milker worked without electricity was just making me think I had power. Thanks so much.

Developer

I'm happy it works! I should get around to fixing the milker bug in the coming few days. It should be fixed in the next update.

(3 edits)

windows defender now detect the game as a virus. why? i know this is a false positive but i cannot open the game, the previous version don't have this problem

Developer

Hi, I am not sure why that is. I am not very familiar with antivirus stuff...

Does someone else also have this issue?

(+1)

i test with the new release and the problem it's fixed, it's basically windows defender problems.

Developer

Ok, that's good!

(+3)

if there was like a tutorial i feel like i would make the game easier because i honestly have no idea what to do

Developer

There is a kind of tutorial if you talk to the goddess and select help. It explains things like interacting with structures. There are also some tips in the description of the game, but I get that it's not much. If you have questions, I can answer them and help you along at least.

(+1)

How to you craft in your inventory? That part isn't explained correctly. If it is, maybe checking for another font?

Developer

To craft in the inventory, right click with an ingredient to deposit it into the crafting box (left click to remove an ingredient). The crafting box will after a short time output the result, and you can pick it up with shift left click or shift right click. Structures work the same.

(1 edit)

thank you.  Also im done. this is not for me

(+2)

Gotta say... I absolutely HATE all the bullshit I had to pull out of my ass to get it to work... but I did it! I managed to automate ONE multi-ingredient furnace recipe! I don't think I have the wherewithal to do any more, though. It's just the worst. I cannot overstate how much I did not like it, and that I only stuck with it to conclusively say that I wasn't just upset because I was unable to do it (and maybe the sunk-cost fallacy played a role, too). 

If you could just set a machine to a certain recipe, everything would be fine and you could just shove the ingredients into it like in any good factorio-esque game instead of having to meticulously ensure that every ingredient comes in the EXACT right proportions with the EXACT right timing. I was met with disappointment after disappointment as I tried strategy after strategy that SHOULD have worked, but didn't.

Not meant to disparage or discourage, just honest feedback about how it feels to try to automate stuff when you are coming in from the outside. Awesome game overall and I am very excited and hopeful to see these kinks (ha ha) ironed out. I would not have stuck with it this long if I wasn't enjoying it for the most part.

Developer(+1)

Hello! I am happy that you were able to automate it in the end, and I get that it can be a frustrating experience.

If you were expecting a game like factorio, this game can be counter intuitive because you have to make sure that the machines work and don't clog up. And it's a different kind of challenge than factorio, and it can be difficult, but that's what I wanted for it.

Automation isn't always as straight forward as factorio. You'll have to design machines so that they work, and the challenge comes from using the logistic structures and setting up the individual machines. It is similar to factorio in some ways, but automation is not the same experience, and that's the idea.

I get that it could be a lot to jump into, and given that the game doesn't have a tutorial, and that you need to figure everything out yourself, it could be very difficult.

I am happy that it was mostly enjoyable, tho.

(2 edits) (+1)

Fair enough. Creating for oneself is a good way of avoiding burnout. Unless commissioned, one should never need to make something that one wouldn't enjoy, oneself.

Still think setting machines to certain recipes would solve basically every problem I have with the automation, though...  and seeing as it takes so incredibly much nutrition for the goddess to grow, the vast majority of the weight gain content is locked behind a system that I find unpleasant to automate. I appreciate the inclusion of a cheat mode for those who just want to see the WG content, tho. It is a good game you've made, it just has some sticking points for me.

Thanks for the correspondence, as well, it's nice to have respectful communication like this. Especially when weight-gain fetish content is the subject, haha

Edit: also want to impress that I have absolutely no sense of entitlement about any of this FREE content I'm getting for FREE from someone who put TIME and EFFORT and, seemingly, LOVE into it, this is all just candid feedback.

Developer (1 edit) (+1)

Don't worry, I do appreciate feedback a lot! The best parts of development were when I got to watch people play it and voice their opinions, and the game has become better for it. Reading the comments has also been very nice, and it has motivated me to fix things that I wouldn't have fixed otherwise. 

As for the goddess requiring too much nutrition, you can change the required nutrition by editing the savefile data (%localappdata%/gain_factory/game_data_.ini). You just find the variable "goddess_nutrition_goal" under the save that you're playing on, and set it to something smaller. For the hardmode goddess, you can also alter the loss rate for the goddess by changing the value for the variable "goddess_loss_rate". Most things are stored locally in the savefile, so in theory, you can also change things like cowgirl appearances, though the savefile isn't optimized for human interaction. The saves are in json format, but all the " are replaced with <.

(+1)

Why can't I grow the shrooms?

Developer(+1)

The shrooms can be grown from their spores. The spores can be crafted from a mushroom in the inventory or in the mixer.

thanks....by the way, what about add an electrical furnace?

Developer (1 edit)

Hi! Other people have also asked about electric furnaces, but I will not be adding an electric furnace as it doesn't fit with what I want for the game. It would remove the challenge from automating oven recipes, and it would make all mechanics related to the industrial oven irrelevant. Oven automation requires setups that are different from the other crafters (especially for recipes that take a fuel as an ingredient), and I think it makes oven automation interesting. If I add an electric furnace, it would essentially be another crafter. So for those reasons, I have no plans to add an electric furnace.

ah, ok


Thanks, looks like I'll need to return to step one 

(+1)

how to craft items?

Developer(+1)

To craft items, place the items into the orange box next to your inventory using right click (you can take items out by left clicking). To take out the product of the crafting recipe, use shift left click. Some recipes require machines, and it says in the recipe book which machine is required, and if the recipe can be done in the inventory crafter.

(+1)

alright, a few things id like:
1. fullscreen mode, or at least a way to properly see the entire screen

2. a document or something in which you can see what you need to make what, and what resources are available

Developer (1 edit)

Fullscreen mode can be toggled with alt enter (I should probably add this as an option in the settings menu). I will probably not make an external document with all the information, but if you want, you can unlock all the items in the recipe book using cheat mode. Items are unlocked when they have been picked up by the player, so you can turn on cheat mode (c + h + e + a + t, pressing t last) and use the up arrow to cycle through all the items from chocolate to long distance funnel, and then turn cheat mode off again.


Edit: now fullscreen mode can be toggled in the settings menu, as well as the in-game options menu.

(+1)

wait how exactly do i turn on cheat mode?

Developer

Hold c + h + e + a and press t last. That toggles it, so it's the same for turning it off again.

i do hear a noise but nothing else seems different

(+1)

Haven't gotten a chance to try the game yet, but right off the bat, I love the concept and I love the art. looking forward to trying it out.

(+1)

I will admit that it's a frustrating start, but only because things are a bit hard to figure out without much guidance. I came really close to giving up, but scouring through the comments I was able to figure out enough to get me started. Now I'm starting to get engaged with the crafting system. I really really want to enjoy this game. I know some people are going to be completely in their element with it.

Developer

I get that it can be hard to figure out in the start, and it could turn a lot of players off. I'll do my best to answer questions that come up for now, and if I figure out ways to make the game beginner friendly, I'll do that too.

It's good that the comment section was useful at least. I have been thinking of maybe having a discord server or subreddit or something, but I have no experience moderating such spaces.

oh my absolute goodness you are the best i have been wanting a game like this for eternity

Developer

Thank you! I'm happy you like it.

after playing it some i shall admit it is a bit rough around the edges but rather enjoyable in the meantime, is there a chance i could get a way to contact you over discord or something bychance and discuss it with you?

Developer

You can add kittykillerkuriosity on discord.

(+1)

What's the best way to automate the chocolate fossil mining?

Developer

The simplest setup is one with a funnel pointing out of the miner and into a chest and a funnel pointing back into the miner from the chest:

i am also trying to do an auto farm like you have in the screenshots but i cant get it to deposit, what am i doing wrong?

Developer

The setup looks good, I think it's just that the funnel from the harvester to the chest isn't placed down, and is instead an item.

Is there a reason i cant get the cheat mode to activate?

Developer

Cheat mode should be able to be activated at any time inside a world. It should be able to be activated by holding c h e a and pressing t on the keyboard (t needs to be pressed last), and it does work when I have tested it.

Maybe i just need to keep messing with it, i just don't understand why it wont let me do anything when I am 100% sure i pressed it all in the right orde

Developer

Cheat mode should now be easier to activate, in addition to making a sound to confirm its activation.

Okay, great! Thank you.

how do the cheats work?

I'm having a hard time enabling cheat mode. I hold down c+h+e+a and press t as instructed, but nothing happens. SHould I hear or see something if it works?

Developer

There is no sound being played when cheats are activated (tho that is a great suggestion). It could be tricky to activate it sometimes, I often need to give it a few tries, but it should work to hold c h e a and press t. I would speculate that maybe the keyboard you're using cannot handle that many inputs at once, but I am using the cheapest keyboard I could find, and it works for me. 

Maybe I should add an easier way to activate cheats in the next update, something like pressing them in quick succession instead of at once.

For the sake of testing you could temportarily use a togleable setting in the options menu. Once you reach a level in teh game where you're satisfied with progression and balance you can remove it.

Developer

Cheat mode is supposed to be a part of the game, and is not just for testing. I have now made it easier to activate tho.

(+1)

Overall not bad but the biggest critque I can give now is make this laptop friendly and other ways to mine/functions with right click. While the second one being that you can see the recipe for an lock item for an item you don't have (don't know how exactly to put this in words)

Developer (1 edit)

I have had people request that the pages for locked items should be able to be viewed, and at first I didn't want to add that, but I think it would actually alleviate a lot of the frustration with figuring out recipes. I think I'll be adding it in the next update.

Edit: what specifically do you mean by laptop friendly?

(+1)

I guess don't make the game required to have a mouse. As like mining requires you to hold the right click or having to right click for fueling but I think this could be easily taken care of with a config menu. Also playing a bit more it would be nice having a way to copy/paste and delte/move an area of objects to not have to click individually to mitiagte the time it takes to make a building or putting it in the trash bin. Then there was also the drones (can't remember there name) where it seemed like that the can only drag and place one location at all for the item itself. Lastly, I was trying to make an automation but I was stuck on finding out if it was possible to put fuel in the drills. Was I doing something wrong or is that not possible in the game yet?

Developer

The game was designed with mouse in mind, so would take a lot of rewriting to make it possible to configure the click buttons to keyboard buttons, and I don't think it is worth it, as most people have a mouse even for laptop. I have considered copy paste, but I don't think I am good enough at programming to make it work. The drones usually have one position from which they pick up and one position to which they deliver, and a range of 96px I think, so if a position is more than 96px (radius) away from the base, it won't use that position. It is possible to put fuel in the drills, both by hand (right click) and with funnels/drones. It could be if the hitbox of the ore vein is in the way, that the funnel won't be able to be placed right up against the drill, in which case it won't funnel into it. You can fix this by placing the drill centered on the ore vein, or off to one side where the funnels are gonna be.

(+1)

love the game, but im too dumb to progress, maybe im alone in this but making the game a little more simple would help a lot 

Developer

I get that the game can be pretty hard to understand to begin with, I will be changing how the recipe book works in the next update, so recipes should be easier to find. The goddess provides help with things if you talk to her and select help, and there are some tips in the description of the game.

If you have questions, I can also answer them.

(+1)

The game is really cool, played it for a few hours and i wanted to make some automations, but i cant figure out how to properly make automations of items that have more than 1 type of ingredient

Developer

Hi! You can try using the logic gates. Logic gates detect items at a position and stay open for as long as there are items there. This lets you control the flow of items and can be used to make more reliable automation. Here is an example of this in use:

The source of the gates is set to be on the output conveyor and the waste bin is there so that the conveyor doesn't clog up if the chest is full.

(1 edit) (+1)

Thanks a lot, that actually is really smart.

(+1)

I have a suggestion/request. Could you possibly add a hidden quest/acheivment that'll turn the player character into a cowgirl? Would be a nice way to work towards unlocking higher than size 7 for each part. Unlocking conditions could require befriending to rank 9 5 or more cows

Developer (1 edit)

So there are ways to unlock the cowgirl outfit, at least. I won't reveal how to (it's not that hard, but it does require a high friendship), but if you look at the character creator, the grey squares toggle that outfit once it is unlocked.

ok i made a oven but i cant remove from the crafting area can you help m

(+1)

To remove a building hold space and left click on the buildings hitbox.

