SojoTaku (The Game Dev)
Creator of
Recent community posts
Finished the game and my reward was a clip of taro's magnificent beard
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Final Score: -∞/5
+1 Noice Puzzle Levels!!
+1 Noice Concept
+1 Thick Juicily Companion Cube
+1 Noice Voice Hints
-1 No Googly Eyes, funny IK legs and arms in Sentience (Brain) Mode
+1 Taro's Beard
-∞ There was noting in the forbidden hole
The Devlog has Been Uploaded on YT: https://www.youtube.com/watch?v=FpDEUAwDFH4
Yes, You can get notified by subscribing me on YouTube: https://www.youtube.com/channel/UCUSsV2En3lhW2zRmFkyr3gA
Lol dodging two streams of bullets with the slow mo skill was an unintended feature but I am glad it turned out good at the end. As This game was also made for Mech Jam I slowed down the player so it felt like a Mech was moving and not like a png of a mech on a paper it is also the reason the enemies are slow. Instead of dodging individual bullets my thought was to make it so you needed to dodge the whole stream of bullets using the slow mo.
Thanks for playing!! The sound and music were taken from 2HAC - Entropy because this game was also made for Ost Jam Vol. 2. I will be adding a quit button, and to turnoff the how-to-play menu you had to press the button again to close it. High damage was so the player keeps moving , uses the slowdown ability more and was intended to be a fun factor And lastly adding more enemies was too much work so I skipped it if I am gonna continue working on this game then I shall add more enemy types until then u can replay the new update which polishes the game totally making it a new game.
The Game was released with a game breaking bug that could be fixed easily so i fixed it https://sojotaku-the-game-dev.itch.io/mecharcade
https://sojotaku-the-game-dev.itch.io/mecharcade didnot know files at the start were not accessible by public
Edit: Ah now that i have tested the game i can assure u that it 100% doesn't work so no need to add it