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SomeKindOfSnake

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A member registered 7 days ago · View creator page →

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Very cute! Though the bug with the dialogue that doesn't display the right name and color of box makes the story a bit confusing at the beginning, when I didn't understand the bug. The level is a bit small, but I appreciate the variety of characters. Good job!

I love how the enemies get cut by the scissors. It's such an interesting flavor to the game. And don't worry about it being a bit empty compared to what you envisioned, we all started somewhere. The most important is to have had fun and learned during the process! I wish for you to do another game jam at some point. Now you know better how to scope the game, and you managed to calibrate yourself depending on your work speed.

Though again, your game idea has potential!

Very cool mechanic! This has a great potential! You could make the map different sizes, make the folds bigger, and find other mechanics too I'm sure, like holes in the map or things like that. Great job.

I'll check it out as soon as I can!

Good idea! The plan was to have the messages on the phone actually give you hints too, and gives you the possibility to look back at the history of messages to see what you needed to do after the game understand you're getting stuck

Thank you!

Yeah we got aware of the bugs. And we realized how unclear the game was when we showed it to people x) Thank you for bringing these to our attention! We definitely want to take some time to polish the game more.

Thank you for playing!

Yeah sadly there is a bug we didn't see during the jam. When you release the click of your mouse while it's on the phone, you sometimes summon another paper... that's so sad we didn't see that before haha. On one of the steps of both of the origami, before folding anything, you can bring the blue gem close. If you hold it, it will reveal one of the rune symbols. You then have to apply the red or the green gem during that step, and then continue on with the folding. We didn't have time to make it clear, apologies haha

Thanks for playing anyways!

Interesting concept! The only thing I would point out is that the text is very slow. I suppose it's a problem on my machine given the other comments, but also it's way too slow for you to have wanted it to be that way. The combat ends for me before I even got the chance to see the whole text. And the player is bigger than my screen as well, so it was a bit hard to play.

But despite that I really think the concept is neat, it's a great and innovative use of the limitation, and it's definitely fun to have to deal with consequences that we couldn't know about.

Haha, the ending is 100% worth it x) It took me a while to understand where was the first monolith, and that the next one appears next to the first one when you activate it. The graphics are nice, the sounds are interesting. That definitely has potential if you want to continue it!

Nice! My only complaint would be that the game feels too easy for me, but maybe that's just a me problem haha. Good things you added the small tutorial at the bottom! It's always great to be able to know about everything you need to do inside the game itself, and as people said before, it's intuitive.

Great job!

There are hints in the description of the itch page if you wanna figure out stuff. The pay off is actually worth it. We sadly didn't have time to add hints in the game haha. Thanks very much for the comment!