Developer

If you want to remove from the product slot, you can shift left click the building.

(+1)

I think, it would be better if you changed a hovering hand's description so it mentions that it can grab items from storage/machine. (that could have saved me some time)

Also i noticed that clicking on Soft Cheese item in recipe book shows that it is an ingredient for hamburger, but it is actually not.

Developer

Yes that's fair, I'll add it to the hovering hand description in the next update. The thing with the cheese, I will also fix, thank you for letting me know.

(1 edit) (+2)

Some thoughts

I'm not sure why there's no dash option. Player movement speed is slow, and without being able to zoom around the map it makes hunting for resources a huge slog.

On that note, not everything should be done with the mouse. Having everything be done through some arcane combination of right and left clicking is incredibly unintuitive, and it slows down the gameplay loop to a glacial pace. Being able to use ESC to exit menus is on par with WASD to move in terms of ubiquity, so it's weird to not see it.

There's also zero indication of where to forward, or how any of this works. The Goddess provides a quick rundown of the controls yes, but outside of that things like figuring out electricity or how to build larger machines was completely out of left field.

As some people has pointed out, it is incredibly complex to automate a single item. This is a factory game, where the point is establishing a well run automated factory. This is also a weight game gain, where the goal is to complete gameplay loops and be rewarded with plump eyecandy. I don't know if locking the weight gain gameplay loop behind such a byzantine factory gameplay loop is a wise idea.

This feels like a game made very specifically for one person, and that's not bad. If you're not happy with your work there's no point. But I think it would be worth thinking about how accessible you want this game to be, and if the level of complexity that you seem to seek is in service of that goal.

I want to like it. I do. I like complicated games, I like number heavy games, hell my two most played are Dwarf Fortress and EU4. But at the moment I can't convince myself that the cowgirls are worth the grind of getting through the game.

Honestly this feels like the skeleton of a fantastic piece of work, it just needs some heavy editing when it comes to UI and quality of life stuff. Greatly looking forward to seeing how it develops.

Developer (1 edit) (+1)

Hi thank you for the feedback. I understand that it isn't very intuitive in the beginning. It is true that the controls are a bit weird and that the progression can be pretty opaque. There is at least the item book to help, but it is very likely that it is not enough.

I have used the current control scheme because I haven't found one that I felt worked better, and it isn't perfect.

Escape can be used to exit menus in game, at least as far as I have tested. Does it not work? If not, I need to look into it.

You can zoom using E.

(+1)

I think maybe just having a little guidebook giving an example of how to say, a basic mining rig up and running would go a long way. Doing that would cover most of the basic mechanics, and provide a good groundwork to build off of.

As far as I can tell escape isn't working, but I'll try again in a moment. As for the controls, it's just a lot of modifiers to remember for the clicking. I'm not sure what a simpler way to go about it would be, so this might just be the best possible option.

For the zoom, I just meant for the whole map, since even with max view distance it still takes quite a while to get from one side of the map to the other in  order to scout out resources.

Also, since I neglected to mention this in my last post, I love the art style. I think you've done a remarkable thing in creating a sense of unified aesthetics and also great character design. It's easily the best I've seen in a wg game maybe ever.

Developer

I have now included examples of how to automate the most important things in the description of the game, I hope it helps. 

Escape is working on my end, and I'm not sure how to test or fix the issue, and I also don't know how many others are having the same issue.

The map size issues are a little better now. New worlds spawn with a few patches that are close to the goddess.

Thank you, I am happy that you like the art!

(+3)

Hello, i've played for hours at this point and noticed that there's a bit of QoL improvements that'll really help players if you're gonna implement them.

1: Showing crafting time for items and crafted amount in the recepe.

2: Showing amount of items in a stack on the ground (Preferably constantly, but can be toggle-able)

3: Grid - based placement, it really sucks to place everything pixel perfect and is the most annoying part of the game with which you spend most of your time dealing. Grid - based placement will streamline base construction and will be more intuitive than what we have right now. Grid - based placement will also negate the problem of conveyors, you just simply have 1 length instead of multiple. Another problem it can solve is resource nodes overlap (Basically set up separation parameter for them in X grids away from each other)

4: Controls. I really do not see any problem with making them better, for example - Left click to pick up items and place them into containers, Shift + left click to pick up produce, Right click to rotate items clockwise, Shift + Right click to rotate items counter clockwise, R to drop an item you're holding in hand on the ground, Shift + R to drop a stack on the ground, Space to change the placement mode (Grab, build, deconstruct, etc. - Left click to build and deconstruct, you can't grab items while in construct/deconstruct mode), L.ctrl - to run faster.

5: Limit the size of the map. Unlike in factorio, this game has unlimited resources in nodes, you don't need a map this big. Another thing is, is that with current map size most of your cowgirls just run away if you're not quick enough to stop them. Additionally, you can add parameters for generation so the spawn area has at least 1 patch of every resource, but on a good enough distance from a goddess and have enough space between each other to place all the machinery without overlaping.

6: When you zoom out interface should stay the same size.

7: Slightly increase stack sizes of different items, it's almost unbearable sometimes.

8: At a higher relations level for cowgirls add a feature of commanding them on where they should go (Enter a command mode with Space bar)

9: Add a small icon above cowgirls head to see what food do they like (When holding Q button).

I have more thoughts on the game mechanics but this post is aready big enough as is

Sent you a friend request on discord btw, i wanna chat about your game

(+1)

This and pixel based conveyor belts.

Developer (1 edit)

Crafting time isn't something that is worth worrying about when automating. The ratios are clean very often, but using them for automation isn't practical. I won't be including the crafting time in the recipe book, because I don't want it to distract players from better solutions.

The map size issue is a little less in v7. New worlds spawn with guaranteed ore deposits close to the goddess, and cowgirls now have a bias towards walking to the goddess.

Stack sizes have been increased in v7, because I agree that the stack sizes were a little small.

Grid based placement isn't something I will add, and the controls are going to stay the way they are.

for unknown reasons cheat mode doesn't work for me maybe just switch to full screen then I have no idea how to start the game because I can't craft items

Developer

You can craft items using the orange box next to the inventory. Right click to deposit ingredient, left click to take out ingredient, shift left click to take out product.

Just a little bug report: Game crashes when you put Inspector Panel connected to Nuclear Reactor

Developer (1 edit)

I thought I fixed it...

Thank you for letting me know, I will fix it.

Edit: I had tried to fix it, but I messed up. It now works.

(+1)

Requaied  to be able to assign a recipe to machines like oven.

By Clockwork Wrench, mabe?

(+1)

How do i make big machines? Like i know i to do basic ones but like ones with 6 or more ingredients i am completely lost (etc the big generators) anyway thank you so much for the cool game!

Developer

Could you elaborate on what you mean? Recipes with 6 ingredients work the same as recipes with less than 6 ingredients. The only structures with 8 inventory slots are the stirling engine and the nuclear reactor. The nuclear reactor (and the milk refinery) require heavy duty vaccuum tubes instead of glowy transistors.

Thank you, I'm happy you like the game.

of course! I guess i am asking is how to do i put all the ingredients together to make a nuclear reactor and the milk refinery? Like the recipe calls for 12 items, i have all of them i just don't know how to combine them all. Maybe I am dumb but i have been stuck on this for a while lol. 

Developer

Ah I see why you got confused. The recipe book has up and down arrows that actually scroll to the sides. It doesn't require 12 items, it is just scrolling side to side and showing a list of 6 items, but I understand the confusion.

(+1)

I was confused at first too, when the arrows are up and down you don't expect it too scroll left to right.

(+1)

Is there a way how to automate planting crops?

Developer

Yes, you can funnel the crop you want to plant into the pot and then harvest it using the care robot in harvest mode.

(+1)

oh my god thank you

Developer

Np

(+1)

So... There's Heavy Cream, which has 79 points of nutrition, and there's Mashed Sweet Potato which is crafted from Heavy Cream and two potatoes but it gives 75 points, basically lowering output... What's the reason of even crafting those... Maybe giving them a little buff would be a good idea

Developer

Thank you for the tip, I should buff the mashed potato. I went over and increased the nutrition for milk products a little while ago in development and I must have forgotten to do the same to some of the things they're made into. It will be fixed in the next update.

(+1)(-1)

I need a guide on electricity in this game, can you help me out, or at least make a crafting guide for this game?

(3 edits) (+1)

You need to generate power with manual crank, stirling engine or nuclear reactor. When you placing generators there is a highlighted zone in which electricity goes into machines. Generated electricity can be received everywhere, but you need a transmitter pylon to receive it and send to machines. To make it simple: you need to generate power in generators, receive and send it to machines with pylons.

Deleted 1 year ago

I got the manual crank, but ho do I connect something with it?

Developer

The manual crank has a very small radius where it powers structures. To power something with it, you need to put the manual crank more or less right next to the structures you want to power. You can see the power field when holding shift with the mouse over the structure.

Really enjoyed your game! But in the last update cow-girls seems to like to stuck in conveyor... It's really pain sometimes

Developer

That is so funny. You could put walls around your machines and have logic gates as doors, they can be opened manually by the player.

Oh, that’s a good idea! Except my factory is a mess of conveyors, i’m already have troubles to go through all the machines. And adding walls? To make it even harder? I think i’ll endure “stepsisters”))) xD

(2 edits)

Maybe you can add a cheat to make more food or cheat that enable feature to plant a ultimate sandwich or as example make a potato nutrition = 1000? To greatly speed up feeding process for people who don’t like to crack their brains and play 10 hours to see a goddess a little fatter. I’m tired of this game, i automated Ultimate Sandwich, my brain went out for a walk…

Developer(+1)

You can edit the nutrition goal of the goddess in the savefile located inside "%localappdata%/gain_factory". You can find the variable called "goddess_nutrition_goal" under the save that you're playing on and set it lower.

(2 edits)

Hah? Hahahah… HAHAHAHHAHAHAHAHAHAHHAHAHHAHAHAHAHAH

My brain…

My pain…

This can’t be this simple…

My heart hurts…

Developer(+1)

Your savefile your rules

can you change the nutrion goal of both the engineer and the caw girl where do I find that?

Developer

The nutrition goal of the player and the cowgirls are a little more complicated than the goddess. They are coded into the objects and aren't variables they carry, so the goals can't be changed.

For the player, you can give yourself upgrade points by changing the variables called "upgrade_points" and "upgrade_points_total" (edit both to avoid weird stuff happening).

Deleted 1 year ago
(1 edit) (+1)

As of v7 1/2, I'm loving the QoL improvements; thanks for listening and adding feedback so readily! (Small wonder I couldn't get the grilled cheese to work before, it turns out it needed the furnace!)

Had this come up when crafting the ultimate sandwich, using a tectonic press placed in the release version; destroying and replacing the press fixed the issue:

############################################################################################
ERROR in
action number 1
of  Step Event0
for object obj_structure_tectonic_press:
Push :: Execution Error - Variable Index [7] out of range [7] - -1.structure_recipes_result(100721,7)
at gml_Object_obj_structure_tectonic_press_Step_0
############################################################################################
gml_Object_obj_structure_tectonic_press_Step_0 (line -1)

Clicking randomly around the recipe book in the lower left of a recipe will sometimes give this error:

___________________________________________
############################################################################################
ERROR in
action number 1
of Mouse Event for Left Pressed
for object obj_item_book:
Push :: Execution Error - Variable Index [0] out of range [0] - -9.made_into(100971,0)
at gml_Object_obj_item_book_Mouse_4
############################################################################################
gml_Object_obj_item_book_Mouse_4 (line -1)

Otherwise I finally had time to make at least one of everything; next time I'm looking forward to starting new where ores are much closer to the goddess!

Developer

The first issue is one that I had fixed, but due to that recipes are stored inside the structure object, structures need to be replaced for changes to take effect. The second one with the recipe book however, I hadn't noticed, thank you for letting me know. I will be fixed in the next update.

(+1)

Just beaten the game for the first time.
Time to play hard mode.
Loved the game. And big thanks for the author for helping and fast replies. Keep up the good work!

Developer

Congratulations, and good luck with the hard mode!

(+2)

I love this game; it's probably my favorite game to come out of this community.

I cant wait to see what comes next.

Developer(+1)

Thank you!

Deleted 193 days ago
Developer

You can't zoom back directly, but if you want to zoom back one step, you just press e twice.

