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someactorkid

8
Posts
A member registered Aug 11, 2019

Recent community posts

Love it

You should really tell your players the controls, I had to try everything. Also, your 'Main Menu' is just the first level.

Not so much a new spin on platforming as much as just hammering keys to move.

So, first thing, I love this concept. Makes sense for the theme, and it's a cool new way to platform! But, sometimes the penny seems to just do its own thing? Like fly around or go in a different direction than thrown. Also, the penny doesn't push the character quite as much as maybe it should, leaving a pretty slow and frustrating control scheme. That said, I really do love the idea, and a few tweaks could really get this game in fighting form.

I love the concept here. However, actually taking shots is pretty buggy, as the cue often doesn't respond to releasing a charge early, or at all. Also, the circular table means that all the balls just get stuck around the edge, making it a real pain to get them out. I think a rectangular table with a shifting pocket would help a lot.

My favorite game this jam so far. I LOVE the art and color design. Sound design is crisp and satisfying, and the one bullet mechanic is a good amount of pressure!

The fixed camera isn't helpful, but otherwise the dodo battle royale is fun!

I quite enjoyed this game, but I'm not sure how much it really sticks to the "one screen" concept when the screen just changes completely