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A jam submission

Cards of ConsequenceView game page

For Mini-Jam 177. Use cards with hidden secondary actions as you navigate your way out of a crypt!
Submitted by T-Hoff — 1 minute, 15 seconds before the deadline
Rated by 6 people so far
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Cards of Consequence's itch.io page

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Team members
Tristan Hoffay

Software used
Godot

Use of the limitation
You fight enemies by using cards, each one having a "secret included" in the form of a secondary, hidden effect that is only revealed when the card is used.

Cookies eaten
Not enough

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Comments

Developer

Just uploaded an updated version with a TON of bugs fixes,  new mechanics and improvements, and several new unique  enemies and visual updates to the level. I feel like it's done now.

Submitted(+1)

I think this was one of the more interesting uses of the Limitation that I've seen so far. Good job!

Submitted

Would be interesting in knowing how many cards you get/viewing the full deck/why everything goes to the thousandths place lol. Cool concept. I also made a little card game but yours is oozing with sauce. Love the Earthbound style

Developer

Thank you! They go to the thousands place because of the rushed way I implemented the cards where they each have a float value for whatever their effect is. I also forgot to cap the number of cards you can have if that's what you're talking  about lol. I have an update coming soon that fixes these things a bit tho

Submitted(+1)

Interesting concept! The only thing I would point out is that the text is very slow. I suppose it's a problem on my machine given the other comments, but also it's way too slow for you to have wanted it to be that way. The combat ends for me before I even got the chance to see the whole text. And the player is bigger than my screen as well, so it was a bit hard to play.

But despite that I really think the concept is neat, it's a great and innovative use of the limitation, and it's definitely fun to have to deal with consequences that we couldn't know about.

Submitted

The battles are absolute peak I will go down with this opinion

Submitted (2 edits)

Very good! The battle system is funny and unique, with an Earthbound aesthetic. I like that you can walk around the enemy to avoid a battle, which is a fresh take compared to like, Pokémon and other RPGs. Overall, one of the better games in the jam, great job!

Submitted

the combat system is SO GOOD, but I think the rest ended up being a bit dull, but overall a really unique game, well done!