Deleted 193 days ago
(2 edits) (+1)

Hey, I wanted to automate scrap metal since i'm in early game but the funnel won't let me insert coal (fossil chocolate) into the basic mining rig like I did with my coal production, is there a way to get around this?

(nevermind i fixed it, if anyone else runs into this problem, just make sure you have no stray items in the machine or else it won't actually use the coal)

Developer

I didn't notice that the mining rig did that. I'll fix that in the next version, it's a little stupid that it works like that.

(+1)

Game's pretty good, figuring out how everything works is pretty fun even if i'm really not used to this kind of game. Automating stuff isn't as bad as i see some people say in my opinion, it just take a lot of time. I don't think i have any real problems with the game, only thing i noticed is that cow girls get very often stuck in object like funnel and logic gate when riding a conveyor belt. I put a pic with SIX cow girls stuck in funnels, this happened in only 5 minute, it's a bit annoying to unstuck them on automated stuff, they don't follow you either when you ask them to in this state. If you want my opinion i think conveyor belt shouldn't affect cow girl at all, it would make moving them around easier too.

Developer(+1)

Thank you, I'm happy you're enjoying the game. For the cowgirls, I have been wondering if I should remove that feature. It's fine for the player as a form of faster travel, and I thought it made sense for cowgirls but I am reconsidering it now.

im struggling to understand how to make conveyer belts work, can someone please explain how to place, connect etc. (also, sorry for broken english)

Developer(+1)

You can change the length of conveyors by control left/right clicking, and you can hold space over a conveyor belt to get the next lined up exactly.

(+1)

Hey, You can decrease/increase the length of a conveyor by using ctr+leftclick or ctr+rightclick respectively

to connect them the belts themselves must touch not only their outline. the outline only indicates the speed at which the belt transports items (which can be set by ctrl+left/right clicking after they’ve been placed on the ground) and are not actually part of the belt so to speak

Developer

Daaamn, this is sick. Thank you for making this!

this is really helpful! one more thing, how do i connect it to (for example) a mining rig? or do i just place it against/next to it, as long as it touches?

Developer

If you want to move items in or out of structures, you can use funnels. The funnels take items from behind them and move them in front of them.

(+1)

after a lot of searching i did figure it out, thank you very much for helping tho!
it wouldve been handy if things like the funnels at least told you what theyre for before you have to make them. then youd at least know what you want to make. but thats me personally

(1 edit) (+3)

Excellent work crushing the bugs found so far.

Just a few minor things I wanted to point out. I noticed that while using the bikini top if you turn around your back shows the old tube strap bra instead of the back of the bikini. Also automation is hard. Hovering hands doesn't show any helpful information for me in the menu. Aside from that I'm thoroughly enjoying beating my brain against how to automate my machines, and trying to keep all the wild cowgirls from getting stuck on my conveyors.

P.S. If you have a discord server and a Patreon set up please provide a link. Although WG is not my thing I do enjoy the BE, and Thiccening aspects of the game, and think this is worth supporting.

Developer (1 edit) (+1)

Thank you. The issue with the bra for me appears in the upgrade menu in game, but not for the actual player character, does it appear on the player character for you? Regardless I'll have it fixed for the next update.

I do have a discord, it is in the description of the game, but I can put it in my profile too. For monetary support, I set up a paypal, a few days ago but I didn't end up announcing it (I wasn't sure if itch allowed links to other donation places, given that it has its own system). I have now set up a patreon, but it is under review, so I'll link to it when it is public.

Edit: I have thought about making a discord server or a subreddit, but I don't know if I'll be able to moderate it.

Thank you, it is very encouraging that people actually want to support this thing!

Developer (3 edits)

Update, the patreon is now up. There are no rewards for donating (but it is appreciated)

https://www.patreon.com/deadkatdonationbox

Edit: for some reason the link linked to pixiv, it now should work.

(4 edits) (+1)

Absolutely fantastic game!

scratches the same itch as fatorio and i absolutely love it

The spritework is fantastic and i really enjoyed figuring out how the automation works with the limited logic gates.

Getting stuff automated that require chocolate in a furnace as ingredients took a bit of thinking outside the box and i love it

Normal mode was a blast and i honestly can’t wait to see how the drain mechanic in hardmode impacts how i need to setup my factory

A few nitpicks from my side:

  • Some items are really hard to see on the ground notably silicate glass and the tectonic press

Personally i added some dropshadows to all the item sprites and it helped me a ton

  • As others already pointed out the cowgirls getting stuck in funnels is a bit annoying maybe they shouldn’t be affected by the belts?

I just talked to all of them right at the start and made them stand still

So overall fantastic game! Can’t wait to see what’s coming next

Developer(+1)

Thank you, it makes me happy that you liked the challenge!

If you want to, you can post the texture edit, in case people want to use it. I don't have a problem with people posting the texture pages, even if it's only small edits.

When it comes to item shadows, that is a great idea, and I will add it in the next update. Also, in the next update, the cowgirls will no longer be moved by belts, because several people have had issues with it.

Just wanted to say I absolutely love this game! It's very addicting and I've been having a blast figuring out the different systems in the game to automate harvesting and construction. The character design is also very nice! I'm really excited to see what's in store for future updates!

Developer(+1)

Thank you! For now I'll only be doing small updates fixing different issues people are having, as I won't have time for anything too big. I do have some ideas for new content that I can add at some point in the future, tho

(+1)

Does anyone have instructions/advice on how to automate recipes that require a food source as an ingredient in an oven?  I'm trying to automate Grilled Cheese but can't figure out how to make it so the butter is used as an ingredient and not a food source.  It works for awhile as the butter won't go in as fuel while the oven has more than half of its fuel but once it gets lower than that it starts using the butter as a fuel source and stops the automation.  I can't constantly put butter in as it will eventually overflow the ovens ingredient spaces and I can't get the rest of the ingredients in.

(+1)

You can use this setup. Furnace has 2 wrenches inside of it. Bread conveyor is at speed 2. All logic gates are connected to one spot. And the logic gate at butter is reversed.

Basically what it does is putting butter until its full and when recipe is done it stops butter from going for a brief second so that other materails can go to their spot. Same can be done with fossils fuel. Just make sure to put gates very close to funnels. Other than that it is kinda simple. (in my first playthrough i also thought about automating it and spent like 2 hours experimenting)

took some fiddling but I got this one up and running

(+1)

Hello there ^-^ I really like the game so far, it got his own charm and goals/mechanics are pretty interesting. I know you got not too much time as of now about futur upgrade but I will still ask you two things if I may : 

-Will there be possibility to get more than 7 breast upgrade ourself ?(Since Cows and Goddess can, it would be nice to have that option too.)


-Are you planning on making the map a bit more "Lively" Like putting grass and stuff like that, not like I dislike that much the gray heart form but it would be interesting to have some variety.


Anyhow, thanks for the game and have a great one !

Developer

Thank you!

It wouldn't take much to make larger breast sizes for the player, but if I want to keep old saves and texture pages compatible with newer versions, I can't do that. If I release a really big update with a lot of new content, then larger sizes of body parts will definitely be a thing I will add.

I thought of putting grass and small plants around the map, but I couldn't figure out a way to do it that wouldn't be too heavy to run. I could maybe give it another look at some point in the future, because I did want to have it in the game, but I don't know yet.

(+1)

Thank you very much for your nice answer and again, great game so far, we may or may not see some big updates yet but let it go with the flow and have a good moment !

It is possible to make on android (just technical,i have Bluetooth keyboard)

Developer (1 edit)

It is possible to port it to android with the engine I'm using, but it would take a lot of work and I would not have the capacity to maintain an android version. If you are able to run a windows virtual machine inside the android, then you can probably play it on the virtual machine.

(1 edit) (+1)

Can anybody explain what are reverse gates work and how to get them

Developer

The reverse gates work like normal gates, but they have the opposite state in relation to the input, so if a gate is closed and would open when it detects an item, the not gate will be open and close when it detects an item. You can change the mode of a gate by control right clicking it after it is placed.

(1 edit)

thanks a lot

(+1)

Hey, really been enjoying your game so far and learning how to make everything automated, this is my first time playing a factory-builder so it has been a big Hurdle to get over but with enough time, dedication, and scrolling through the comments to find people having the same problems i was having, i was finally able to learn and even put my own ideas into effect.

But I keep running into the same problem whenever i go to make an item through a automated furnace, and that is it keeps overflowing with fossil chocolate

I made another furnace that had the same issue but i was able to fix the by having the furnace and chest as close as they can be but have enough room to have the item come out and get immediately sucked into the furnace


I feel as though I over complicated it the first time and want to know if there's a better way at solving this and future furnace machines that would require multiple different items

Developer (1 edit)

Thank you!

You can check out this tutorial by Kormorn, it shows a pretty good setup for oven automation:

https://forum.weightgaming.com/t/gain-factory-weight-gain-factory-builder/34726/...

(+1)

Thanks for the link, it's been very helpful in fixing my ovens

(+1)

so, when you start a game i see theres a choise of which goddess to have. how do you pick that second one? or do you have to unlock her?

Developer

Yes, beating the game on the first goddess unlocks the second one (you can also edit the savefile and set game_complete_ to 1).

okay, thank you!

Deleted 1 year ago
(+1)

i like the game so far, but it has some quality of life problems that hinder the fun. to start, some simple tasks in the game are more tedious than they should be. picking up buildings requires clicking on them to destroy, and then another click, manually moving it to your inventory, and a final click to place it in the inventory. there should be an option to directly pick up buildings and automatically place them in the inventory, and the same goes for items placed on the ground. it would also he helpful if you could grab items from containers and automatically place them into the inventory. if you had to rebuild a part of your factory it could get very time consuming having to destroy the buildings and grab every little piece. one last little thing, if the conveyor size was the middle size by default it could save a lot of clicks since players will likely need something bigger than the smallest.

Developer (1 edit)

I do agree that it takes a lot of clicking to clean up an area, and it would be good to have a way to move items directly into the inventory from a structure. In that case, I would add a way to move items from the ground to the inventory as well. For conveyors, I could change it so that the conveyor belt starts at the largest size , because I think most people use the largest size most often.

I'll see when I have time to make these changes. I do think that it would be better.

Edit: I ended up adding the stuff right away. V9.5 is out now.

(+1)

i found a small spelling mistake i didn't notice untill now. one of the texts says ''i don't really like to be botherded though'' but it should be ''bothered''

Developer

Yes, thank you, I'll fix that

(+1)

How to automate plants?

Developer

You can use the gentle care robot in harvester mode to harvest crops from pots automatically. To plant crops, you just funnel the crop into the inventory of the pot.

Thanks, i see it on screen shot, but don't know what is it.

(+1)

Does anyone know how to automate bean steaks?

Developer (1 edit)

You can farm the beans in pots and harvest using care robots in harvester mode, then you just cram the beans directly into the press to make bean meat, then you cook the meat in the oven to make steaks. The oven setup can be made using an inspector panel to track the fuel level and an inverted logic gate to let fuel in when the fuel level is 0. Control right click a logic gate to invert.

Thanks a lot. Have been trying to figure it out for an hour

Developer(+2)

I want to thank everyone for all the comments, and suggestions, and feedback. It's really cool to see people engaging with the game, and it makes me very happy to see people enjoying it!

I also want to thank the people who have donated on patreon. I never assumed I would make anything from this project and it's cool that people wanted to donate!

(1 edit) (+1)

I've been playing his game for about 2 days. Developer was right about automation  being  a puzzle, but through following guides automation has become a breeze. what  a fun  game  you have made that I might be bad  at. Though I can't  figure out how  to get the milking machines to work.

(Edit) Ifigured out how to get them to be milked. I wasn't taking  off there bra's

(+1)

Cowgirls have to be without bras. You need friendship lvl 6. Then just go to undress and take off bra

Deleted 309 days ago
Developer

Does it not open when there is an item where the arrow is?

Deleted 193 days ago
Deleted 193 days ago
Developer

Control left click is for target position. Some structures have a target in addition to a source. Control right click before placing is for setting a source, which is where the gate will look for input. The gates can't take input from structures, so to take input from structures you need to use the inspector panel, and then set the panel as the source for the gate.

(+1)

is it possible to go faster? even if by editing the save? and if not, could ''running'' be a thing someday? sometimes i have to walk so far and with the pace i walk with its not very fun to go outside my base.

