I'm offering to transfer a Steam game with low player numbers that's still in Early Access (EA). The new owner must commit to leave EA.
Numeric Devil Cat
Requirements for Leave EA: Must add a tutorial for beginners (mandatory), must not reset the existing leaderboards for current three levels (renaming is OK), 0.99USD and no discount forever, all other aspects are flexible.
The game was not developed with Unity, and I recommend recreating it in Unity. It was created using C# with WPF, and it's lacking in terms of animations and special effects.
Data:
Lifetime Steam revenue (gross) $370 (gross revenue, includes VAT, DLC and any bundles)
Lifetime Steam revenue (net) $295 (gross revenues less returns, chargebacks, and taxes)
Lifetime Steam units (?) 482
Lifetime retail units (?) 147 (Steamworks retail activations)
Lifetime total units (?) 629
Lifetime units returned -71 (14.7% of Steam units)
Current players (?) 0 (view detailed player breakdown)
Daily active users 0 (average, past 7 days)
Lifetime unique users (?) 432
Median time played 42 minutes
Wishlists 779 + (view detailed wishlist breakdown)
Reason for Transfer:
Due to the success of my interactive fiction (considered a success in my view), I plan to focus exclusively on serious literary works that are purely text-based (this does not imply that interactive fiction is a serious literary work), and I will no longer participate in games that are heavily reliant on numerical planning.
I am considering to pay the new owner 1200 USD, not once but 100 USD per month.
Contact: snowyyang@outlook.com