no worries! i intend to use these rules to run Gardens of Ynn. thanks!
socoles
Recent community posts
just tested it in a new playthrough. got to where i could link two constructs, didn't roll dice, went back to wilderness, got a component, went back to workshop and it went straight to the Link screen with stuck totals and no way to roll dice or go back to the wilderness (stuck totals this time were 0, 0, 1)
excellent, i noticed the fix while playing before i saw the new release!
i think maybe a new bug got slipped in:
(edit: added screenshot below)
i went for my first link attempt, then before rolling anything i realized i needed a couple of components so i hit Return To Wilderness. i got what i needed then went back to the workshop but it immediately took me to a construct Linking screen. it had the totals filled out with strange numbers even though the boxes above it were empty (blank boxes, but totals show 0, 5, and 9) and hitting the Roll button does nothing, and I also can't go back to the Wilderness. i *was* able to hit the Rest button, which worked, but nothing else seems to work. too bad, because this was definitely a winning run!
Found a bug. I looked around in the change logs, but either this hasn't been reported yet or I somehow missed it.
When activating the constructs, if you use the Focus Charm to bring it up to the needed power level *while* you still have unapplied dice, the leftover dice stay on the screen. If I go right to activating another construct, I have to use the 1 or 2 dice that are left over (by applying them to the Activation boxes) before I can roll again. If, instead of activating again, I go back to the Wilderness, the dice stay on the screen until I perform a Search.
There's also an issue where rolled dice slide alllll the way across the screen (and sometimes outside of it) before they slowly snap back into view. This doesn't break anything, just a mildly annoying glitch.
All in all, great implementation of the game! Thanks!