Developer

The in-game solution is to use conveyor belts to travel faster, but you can edit x_speed and y_speed to change how fast the character moves.

(+1)

thank you very much! sometimes it was a little far even with conveyer belts, that's why i asked

(1 edit)

I've really been enjoying the game so far, but I do have a small suggestion. It would be nice if there was some way to set a "fuel" inventory for the furnace or something like that. Keeping items intended as fuel out of the furnace's processing inventory can get tedious at times.

Edit: I just thought of this after making the post! There could be a new Funnel structure that only sends fuel into the furnace when it needs it but doesn't send fuel into the processing inventory.

(+1)

I KNOW that the controls are listed here but I can't seem to find them again. Could anyone help?

Developer

You can find the controls if you press the ? button inside the recipe book.

Deleted 193 days ago
Developer

It should work with structures that have an electric field, which are the pylon, substation and generators. Does it not work?

Deleted 193 days ago
Developer

That is very weird. Does it still happen if you start a new world or if you download the game again? I am not sure what the problem is.

Developer

I must apologize, it turns out this is a bug that happens when you place structures above the goddess it seems. I haven't yet figured it out but it will be fixed in the next update.

Deleted 193 days ago
Developer

You can see if this tutorial helps:

https://forum.weightgaming.com/t/gain-factory-weight-gain-factory-builder/34726/...

Deleted 193 days ago
(2 edits)

Is there a tutorial or guide for the logic gates? Because either they or I lack enough logic to understand how they work.

---

EDIT: I was able to figure out how to mass-produce bamboo milkshakes, I saw in the setups that you said we had to set the source to the output conveyor, which worked... but it's not very intuitive. Maybe allow us the select a recipe we know when selecting the machinery(either through a ui, or by ctrl left clicking on the machine while holding the thing we want it to make), so that until we select/set something else, it can only make that one thing, and the filter tunnels won't put in more than they need to?

---

Being able to add fuel to something AS fuel, even when all 6 ingredient slots are full would be convenient.

(1 edit) (+1)

how do i harvest the oasis's 

edit: shift right-click

When its gonna be mobile?

for some reason my charecter is at -3 fat is it possible to fix that? or is it just as simple as feeding her?

Developer

I have not seen that before, and it's probably a bug. You can fix it by editing the savefile, but do you know how it happened? Also, could you send a screenshot?

sorry for the late reply, and yes no problem I'll send a screenshot as soon as I can!

(1 edit) (+1)

here is a screenshot and the last thing I did that could have possibly affected this is that I fed my character some fries I think it was ether 1 or 2 nothing more though and after i noticed i fed her some more to try to get in the positives. it could also be that i messed with the "+" and "-" things for the chest a bit but that's it honestly. Sorry if that doesn't help.

Edit: also where would i go to edit character data spesificly cuz I'm on windows and I don't have the "%localappdata%/gain_factory" file i just have data.win and I've opended it up in the notepad and is a lot of unknown cybols and I'm a tad out of my coding element. Again sorry.

Developer

I still wasn't able to replicate it. I'll leave the case open for now.

The %localappdata% is on windows, it is a shortcut to a folder. If you paste "%localappdata%/gain_factory/game_data_.ini" in the address bar in file explorer it should open the savefile (which is human readable). The easiest thing is to do a reset for your player nutrition. Before editing the savefile, you can put all the body parts back to 1, and in the savefile, you can set "upgrade_points_",  "upgrade_points_total_", and "nutrition_points_current_" to 0.0.

If you could reply with what values these three variables have before you edit them, that would maybe give me a hint to what the issue is.

ok so this is what i found at the bottom of the file for the upgrade points, upgrade points total and nutrition points current:<upgrade_points_total_<:-2.0(followed by fat level and other stuff including nutrition points top witch is at @@nan$$) <:4.0,<nutrition_points_current_<:382.0,<upgrade_points_<:-3.0, (followed by creative enabled witch is at 0.0)

Developer

I'm so sorry, I didn't see your message! You can set upgrade_points_ to 0.0,  and upgrade_points_total_ to 1.0, and it should fix it. Otherwise, set upgrade_points_total_ to upgrade_points_ + the number of points you have already spent on your character.

yeah no problem, and the suggestion you made fixed it (to set it all to 0) sorry, I probably should have said so sooner. 

is there a way to edit the characters weight in the save files?

Developer

You can increase "upgrade_points" and "upgrade_points_total". Make sure that upgrade_points_total is equal the sum of the upgrade points you have spent on your character and upgrade_points, otherwise there could be errors.

in which file?

Developer

%localappdata%/gain_factory/game_data_.ini

(1 edit) (+1)

How does electricity work? More detailed,

About the number:

  1. What do the numbers on electricity generators (namely, Stirling Engine and Nuclear Reactor) mean?
  2. How about the number on Substation?

About the fuel comsumption (fuel value displayed when using a Panel on it) in electricity generator:

  1. Does each electricity generator consume its fuel in a constant speed?
  2. Or, does each power circle (namely, Substation, Pylon and electricity generator) consume fuel in a constant speed?
  3. Or, does each electricity user (care bot, assembler, etc.) consume electricity (equivalently, consume fuel in electricity generators) in a constant speed?
  4. Or the consumption happens only when an electricity user actually is working?
Developer

The numbers on the generators are how much power is globally in the system. The generators can't generate power if the global capacity is full. Each generator increases the global capacity. The substation provides a large amount of capacity, and also a larger display, so it can display the power quantity even when it's a very large number. All substations and stirling engines display the same global power quantity.

The generators generate an amount of power every time the orange fuel bar ticks down (the panel displays the fuel level in the generator as a number). The amount of power generated depends on what is being consumed as fuel.

Power is consumed by structures when a recipe is finished, and the amount of power consumed depends on the recipe.

How do I milk a cowgirl?

Developer

You need to feed the cowgirl enough for her to produce milk, and then you just shift left click to pick it up.

Thanks you

Some bugs.

Bug 1. Sometimes the electricity power circle displays in wrong way. In the following case, the circle is behind the texture of the ground (holding Q doesn't change this behavior).

In some cases, the power circle just don't display.

Bug 2. Sometimes the logic gate cannot be placed even when there is nothing blocking it. This is very often when I'm facing down.


Developer

Bug 1: I have seen this sometimes under testing but I thought it was fixed. I tested now and it wasn't fixed, so I'll make sure to fix that.

Bug 2: In that picture it seems that the logic gate is being blocked by an item, does the bug happen also when there isn't an item?

The item (the logic gate) is what I'm holding; it is not on the ground. On the ground there isn't any item, nor any structure.

Developer (1 edit)

My bad! So I was able to replicate it, the problem is that the hitbox of the gate that is being placed extends above the gate and collides with the funnel above, which isn't supposed to happen. I'll make sure to fix that.

(2 edits) (+1)

This game is way too addicting when you finally automate something, I love that, but even getting to this part is extremely hard. I got stuck because I couldn't find any grain, had to travel thousands of pixels just to find it, because the world is so barren.


After I got to automate something, I got some ideas;

1. Add a funnel for intersections. It's kinda messy doing that with logic gates and simple funnels. If you add a filter funnel, it does funnel, but the items stack endlessly when the line comes to a halt if you want to split a single item line.

2. Add an evenly distributor funnel. Splitter stop working when one line is completely occupied. Chests do work if you want to split a line of single items, but they don't fit in tight spaces.


3. Add chests for multiple items. This would allow for easy multi splitting.

4. Add a filter for each splitter path. You can currently only add one filter.

5. Add a fuse funnel. This would act as fusing splitter paths together. It's kinda messy doing that with conveyor belts. 

6. Add conveyor belt curves. I don't understand how they aren't even in the game yet.

7. Show the logic gates coordinates when you hover over them.

8. Have different slots for items and fuel for furnace. Stopping the item input just causes too much headache and flow problems.

Developer(+1)

For intersections, I have usually used the hovering hand, but I get that it's not ideal always.

The splitter funnel has a soft split mode, so it sends items to whichever output has space. You can make a splitter with 2 filters by using 2 filter funnels funneling from the same location.

I don't think conveyors need curves, as you can just have one belt face into the next. 

You can see source and target coordinates for structures by shift hovering over them.

The oases give a random crop each time, so in the worst case, you can farm the same oasis until you get all the crops

(+1)

Using hovering hands, which are incredibly expensive, for intersections and bridges is definitely not the best way. The automation line for brass and light gears is way too big.

Items can't turn when the conveyor belts are adjacent to each other. You have to partially place them on top of each other which is kinda finnicky as too much overlap due to space concerns will not work.

You should specify the default mode in the description, because after testing the other mode, it does indeed work. Maybe the soft mode should be the default mode as its much more common.


Ok, I forgot about the shift hot key for the logic gates.

will these ever be able to play on mac?

Developer

I think I'm able to export to mac, but I can't test the mac version very easily on a windows computer, so I won't be making a mac version.

I'm struggling to even set up the basic setup from the first example - is it supposed to feed chocolate in and out of the mine? no matter what I do nothing seems to connect

Developer

Yes, it's supposed to take from the miner and put it back into the miner with the chest as a buffer. You need to make sure that the funnels are right next to the miner and the chest. If there is space between the funnel and the miner/chest, the funnels won't funnel. You can hold space to align buildings to each other and to center miners on veins.

(+1)

Performance Critical Bug:

Do not place conveyor belts off grid to filter funnels (leading out of chests).

This will cause the chest to output items infinitely because the range for the check for blocking the funnel (because there is an item in front of them) is smaller than the check to suck nearby items on to the conveyor belt. If you have spots were items coming out of a filter funnel are sucked on a full conveyor belt, fix it immediately.

I had this unnoticed for hours because I thought this was another quirky thing of the game. After a while I noticed how everything was incredibly slow (walking, crafting, conveyor belts) and thought this was because of the amount of items rendered. After finding out these spots (I had two), I had accumulated over 6000 single items on a single tile. This was because the spots were on my fuel line that automatically powers the iron and stone drills. It took me 45 minutes to put back all of the items.

Developer(+1)

Yeah I think I noticed this during development once, but I forgot about it. The item checks if there is collision with an item when moving straight on the belt and doesn't move if there is an item in front of it, but doesn't check for collision when moving sideways. I'll make sure to fix this in the next update.

(+1)

The game seems interesting but no matter how many time i try to craft following the recipes i shift right click on the orange box and nothing crafts 

Developer

Are you able to get ingredients into the crafting box? If you put the correct ingredients it should start crafting, and then when it has crafted something, you can pick it up with shift left or right click

(+1)

I found another funny bug: You can't talk to your goddess when you're at 0%. It just says ??? with an empty box. After gaining 4 % and already having a nuclear reactor and on my way to automate basically any item I was finally able to do the tutorial.


Also, the message box system and UI is completely broken. The arrows are always greyed out when you pick a selection, it automatically scrolls to the last message of the conversation and you have to manually go back and the UI doesn't scale with the zoom level.

Developer

I have not experienced the bug with not being able to talk to the goddess, does it still happen if you make a new world? 

The UI scaling I'm not happy with either, but I haven't figured out a good way to fix that. 

The down arrow doesn't skip to the bottom, so you can use that one if you want to read through. I included a  button that skips to the bottom so that people can skip through dialogue easier.

(1 edit) (+1)

Suprisingly, with a 10.2 world the bugs are gone. And even more surprisingly is how fast the game is compared to the last version.


I realize that with every zoom level, the performance stays the same. Could it be that you render stuff that is offscreen or is the performance difference negligible?

Developer(+1)

I think the engine doesn't draw stuff if it is offscreen. I think the reason why there isn't much difference between the zoom levels could be that after v9.8, the game no longer swaps textures a couple times for every structure, so drawing more of them isn't much heavier than drawing a few, but I'm not exactly sure.

(2 edits) (+1)

Is there a way to port old worlds to newer versions or does that happen automatically?

Also that's not how zoom levels should render stuff. When I have the largest view, it should be slower than the smallest view, because I'm rendering more stuff.

Other than that, you should test more how many times something renders and what renders exactly. There might be some cases you've missed, if you aren't sure about that.

Developer(+1)

Old worlds should be compatible with newer versions, so you should be able to just load it and it should be fine. Some issues could still arise, some recipes have been changed in newer versions, so if you have a world with a crafter you placed in the first version, when loading it into a newer version, the recipes stay the same until it is destroyed and placed again. There could be other problems that come from loading old worlds into new versions, but I have tried my best to preserve compatibility.

