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Solaris51

4
Posts
A member registered Jul 12, 2022

Creator of

Recent community posts

This is awesome! It works so well. Nice job on the tower shooters - can tell you're doing a calculation of the player's speed and direction to send the first shot to hit the player if they continue as they are. Good concept, too. I love the idea of balancing getting through the level like normal and having to get through it the other way, too.

This is an issue with the win/lose process. There is supposed to be another screen with appropriate voiceover and music playing. We aim to fix this when we are allowed to post an update. 

This is incredible! Great idea and incredible execution. Very fun gameplay. It works well, and the sound and crash effects gets you into it. I felt myself getting knit picky about where the health bar was on my second playthrough, which I think just means you did a great job for a 48 hour game as I didn't have any serious issues playing the game. I wish we had added a credits view, which we thought of but just didn't get done. Volume sliders is great to have in already, too.

Great modeling and art design. Creative concept. I don't know how you managed to produce the character movement errors present in this build, but they were impressive.  It happens. The goal still showed through. Good job having a menu, pause screen, and end screen.