The "giant shot" levels appears to be bugged (no enemies to shoot and doors won't unlock). I enjoy the concept of a different weapon/ability per level, though.
Would like to see the levels restart completely upon death and level transitions to occur more quickly. More stable platforms would also be a boon, but other measures to increase difficulty would need to be implemented.
Lovely graphics and a decent concept. I don't enjoy or understand the concept of the game restarting to the menu screen. Perhaps I missed something. Would like to see more.