About the rendering, as far as I've tested, it does only 4 texture swaps every frame (6 if goddess is on screen), where before it did between 2 and 4 for every structure (depending on the structure). Texture swaps are slow, and the performance impact of 40 texture swaps every frame is a lot more than drawing 40 sprites. The engine only renders stuff on screen, so it doesn't swap textures for off screen stuff. So in old versions it performs worse when zoomed out because it needs to swap a lot more, not only because it needs to draw more sprites.

You are right that when zooming out, it should be slower, and in old versions it is a lot slower because of texture swaps, but after v9.8 it performs about the same on all zoom levels, because the main difference in performance between zooms is no longer there. Drawing more sprites itself has almost no impact on performance in comparison to other things the game does, so you won't notice it between zoom levels.

(+1)

Ah, good to know. Why do you need to swap textures? You have a big spritesheet, so isn't it better to change the image coordinates for each render update of the sprite routine? I'm fairly new to game dev, so I ask because it sounds like you switch the whole image instead of using texture coordinates.

Developer(+1)

It doesn't really need to swap the whole texture page, it does get all the sprites from the same page. It only swaps for the goddesses which I put on a separate page because the sprites are very large and they wouldn't fit on the main page. 

The reason it was doing a lot of swaps before v9.8 was because I was using the built in draw_rectangle function which swaps textures to a built in page that contains only a white pixel which it uses to draw the rectangles (I wasn't aware of this). Rectangles were used for progress bars on structures, so it had to swap a few times for every structure that had a progress bar. The way I fixed it was using a white pixel I had on the main page, and just making my own rectangle function.

(+1)

Oh, ok. I see that the progress bars are just one colored growing rectangles. Why don't you detach it from the building, render it above it and just draw the vertices of the rectangle growing and color it with a shader something like that? That doesn't require any textures. If your engine supports shaders, you can even calculate the position of the colors of the conveyor belts with a bit of math. This would be much more faster then swapping the textures. I see that some sprites are just simple rectangles or lines. Calculating and rendering them yourself is much much faster than using a texture. You should consider that in the next update.

Developer(+1)

The progress bar is already not a part of the structure sprite, and the game does draw the rectangle above the structure. I don't know if calculating and rendering vertices is faster in this engine, maybe it is, but it's fine now. The rectangle function that I made uses a white pixel on the texture page that is already loaded, and stretches and recolours it to make a rectangle for things like the progress bar, so there are no swaps (basically works the same as the built in rectangle function, but without swapping pages). Drawing more sprites doesn't impact performance that much, so it's fine.

If I should optimize, it would be other parts of the code at this point. The crafters for instance start at the top of an array containing the recipes in the form of arrays of items, and check every one of those arrays against their inventory until they find an array whose items the inventory contains (and then they start the crafting countdown). This is really inefficient, and is probably having a much larger performance impact than the same structure drawing an additional sprite as a progress bar.

Conveyors do already use a shader to swap colours.

I hope I'm understanding your points properly, and not speaking past you. If you want you can add me on discord, it could be easier to talk there.

(1 edit) (+1)

Really enjoying the game. It's my first time with a factory builder, so it took me awhile to get good at it, But overall I'm having a lot of fun. Are there plans to add more character customization in the future?

Developer(+2)

I would love to add more customization options. At the moment I have become very busy, but I do want to continue development as soon as I have enough time.

In the meantime, you can try editing the texture page to change how the character looks, though it could be a little difficult to deal with.

(+1)

I am so lost 

How do I use those multiple-item-based recipes like for a nuklear reaktor

I can only place six items per craft right? Don´t I need 12 Items for the nuklear reaktor? I´m sure missing out on something....help...

(+1)

NVM

I scrolled like a month of comments back and found a same confused person as me its not 12 items i need ist six items i need for that recipe

(1 edit) (+1)

How do i craft the sterling engine and from where do i get bamboo from. Tried crafting the sterling engine in my inventory but i cannot fit all the parts it says it needs and i cannot seem to find bamboo

Edit: figured out the sterling engine thing, still no idea how to get bamboo

Developer

You can get bamboo from the oases. They spawn all the different crops at random, so you can farm the same oasis until it spawns bambo.

(+1)

all this game needs is UI like satisfaction (input time/output time) & click to walk and it will be perfect

(+1)

ok trying to automate stuff with filter funnels like the example on the page, but how do i get the funnels to pull items out of the machine and into the storage container automatically?

Developer

The funnels will always pull items out of machines as long as the funnel is placed right next to the machine and there is space on the ground or in the structure the funnel is pointing at. To funnel into a structure, the funnel needs to be right next to that structure so that there isn't a gap between them. (If you are dealing with miners, they need to be placed on top of the vein in such a way that they are sticking out over the vein on the side where you place the funnel, otherwise there will be a gap between the funnel and the miner).

You can hold space while placing to center the miner on the vein (this will ensure that the miner is accessible from all sides), and to automatically place funnels right next to structures.

I hope this helps!

(+1)

Will there be a mining drill upgrade that uses electricity?

Developer

I don't plan on adding an electric drill

(+1)

I don’t know how to craft items, please tell me

Developer

You place items inside the orange box next to the inventory by right clicking. You can left click the box to take out ingredients. You can pick up the product by shift left or right clicking.

(+2)

I'm intrigued by this game, it looks well fleshed out from the screenshots, but I'm not sure where to start. I've gotten each cowgirl up to level 3, gone through each dialogue option with the goddess for tips, gathered random resources and scavenged through the recipe book, and boosted my own level once, but I don't know what step one is. I've never played or watched a factory style game like this, is there some common game-genre knowledge I'm unfamiliar with? Hopefully a kickstart in the right direction will get me farther than just feeding her raw cookies manually

Developer

You could start climbing the "tech tree" by crafting the different structures manually. I would recommend crafting every item at least once, that way you can become familiar with what they do and what they are used for. Once you have crafted the structures needed for automation, you can start automating things like treated wood and industrial bricks, as those will be used a lot for structures. Once you have automated enough things to the point where expanding the factory isn't too much of a struggle, you can start automating the food.

(+1)

What is the max level of cowgirls and how to get it

Developer

The max friendship level of cowgirls is 9, and you get it by asking all 4 questions, feeding the favourite food, and getting each body part to the max level (which is 7 for all parts except for boobs, which is 9). There is a system to when body parts increase in size, but if you just feed the cowgirl until you can't anymore, that should do it. A heart will appear above the cowgirl when the friendship level is about to increase, and if you talk to her, it will increase the friendship level.

(+1)

for some reason i cant grab items that i crafted out of the little orange box why? im clicking left click but it doesnt take out the item from the crafting box

Developer

You can take stacks out by shift left clicking, and single items by shift right clicking

(+1)

a couple of ideas that can improve the game 

1 system to check if you had a plant (in my first playthrough I never got meat beans) this can be done by making a list of available plants and when you collect, for example, a mushroom, it is removed and now you can collect it again only when the list is empty

 2 increase the maximum size to 15 (I saw somewhere how you wrote that additional RT sizes are not a problem for you) as well as the hitbox increase system that is, when it has one by 7+, all by 7+, one by 15, and all by 15, it grows by 1 pixel in all directions (15 by all 2 pixels) 

3 maybe a cow girl mode where you can milk yourself and have a max breast size of 17 + maybe you can come up with something (if you think this idea is normal of course)

 (sorry for Google translate)

Developer (1 edit)

It would be good to have a system ensuring that the player finds all the crops (maybe the crop system itself needs a rework). 

I do plan on increasing the maximum sizes for all body parts, but for now, only to 9. 15 would be a lot of work, and I have other things I also want to add. I don't think I'll have the hitbox increase as size increases, because it would make the factory harder to navigate, and it could cause issues with the player or cowgirls getting stuck.

Milking yourself is not completely off the table, but I'll have to see if it works with the rest of the game.

Ok thanks 

Maybe something like a crop rotation rng system. Basically the crops grow random items but it removes the item from the list until it's empty the refills the list. (Make it global so each plant island does not need each own list.) The idea is you can get one of each crop if you harvest it enough times but the order will not be consistent.

(+1)

by the way, about getting stuck - that was the idea

(+1)

It is very fun building automation in this, but I have hit a snag when automating the creation of specific foods. Is there a way to limit the number of an item being put into the building, and/or a filter specifically for buildings so it only accepts just what is needed for a particular recipe?

Developer

You can filter what goes in using the filter funnels and you can decide when an item goes in using the logic gates. You can for instance stop items from going into the structure by blocking their path with logic gates, and then you can have something activate the gates letting one or more of each item in. Logic gates are important for most of the automation mid to late game.

(+1)

Understood. Not as direct an approach as I'd hoped, but that'll definitely help out, thanks!

(+1)

So I admit I created an itch.io account just because I wanted to leave a comment about this game. I got some ideas that should be very simple to implement add challenge  and greatly extends the life of the game. 

I would like a merge funnel.

4 more goddesses. First could be an easy mode that has the what someone suggested an electric oven along with other beginner structures to make things simple. maybe a timer gate rather then a logic gate. I would save this only for the easy level as half the fun of your game is getting the charcoal oven to work the way you want and learning to use the tools you provided already.

Second goddess lactose intolerant or a requires everything to be cooked. enough said.

Third goddess like any normal one but there are some preset conveyors and feeders every now and then some unknown entity (cave, mob, or tunnel) drops some trash on the conveyor belt. Unfortunately for this it might be really gimmicky to stop this or be way to involved to implement.

Fouth idea animals (or maybe even the cowgirls) randomly eats stuff on conveyor belts. Its not supposed to be easy on the player. better get used to using logic gates :)

 Last I wish it was not a fetish game so I wouldn't have to hide around the edge of the map to avoid embarrassing situations. Other then that great game it was fun learning how to use logic gates and creating timers.

Developer

Thank you, I am happy you enjoy the game! 4 more goddesses would be a lot to add, and I also wouldn't want the mechanics of machines and the world to change too much between goddesses, but I am planning on adding at least a few new things (nothing is set just yet, so suggestions are always interesting to read). 

For the fetish elements, you can edit the goddess texture page to censor it if you feel like it (you could probably just fill it in with a solid colour or something, same for the cowgirls).

(1 edit) (+1)

Now I am curious about 2 things 

1. is there any possibility for modding support in the future

2. will there away to add something like a map or some other way to make it harder for a player to lose something in the world.

Developer

You can modify a few things by editing the texture page and savefile, but I haven't figured out how to make full on mod support, though it would be something I would want to do.

It isn't impossible to add a map, but it is not my first priority.

(+1)

I wish the breasts could be MUCH bigger. :'(

Great game otherwise! :D

Developer

Thank you!

(+1)(-1)

where can I find Scrape metal? 

Developer(+1)

You can mine it from scrap metal veins by holding right click or with a mining rig (you can look at the fifth picture in the description of the game to see what they look like).

(+2)

I dusted off my itch account for this comment

This is one of the best games in the weight gaming scene fr

it feels polished and i can always pick it up for an hour or two

the automation solutions you can come up with is amazing

the controls are a bit clunky at first, but it's easy to get used to

great game, keep up the good work!!

Developer(+2)

Thank you, it means a lot!

(+1)

how do i produce fuel for the machines like the industrial oven

Developer

You can either mine fossil chocolate or produce butter in the milk refinery.

(+1)

thanks

(+1)

game is dead?, or just update is to big

Developer(+3)

I'm still working on it, studies are getting in the way, but progress is still being made

(+1)

ok, thanks

It looks so cute and i want to play it but i cant run around such a huge empty map at 0.02 mph all day

(1 edit) (+1)

I can't even play; I click "start game," I select a save file, click "play," then when the selected save file says "Pick Goddess," clicking on either goddess deletes the save.

Correction: clicking the goddess on the right deletes the save.

Developer

The goddess on the right is unlocked when the game is completed with the goddess on the left

(1 edit) (+1)

cheat menu not working am i doing something wrong never mind i figured it out but is there a guide to this

Developer (1 edit)

There is a small guide at the bottom of the game description here on itch for the cheat stuff. I also put out a small guide on some setups for automation on weightgaming.

(+1)

how do i craft the bigger stuff my Creation only maxes out like at 6 items

Developer

The number of items required for a recipe is always 6 or less. The recipe book can be a bit confusing on that, when you scroll with the arrows on the "made from" section, it actually scrolls 1 to the side and not an entire row.

