Hi man, thanks for playing! We're already thinking on how to extend the game longevity and we'll write down your advices too! About the projectiles, maybe an animation could make them look better? I hope you're gonna follow us to play the upcoming releases :)
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Hi man! I played, wrote feedback and rated your entry! Let me know what do you think about mine: https://itch.io/jam/quarantinejam/rate/588845
We've mac support too :)
Hi man! Game is cool, but it surely needs fixes on collision points. What's the engine you're using? I noticed that you put squared collision boxes even on spikes, and this makes the game too much difficult and at the same time why should you put collision points like this on spikes? I was really happy about the checkpoints tho, at least I didn't have to go back everytime ahahah
Hi guys! Gonna try your games and leave feedback this evening, in the meanwhile, that's our entry: https://itch.io/jam/quarantinejam/rate/588845
Let me know what you think about it!
The overall graphics, effects and the mood it sets is among the best for this jam. I actually played it for a while and have been entertained by it, and that's the most important thing imho. Looking forward to see the upcoming updates on this, maybe I'll be able to go over the 11th level then, I would have loved to have some powerup options in addition. Solid entry!
I read you don't know how to upload the browser game! Just go on the page of your game, on top left find "edit game", then scroll down where you can upload zips with your full game in it and once the file has been uploaded, check the box where "play in browser" is written. Save and you're ready to go!
Hi man, thanks for the feedback! We're gonna update the bullets for sure, with an animation for the trail or a blur effect. Bullet's speed is on our list too, we're reading your feedbacks and thinking about how to make everything better, so don't forget to look at the game page for updates after the rating period ends :)
Thanks a lot for the feedback Kraft_! Me and Mateus were discussing about the possibility to put money instead of powerups-spawn after I read your comment. We're actually gonna do that! So don't forget to put the game in your collections to see the upcoming updates :)
Thanks a lot again for the idea!
Thanks for the compliments, Lubaka! Difficulty curve is for sure the first thing to fix after this jam to make the game enjoyable. Don't esitate to give ideas to make it more balanced or difficult in the late-game! I'll be happy to know what you guys would do to make it better :)
Thanks again for the feedback!
Sanjuro, thanks a lot for the feedback! The turrets cap/planet's health relation could really work, I'll test it for sure to see if it improves the gameplay! By now the cap should be around 25 if I recall correctly. Maybe I should just delete the last upgrade for the turrets, 5 bullets for each turrets may be too much ahahah
Thanks again for the feedback, I hope you'll follow the next updates to give us further feedbacks!
Hi Qu0d0! Thanks for the precious feedback! The bullets gets faster when you pick up the yellow Bullet-Speed boxes. It's still one of the things I didn't know how to calibrate. I'll try making it even faster then!
Visual indicator for the aiming is a really good idea, I'll implement it for sure just after the period of rating finishes!
Be sure to add the game to the collection to check it for the coming updates, thanks again :)
Thank you for the feedback Rompkins! I'm really happy you enjoyed our game.
Camera shake is activated only when asteroids collide with the planet, putting a shake on every asteroid destroyed may be too much, but I'll be sure to make explosions bigger, that's a great idea actually, thanks a lot :)
EDIT:
As I said before, can't wait to see the updates on your game!