(+1)

So, played the game quite a bit and, I've faced a few problems.

1, I can't really seem to find a filtering method for how many items should go in a machine at a time. (Like, lets say, I want 2 items of something and 1 item of something instead of filling the 6 slots  with everything and pray it makes out the 2 to 1 recipe)

2, I can't find any electric counterpart to the furnace and having to refill it constantly with fuel is tedious. Self fueling builds are also borderline impossible without something to time the fuel.

If I missed out something, do lets me know please!

(+1)

1) You need to use logic gates. The way I used it is as follows:

It's slightly complicated, but if we for example take the fuel, I place the first gate, and make it read the fuel amount on the panel. The second gate is really close to only let one fuel at a time, and is reading the state of the first gate with the other panel, so that when the first one is closed, the second one is open and vise versa. For the ingredients it's basically the same, but instead of fuel level, you make it check if there's output. For something simpler you can actually check example images above, as provided by the creator of the game.




2) I've never had any problems with energy because I have this setup that always keeps my energies levels at an all high:

and if you need energy anywhere, just put a pylon or a substation there, and it should be good.

Hopefully this helps!

Developer (2 edits)

There are setups that help with these problems. I made a post on weightgaming that compiles a few of the most useful setups. It includes a setup for getting an exact amount of ingredients into a crafter, and 2 setups for keeping ovens fueled. Here is a link: https://forum.weightgaming.com/t/gain-factory-weight-gain-factory-builder/34726/...

The idea is to use logic gates to detect when the structure outputs the items and only then input the correct amount of items, but the post I linked explains it better.


Edit: hellwraiz beat me to the punch on answering, their setup is good too!

(+1)

That sounds interesting! I still have to figure out how to use logic gates.

And, thank you for the help. Did found a work around the regents aligning problem but it's considerably more tedious than what I've been shown above.

Developer

No problem, it's good you figured it out!

The logic gates are either open or closed, and their state inverts when they detect an item at their source coordinates. You can manually invert the logic gate by control right clicking it, and you can set its source coords by control left clicking on a point while placing it. The logic gate can also read the state of an inspector panel, which works like a logic gate, except it detects properties of objects.

(+1)

really interesting game. i like it but i do hope in next updates funnels would update so if you press the button like shift when placing it close to object it would stick to object automatically, because i am really tired from situations where i put it 1 pixel too far and it dont work anymore, same with belts, sometimes it just dont work with funnels and you need to try connect them again, and again, until they would perfectly match, pixel to pixel. that is tiresome. also, i want to ask for some ingame help about logic gates. maybe some screenshots with examples of their work step by step or something like this. I dont know if other people had problem with them but it was really not easy for me to understand what they are doing after i read their description in the manual and the goddess dont know anything about them, so i had to go and read the forum to understand a little.  Thanks for the game, i enjoyed it and i am gonna play again

Developer

Hi, thank you for playing. When it comes to automatic aligning of structures, you can hold space while placing to place a structure next to another structure if your mouse is over the other structure's hitbox. I hope to make this more robust in the future, but even in its current state, it should be of help.

When it comes to item descriptions, I get that it isn't always the most clear how things work. I should probably rework a few of the descriptions to make the mechanics easier to learn.

(+1)

thanks, i l try that. Will we have energy furnaces in next updates?  

Developer

I've been considering electric furnaces, but it would have to be late game stuff, probably the last machine you make, but I still haven't decided on the specifics, or if I'll actually add them. I have been worried that they would be too overpowered or that they would make the regular ovens fully obsolete.

(+1)

i can also suggest upgrade version of logic gates, because even if i indersood how they work and finally set everything up, they can still let go 2 items from conveyer belts somehow if it on normal speed. I think everything could be much easier if there would combination like shift+right mouse at set gate that set it to let go only 1/2/3/how conveyer goes items per opening so it would be much easier to set automation. It is really extremely needful item imho because it is extremely not intuitive process to set it with just logic gates even if you read description. forum and saw some pictures of preset factory

Developer

Have you had 2 items go through the gate on a normal speed conveyor? If so, that is something that I'll have to fix. I think the logic gate itself works fine, but it is the case that some setups are pretty difficult to figure out (especially for the oven where fuel is an ingredient). I'll see what I can do to make automation easier to understand in the future.

yep, i ve had my nuclear fuel messed up because of it. Thank you.

(+1)

Still come back to this game every now and then and pour hours into it, looking forward to the next update!

Developer

That is cool to hear!

(+1)

ok im having fun but i cant figure out the logic gates could someone help me?

Developer

Yes, so the logic gates have a source (set by control left clicking on a position), and when there is an item at the source position, it opens. It can also detect the state of the inspector panel which in turn can detect most other things. You can invert the logic gate by control right clicking it after it has been placed.

(+1)

still cant fix my nuclear fuel factory. i just dont understand whats wrong.  The down conveyer is set to open when fuel is crafted, logic gate is set, speed is default. It should only let 1 glowy parcelain through, but no. It is from 1 to 2 per opening of gate.  And 90% of times it is 2 items per opening. This is why i think logic gates should be linked to how many items they let go instead of control it with speed.

(+1)

here

Developer (1 edit)

I think you do understand the gates, I think you were just having some trouble with the output count of the recipe.

So the fuel pellet recipe outputs 2 and not 1, that means that the gate will be open long enough for 2 items of porcelain to go through at that belt speed. You can fix this by making the output belt twice as fast, or by making a splitter setup at the output belt, so that the gate detects half the number of items.

I would also advise you to make the output belt longer, so that you don't get weird timings and stuff. If the funnel is trying to place items where the gate is detecting, it could result in the belt only detecting "half" the item, meaning that it doesn't detect the item's full passage, and it could result in the gate staying open less than it should.

(1 edit)

i ve tried that, get rid of funnels, set new conveyer, made conveyer x2 speed ( i ve tried that before, but with funnel) and... it still sometimes messes up because logic gate let 2 glowy things through. I have no idea how, but this is really uncomfortable. But it definetely works better now, now it takes more time for it to completely stop working.

(1 edit) (+1)

splitter version. Partially worked i think. Now there goes only 1 glow. but 2 starch instead of 3. UPDATED. I set speed to green(x4) and it started working as was planned. I have no idea why. 

Developer

It's good you got it to work.

I tried to replicate your setup, and it seems to work without a splitter as well:

Both of the gates are taking the same point on the output belt as source. The output belt is at 2x speed, the porcelain belt is at 1x speed and the starch belt is at 3x speed. I ran the setup for 100 recipes, and it didn't seem to jam for me.

Btw, congratulations on automating nuclear fuel!

(+1)

Updated2. Sometimes autocraft still fails. I just looked and craft isnt going, there is no glowy glazed parcelain in press. Which means that in one moment logic gate bugged and everything turned off.

Developer

From what I have tested when playing, and even before I released the game, the logic gate was pretty solid. The code is simple and it's probably not what is causing the problem. If you want to, you can send me the save data (either upload it here if it works, or on discord), that way I can look around and see what the problem is could be.

You can also add me on discord, that way I can help you easier. Discord: kittykillerkuriosity

(+1)

ok i will send file to you if that would happen again.

(+1)

Will it have any updates?

Developer(+1)

Yes, I'm currently working on it.

(+1)

Will an android version be available?

Developer(+1)

I'm not planning on making an android version

(+1)(-1)

How do you use chocolate as an ingredient in oven recipes without the oven just eating it for fuel? I've been trying to make banana waffles and I can't seem to do it without the chocolate disappearing mid-cook, and if I put multiple chocolates in I get biscuits instead.

Developer(+1)

The waffles are supposed to have priority over the biscuits, so it's not supposed to become a biscuit if you put too much chocolate. I messed up on this one and the priority is wrong in the oven, but it's not impossible to craft waffles. To make it work, you'll have to use butter for fuel instead of chocolate.

I'll fix this in the next version.

(+2)(-1)

First I wanna say this is an absolutely addicting and satisfying game all on its own, the fetish content is just the whipped cream and cherry ontop. The art style is super cute too!

I actually never played a factory style game before so this has been a huge learning experience too.

I'd have a few QOL suggestions I think might be great to see though:

  • Being able to see the operational range of machines, like the gentle care robot or the radius of the hovering hand, would be super helpful
  • Make building transparency toggleable, rather than a press and hold button.
  • Make building transparency affect transmitter pylons and the goddess.
  • Toggle the visibility of collision boxes (or whatever the blue boundary boxes for buildings/the player/NPCs are)
  • Hard to really communicate what I mean but: Ability to lock the horizontal/vertical pixel placement, IE: When placing a building, hold H to lock the horizontal position so you can only move up or down, or hold V to lock the vertical position, so you can only move left or right. Basically something to help with more precisely placing buildings pixel-perfect.
  • If not giving the option to have cowgirls follow you off the bat, at least give an option to shoo them or have them respawn near the goddess (have had wandering cowgirls interrupt me or get stuck way too often, lmao)
  • My biggest one: A more readable font. I know the font used fits with the pixel art style, but it can be a little fatiguing to read.
Developer(+1)

I'm happy to hear

I get what you mean when it comes to the horizontal/vertical locking, and I think it would be useful.

When it comes to the font, I do agree that it's not the easiest to read. I can't draw the font on a smaller scale than the pixels of the game unless I change how a lot of things work, but I have been looking at changing the font so that it's more readable at least.

I have been working on making the game a lot more polished and convenient to play for the next update, so a lot of these things should be fixed.

(+9)

Fatorio

(1 edit) (+2)

ok im still playing but i still dont "get" how the gates work.  I think I need the step by step for dummy version of how they work

Developer

You select a position before placing the gate by control left clicking, and then as long as there is an item at that position, the gate will stay open. You can control right click the gate after it has been placed to invert it. This means that it will be open for as long as there isn't an item at the target position. The gate can also detect the state of the inspector panel, and the inspector panel changes state based on what it is observing. 

(+1)

Yeah...that's... Nope, I'm in the dark, too. This is pretty much how it's described in the game. I still don't get how they work. If you could dumb it down a few notches (or provide a visual guide?) that might help.

I have no idea what the "logic" behind these things is (I never was good with computers) so it's even more confusing when you introduce the inspector panels. All I understand is that they show a value (like how much of something, such as fuel, is in a certain place), but that's it.

Developer (3 edits) (+2)

Here is a little guide on how to use the logic gates:

Hold the logic gate

Set its source by control right clicking

Place the logic gate

You can view its source coords by hovering over the logic gate

The gate stays open for as long as there is an item at source

Inspector panels can be used alongside the logic gates, as they can detect information about structures and react to it. You can have a panel detect if there is an item inside the press, and a gate that detects if the panel has detected something.



I hope this helps

(+3)

i'd like to make a mod for the game but i don't know were to start,

i have already modified the sprites to customize how to game looks but i'd like to add new things like an electric furnace or more growth stages but i don't know how to decompile the game 

can you help me ?

or anybody else ?

Developer(+1)

I was actually looking into how I could add mod support a while back, but I couldn't figure out a good way to do it. I have been considering just releasing the source files when I release the next update, and in that case, you won't need to decompile the game yourself.

Getting the source files would be awesome. Honestly, you could make a Gain Factory 2 or make some updates and people would pay money for it if you want to get some money out of your work

(+1)

Is There like a walktrough for the game? I want to see what do i do further in the game because im lost

Developer

I haven't had the time to make a proper walkthrough, though there are some posts here in the comments for the game that may be useful. The weightgaming thread for the game also has some.

I don't think there are any walkthroughs, but I suggest looking at the game's page on Weight Gaming for any help. I can also help if you need any guidance on what to do next. 

I don't think there are any walkthroughs of the game (or at least I haven't seen any). You can check the forum on Weight Gaming that might be able to help. Where are you in the game right now I might be able to help with where you should go.

From what I've seen I don't think there are any walkthroughs of the game but the forum on Weight Gaming can probably help you a bit. Where are you in the game right now I might be able to help you progress.

Ok, my nearest oasis has started exclusively growing mushrooms...

nvm

(+1)

How can i automate eletricity production?

Developer

You can make this setup for automatic chocolate and hook it up to a stirling engine. 

(+1)

soooo when are we getting an other update 

Developer(+2)

It should be out before the summer. I have a few more features to implement, as well as bugfixing and polishing, but it shouldn't be too long left now.

(+1)

Can you no longer spawn items in cheat mode?

Does it only give you infinite buildings?

Developer

I haven't changed the cheat system in v10.2 so you should still be able to spawn items. You should be able to use the arrow keys to change the item count and item id, otherwise you can try toggling cheat mode and see if it works.

(+1)

how do i grow mushrooms ;-;

Developer

You have to convert them into spores, and then you plant the spores in the pot

how do i get later versions of it

Developer

The newest version that is currently out is 10.2, and you can download it from this page.

how do i get older versions of it i mean

Developer

I don't have a proper version archive anywhere, though I should maybe set one up. For the time being, you can contact me on discord and I can send you the version you need.

ok mine is themadhacker99

For some reason I cant make a stirling engine in the inv. Is this not the right way or is it bugged?

If it is bugged does someone know how to fix it?

Developer

I think the issue you're having is that some items require 6 items to craft, and the recipe book only shows 4 at a time, but you can scroll using the arrows to the right of the list. It's weird design on my part. The stirling engine should take 2 bricks, 1 cog, 1 glass, and 2 ovens.

i would love if there was a way to see scematics or a way to place "ghost" items like in factorio

so I've been playing for a little bit and was curious if there was a way to get an electrical furnace because having cooking items also be used as fuel is definitely a choice...

There will probably be an electrical furnace either in the next update or shortly after via mods (as the developer has stated they'll probably release the source code for the game). 


But going back to the issue you're having there is a way to make it work (it's a little complicated). I will probably show the blueprint of how to do it shortly.

Deleted 216 days ago

umm... would love to view this link but apparently it's against google terms of service

(1 edit) (-1)

Tried to make a burner email account to upload the PDF but Google thought I was a bot, sorry about that.


Managed to take this screenshot of it. You'll have to open the image in a new tab because of how small it is.

(+1)

i've been messing around with the iron chest and was wondering if there was a way to detect when it's unable to accept any more items, i know that there's the screen and logic gate but it only seems to detect if there's something at all in there

Developer

You can probably make a system that detects backlog at the funnel or belt leading into the chest, but I don't think there is a way to use the inspector panel to detect if the chest is full. In the next update, there will be a way to configure the inspector panel, so then you will be able to set its threshold to the capacity of the chest and detect fullness in that way.  For now, fullness has to be detected indirectly.

You could probably have a logic gate detect if there are items on the input belt and start some sort of timer contraption, then if the items haven't been cleared out by the end of the timer, it means that the chest is full.

(1 edit)

so, i developed automated caramel mass but every so often the fuel doesn't get added in time or something and i have no idea what the problem is, i've had similar issues with similar machine's and was wondering if it was a screen loading issue or something? since it only ever seems to happen when they're out of frame (the automated banana-toast on frame can also have a similar issue)

edit: just realize it's not obvious but the screen next to the iron chest is linked to the furnace, which is linked to all the gate's used by the setup not that it's all that important 

just found out i was needlessly complicating and delaying things by using a screen, will do a splitter setup that detects only one caramel when cooked and see how that goes

(+1)

dear developer, is there any possibility to translate the game into another language?

if not, can you add Ukrainian/Russian?

I beg you because I really liked your game, but I can’t fully enjoy it because I don’t know English :(

Developer

I have wanted to add support for translations of the game, and I think it would be a good thing. I myself don't know russian or ukrainian, so I wouldn't be able to translate the game myself, but I think I definitely should make a system where people can make translations for it. I can't promise anything yet tho, but I have been considering it.

(+1)

ok, thanks for the answer, I hope for a new update)

(2 edits) (+2)

Don't mean to rush the game at all, but will the next update be soon? I know you mentioned it should be out before the summer and that's coming up pretty soon. I'm just really excited to see what's next for this game. Thanks and keep up the great work.

Developer(+2)

I am currently doing the last of the playtesting. It is basically done, just a few more things to polish up before release. If all goes well, it should be out within the next week.

WE ARE SO BACK

(+1)

The game looks fun and i would really want to try it out but my s key doesn't work on the keyboard... I don't really know if it is hard to create a bind change in the settings, but if it is possible i would be glad if you could add it in the next update, will be waiting!

(1 edit)

If you want to play ASAP, I'm pretty sure you can reassign a key on your keyboard to bind to 'S'. I found this tutorial if you're on Windows 11. But honestly it'd probably be better if you just got a new keyboard I couldn't imagine how annoying it'd be to type something and have to autocorrect everything because I couldn't use 'S' lol.

Developer

The point is valid, tho. The game should have a way to rebind controls. I'll look into it at least. I can't promise that it will be implemented before release, but it's a thing that I would ideally want to have in the game.

Yeah that's fair. Honestly if keybinds/other languages are implemented into Gain Factory it should honest to god be a Steam game because I've played $10-$20 games with much less accessibility/content than this one.

Hi im having troubles finding out how to use inspector panels and gates to automate recipies in the different crafting stations and was wondering if it is possible to get quick guide for dummies. My main problem with panels is that I dont get how I set them to a struckture because all I get is a questionmark

Inspector panels are really useful for furnaces.

With inspector panels, you are able to detect if a furnace is out of fuel. This is useful because you can have a logic gate 'connected' to the inspector panel that can allow for fuel (such as chocolate fossil) to be inserted into the furnace. I really haven't found any other uses for the inspector panel.

Logic gates are one of the most useful items in the game.

The majority of my earlier designs use logic gates. I used them to detect when an object is created from any machine and allowed for its crafting items to be inserted into the machine. Just make sure that you do not run out of a crafting item, as if you do it could potentially ruin your whole setup. I suggest over-producing items for all your setups, and any overflow just destroy it with a trash can.


Please let me know if you have any questions with what I said (or anything else). I want to write a guide for this game after the update gets released, as this game is honestly an 11/10 but I know some people are not familiar with factory games so any feedback will be appreciated. 

I don't know if this is a glitch or just me being dumb, but I am unable to remove any building. I am holding space and then left-clicking on the building, is that correct?

Yeah that’s totally correct - weird.

(1 edit)

 Can`t make a stirring engine .


(2 edits)

A sterling engine has 6 items for its recipe. You can view the other items with the brown up arrow next to the furnace in the crafting book. 

EDIT: I felt like I was missing something and I was. Sorry I thought you didn't know that you could 'scroll' through the items (it looks like you already did). Hope you found out what was wrong. I've seen some people experience the same issue but I'm not too sure if it's a game bug or user error.

(+1)

I haven't even downloaded it but thank you

(+1)

Yoooo glad to see there has been continued work on this, looking forward to checking it out

(+1)

how i make bomb go booooom

i made it go boom not sure how

you make it go boom by using a flint and steel

(you have to trigger it by having a target source activate it so basically you gotta shift + left click and then place an item there or something similar).

game says i use bomb to make tungsten but not how 

i found my problem the game spawned 2 tungsten veins in the corner of the map

Developer

That should be an easy fix. I'll have it fixed in the next patch.

(+2)

Is there a tutorial of some kind on how to get started?

(+1)

I will make a guide for this game down the line, but honestly the best thing you could do is look at the itch.io page for tips the dev listed. Experimenting also helps that's how I learned a lot of stuff when I played the old Gain Factory and I'm doing that again with the new mechanics and objects

(+2)

Nice to see you still working on this project I really enjoyed the first Gain Factory.

(1 edit) (+1)

Quick question.

Haven't gotten that far yet, but is there a way to automatically manufacture/harvest Tungsten, or will you always have to manually explode a Tungsten vein to harvest it? If there is a way to automatically harvest Tungsten I assume it is late game. Thanks.

Developer

Yes, you can put the explosives inside the press to make them explode automatically.

Didn't think of that. Thanks!

Eric Head Explode | Mind Explosion GIF
(+1)

will the pantyhose be a outfit option for the player? and is there a way to automate the "milking" of the bees?

i've tried everything, and i cant seem to get honey put of the bees, only the queen bees

Developer

One way to automate the honey harvesting is by having a conveyor belt that puts hex moulds in front of the bees and then a funnel with a filter set to honeycomb to pick up only the honeycombs after they have been created.

appreciate the new update😁

how do you unlock the new goddess

(1 edit)

I haven't gotten that far, but I assume you unlock the new goddess when you complete the second goddess. You also unlock the second goddess when you complete the first goddess.

(+1)

if anyone create ukrainian translation i will be very pleased

The developer said something about adding translation support in the latest update. Not too sure how you could do this but I assume you have to manually translate things yourself.

Developer

There is a more detailed explanation in the game description on itch, but in short, to make a translation you find the en.lang file that auto generates inside "%localappdata%/gain_factory_reloaded_/language/active" and use it as a template to make the translation from. There is cyrillic support.

(+1)

OMG UI not resizing when using zoom!

(2 edits) (+1)

7...

(idk if this is only for me or images don't showing)

(and ores allso "3")

(+1)

im exited about new update but also confused... arc furnace requires graphene rods to work so what is purpose of it? if its not working without rods its just overcomplicated usual furnace and speed bonus feels non important because i just can use more furnaces

Developer

I wasn't gonna add an electric furnace that turned smelting into just another crafting process. The benefit to the arc furnace is that it doesn't consume fuel, so for recipes that use fuel as an ingredient it simplifies the setup. If you have an automatic graphene setup, it can supply a large number of furnaces. The speed boost also makes it so that fewer furnaces need to be set up.

I wanted the arc furnace to be a late game thing that is useful once you set it up, but that takes some effort to get running. I didn't want the arc furnace to simply replace the oven. 

(2 edits)

How do I actually get graphene?
Also I have no idea how to use cooling chambers, they don't do anything when you connect them or when you connect it's orange arrow on the target item.

Developer(+1)

You need to blow up honeycomb using a nuke to turn it into graphene. Nukes can't be automated using the press but they can be automated using rockets and silos.

The cryo generator need a logic component at its source to be active. You can put a logic switch where its orange arrow is and click on the switch to turn it on.

The arc furnace's graphene is loaded by care robots so it actually makes automation somewhat cleaner since you don't have put push in the fuel the same way as ingredients

(+1)

how to use splitter funel? i can't find any way to insert something into it

Developer

I have messed up the code. It will be fixed in the next patch.

how to update game without deleting my save?

just download new version and it all :P

(+1)

Could someone give me a step-by-step guide on how to use yeast bombs? The book's description of them isn't all that helpful. 

Developer

You set the source of the explosives to a position before placing them and then you place an item at that position to activate. You can also put them in the press to activate them automatically.

By source you mean that orange arrow? The item needs to be something specific or can I just slap some scrap metal on it?

Developer

Yes, the orange arrow. The item can be anything. The explosives can also be activated using any logic component like the logic gate or the logic switch.

(+2)

This is very good game, but oh god, this is the hardcorest simulator that I played, Im not that smart and patient :(

I can't seem to get honey from my bee girls, period. When I check how to get it in the manual, it crashes my game the second I click it.

Developer

Could you provide the crash report if it happens again.

Every time I try to click the "made using" box. Thankfully I lucked into compressing some caramel and making a comb on accident not long after I first made the post, but this error code is from just now.

Developer

Ah I see now. I think maybe I didn't program the recipe book to ever have an empty made using box. I should honestly put the hex mould in that slot, as it would make it clearer how honey is obtained and also fix the crash.

(+2)

would like to have more character customization when it comes to hair , eyes and maybe head (idk)
game is really good when it comes to use my brain to know what to do i like it :)

(+1)

how to make belt crosing?

Developer

You can use a hovering hand to move items over structures, but the game has no actual belt crossings or underground belts.

will be good if you add something like crosing funel, because howerhand is to expensive

(filter funel+filter funel+scrap metal)

Is it on android or workin on emulator

i think it will be useful if something like this will be added to "Here are some useful setups to get you started"

Developer

I think there is supposed to be a picture in your comment, but it isn't showing up for me. You can try sending it on discord.

i think itch just don't like when you paste image with ctrl+V

can you add ability to push other girls (not only queen bees) 

  1. it will be easier to position girls in the factoryi
  2. if you doing something near the goddie, you doin it with every girl (they always wanna to block your viev)
Developer

I think it would be good yes. I'll add it along with the bugfixes in the next version.

(1 edit) (+2)

For some reason even though i get the first goddess at 100% the heart does not pop up, and because of that i cant unlock the second or third goddess, also even after undressing the bees i don't get either outfit piece

Developer(+1)

I will look into it. Until then, feel free to edit game_data_.ini inside the game files (%localappdata%/gain_factory_reloaded_). You can set game_complete_ to 1 to unlock the second goddess. You can also set the value of unlocked_panties_ 3 to unlock both panty styles, 2 for only the bee panties, and 1 for only the cowgirl panties. Same goes for the other unlock values.

why your texture sheets do not sorted? i want to do some retexturing, but all textures is so random

Developer (1 edit) (+2)

I don't have any control over the layout as far as I know. The game engine does it automatically. If you want to do texture edits I would advise you do wait until I release the source files for the game. Then you will be able to edit the individual sprites and use the engine to export the texture pages automatically.

I will provide more information about all this once I release the files.

aktive working on ua.lang v0.2

this 3 buttons not translating:

and also this:

and i also interested, what and where is photocards?

Developer

Yeah there are a few things that aren't in the language file. For those things you can edit the UI texture page to translate or just leave them untranslated. I probably should just add them to the language tho.

The photocards were going to be a kind of achievement system where you unlocked bonus artwork basically, but I never got around to implementing it.

земляк?)

так)

бро)))) як успіхи з перекладом?
а ще ось мій діскорд: roflyaaan
напиши мені будьласка:)

reverse belt resizing works different than normal belt

Developer

Yes, the reverse belt is like the lantern in that it has both a source and a mode that can be set.

(3 edits)

What is the nuke for other than getting tungsten like a spore bomb?

Edit: Oh, alright, I figured out what it meant by transmutation.

What do I use to make Tungsten?

yeast bomb

Yes, but in what way? I've already created. I'm still rather clueless.

ctrl+lmb with bomb lo plase targret, plase bomb near tungstem deposit, trow somesting directly on target

I feel like the power plants aren't putting out enough power to power the infrastructure required to keep them running... am I doing something horribly wrong?


Developer (1 edit) (+1)

I'll have to fix the balancing. I never buffed the reactors after adding the temperature stuff, so they profit even less on electricity. After the trouble of setting up nuclear fuel, they need to be worth it.

once you 100% the first goddess, what are u suppose to do next?

Developer (1 edit)

A little heart is supposed to pop up, and then when you talk to her, you complete the run. The is an oversight that made it so that the goddess never reached her final animation frame, so the heart never showed up. This will be fixed once I release v2.1.

(+1)

OH MY GOD YOU DID A BIG UPDATE AND ADDED LOCALIZATION, I LOVE YOU, THE BEST WEIGHT GAINING GAME, THANK YOU SO MUCH!!!

I encountered difficulties translating the game((( As I understand it, I need to manually translate all the dialogues?

Developer

Yes, it has to be done manually. I think it's better to leave translation to people who speak the language rather than run it through google translate, that way it can get localized properly and not just directly translated.

(1 edit)

can yoy add more persize zooming with E+MWS?  sometimes i want to see a little bit more than 1 but less than 2, and sometimes i need to zoom even closer than 1 (when trying  to build something pixel by pixel)

Developer

It is possible, but the zoom system isn't built for that, so I would have to redesign it. I didn't make it like this because the pixel art would look wonky when the zoom is between whole number values.

ok, but i think smallest zoom will be useful 
(somwthing like this:)

бро, добавь в дс в друзья
roflyaaan

beatrise displayed as locked but she isn't

and allso this looks little bit incorrect 


(2 edits) (+2)

this game hurts my brain in a good way.
I noticed you got rid of most wall options, or did they just get moved to another item instead of just the raw resources? Aniway, i think it would be nice to be able to make floors of some sort, they could increase movement speed while used, or not, even just as a visual they'd be great

(2 edits)

1 add recipe book sorting
2 add some indicator that your character leveluped ("!" on fat controller when you have upgrade point)

ive just presed mixer in book...

Developer

I actually don't know what that could be. I could try to remove a bit of code that preloads some textures during startup for the next patch, maybe it could help, but other than that, I don't know. It could be a problem with the engine itself.

do anyone have any good setup for yeast and pumpkins?

autosave's set me up moments before a crash, though it interests me how it happened. From what I can tell, at the end of where the chocolate was funneling, where it's transferring both to the left and right at the same time, the moment it started to transfer to the left, the game crashed. I'm not sure if it's the offset position of the miner, the floaty hand I'm using to carry over the choco, the fact I have two overlapping funnel points, or what, but I think the issue has to do with that location. Eh, might be completely wrong, to. Who knows.

Developer

I will look into it. It is probably some oversight on my part, because it shouldn't be the case that a setup can cause a crash.

is it possible to transfer a game save from gain factory 10.2 to reloaded 2.1?

Developer

I haven't designed reloaded to be able to load old saves, so it wouldn't be possible to just load it.

It is possible to convert the save, but it involves editing the savefile and replacing all the sprite and object IDs with the ones from reloaded, as well as replacing all the integer item IDs with the new string IDs, and also adding the missing variables to all the structures. It is probably possible to write a script for that, but other than that, if you try to load an old save into reloaded, it would probably crash.

good to know, thanks for the quick reply as well! hope you have a nice day

(2 edits) (+3)

        me every 10 mins

me when it not working - WHY?!
me when it working - WHY?!

Unless I'm mistaken, Feeders do not automatically feed Queen Bees, even though the animation is playing.

fixed in 2.1

(2 edits)

Im confused about the logic gates, The mechanical counter,inspector panel and how to do a system where the conveyor belt auto sorts items, Also the funnels,the filter one makes sense but im not sure about the other ones also thing that need temperature control

Developer (1 edit)

For autosorting from a belt, you can line up some filter funnels on the side with filters for the desired items and make a pretty robust sorting system it that way. The funnels will pick the items off the belt when they move past, kinda like an ice water stream and hoppers in minecraft sorting systems.

The other funnels are like the filter funnel. The splitter divides the items into two lanes (either exactly evenly, or where there is space), and the long distance funnel is just a very long funnel but without a filter.

(1 edit) (+1)

i have idea for big, content update - decorative update

first, some small ideas as recipe book sorting, tags (food, drink, eatable, material, buildable, machine and etc) 

and floors (Mamode's idea)

and now about main update - paints

now you can find 5 types of paint geysers - red, yellow, blue, white, black

(that can be mined by hand or by "milking" it by GCB)

and now you can mix them in mixer (or inv.)

(you can make orange, green and purple with only RYB, dark and light variants if added W or B, and gray with W+B)

(so there is 21 type of paint)

and now by clicking RMB at any building with paint in hand it will paint it

and may by it will have 1 nutr.


but while I was writing this I thought of something else - terraforming

like now nuke that touching ore deposit hitbox destroy it after exploding

and now you can craft your own deposites (white chocolate+black honey+plutonium+3 of selected ore/paint/flower pots(for oasises)) 

i know that this ideas can be hard to implement in game, or they may not be suitable for the game, but these are just ideas I wanted to offer you

(+1)

why every plant give 3 crops, but pumpkin only 2?

(+1)

stupid question but I noticed that some recipes use butter and chocolate in the ovens but when I place those items in the oven it just uses them for fuel. Is there a way to make the oven tell the difference in their use 

(+1)

if you fill it to max, or if you using electro oven

(+3)

i have something to say, so i hope i'm not in shadowban (if anyone see this told me pls)

1 - someyimes game looses fps, and when this happens, sistems that work with logic item gates and different speed conveyors become messed up, so if it works on timing, i think you must reprogram it so that it will calculate how many items to pass given the speeds of the target belt and the gate belt, and not just time

2 - add the quantity of the product to the recipe (resepie (x2))

3 - make that you can see descriptions of not crafted items 

4 - recipe book sorting (yes, again, i realy don't like when things like that aren't sorted)

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I'm no expert here, but I believe the drop on fps is items on belts (in fact I had a very long belt that was so full of items it crashed my game) so ideally optimizing belts would solve that issue

edit: An I idea I've had to help remedy logistically issues is to let Inspector Panels filter what item they can see in an inventory in the same manner as Filter Funnels

Developer(+1)

You can already kinda sort the recipe book. If you click the empty heart box above the item descriptions, it adds the item to the favourites. Then you can click the heart button above the item list to view only favourites. The order in which you favourite items determines the order in which they are displayed.

When it comes to the fps thing. The game doesn't skip frames, but instead slows down when lagging, so I wouldn't have expected the lag to affect the logic. If you experience that the lag affects how the simulation unfolds, I would recommend that you try to reduce lag. Tigorahan is right that items on belts cause lag, so it is best to use long distance funnels or hands for transportation.

Can I use save from 2.1 to 2.3?

Developer(+1)

Yes

Can we get a android port

how do you use the yeast bomb to get tungsten ? I wasted two and I can't understand what I'm doing wrong 

Just place the yeast bomb right next to a tungsten node and detonate it. You should get 2 Tungsten from it.

that's the problem I can't figure how to detonate it 

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cntr+LMB to set sourse, plase something on sorse to triger

Oh my bad, yeah like how Misha said you need to have it be triggered by a source (Ctrl+LMB). Something has to be at the source (such as an item or a lever in the on position). Things are mostly the same for the fission bomb iirc.

yeah I was finally able to do it thanks 

what is used as fuel? i cant for the life of me find out how to get fuel

(+1)

the chocolate you mine is used as fuel

thx

(+1)

how do you get the npcs to a higher friendship level than 7 i cant get higher than that

Developer(+1)

When a character reaches their maximum size for a body part, it triggers a dialogue option that increases the friendship by 1. This means that in total, you can get 4 additional friendship from maxing out body parts.

thx

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how do you get the feeders to work with the converyers?

Developer(+1)

You can use funnels to funnel items from conveyors or the ground into feeders (this applies to all inventory structures).

(1 edit)

nvm i realized they need electricity

Deleted 162 days ago

Hey, I'm having issues with grabbing crafted items? Am I doing it wrong or is it a bug

Oh nvm i figured it out

The ultimate tier cake has incorrect value on it 

Developer

Thank you for pointing out. I did this for testing and forgot to change it back.

the harvester wont harvest things if i put them in the pot. is there a way to not have this happen?

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Not sure if you would prefer new comments here or in a new topic, but:

Is it possible to make it so when you are placing floating hands, ctrl+click only places the input/output for the floating hands and does not interact with the buildings you click? It seems ctrl+click is increasing the storage limit on chests, though it doesn't seem like ctrl+right click decreases it.

Additionally, it seems like there's a minor dialogue bug when you talk to girls about their body, the engineer says "or a jug of tea..." instead of something more appropriate


How to make Cowgirls to step9? 

5 for chating with them, 4 for max sizing them, 2 for favorite foods

(+1)

I think im missing something here im trying to build the techtonic press to get fatty oils to make treated wood but it says i need treated wood to build the press

Developer

You can make oil in the inventory.

Ciao, parto dal dire che il gioco mi piace anche se è un po' complicato da capire. Però volevo dirti che mi sono bloccato quando devo utilizzare la Veast Bomb per poter prendere il Tungsten, perché non capisco come utilizzarla.

Developer (1 edit)

You can set the source of the yeast bomb by control left clicking somewhere in the world. Then you can place the yeast bomb next to the tungsten vein and when you place an item at the source of the yeast bomb, it explodes. You can think of the source as a trigger point for the bomb. The bomb reacts to items and to other logic components at the trigger point.

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Ma per selezionare il bersaglio devo tenere la bomba in mano?

Developer (1 edit)

Yeah you hold the bomb in your hand while setting the source, and then after you've set the source, you place the bomb as a structure by right clicking. All structures that require a source or a target work like this, so things like the logic gates. The bomb can also be put inside the press to automatically detonate it.

I don't have the capacity at the moment to make a full tutorial of the game, but if someone wants to take that task upon themselves, go for it.

Oppure potresti inserire un personaggio che compare ognitanto e che ti dice come proseguire.

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È normale che mi dica "no source coordinate set!!!"?

Developer (1 edit)

Yes, it lets you know when coords aren't set for a structure that needs coords. When you've set the source/target, the warning disappears.

(+1)

Ho risolto, ho notato che dovevo cliccare anche ctrl  e il tasto sinistro contemporaneamente.


potresti creare un tutorial del gioco, perchè alcune meccaniche di gioco come queste sono difficili da capire

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