Hello! I noticed that the newest release appears to use the il2cpp compiler rather than MonoBleedingEdge, and I don't think the change was noted in the patch notes. Just out of curiosity, what motivated the change?
SomethingTraveler
Recent community posts
Firstly, I appreciate that you try to make the game humorous, and that you balanced the game's upgrades so it's genuinely fun to play!
I understand that game dev is really difficult, ESPECIALLY when the income is unstable, and continuing gamedev despite these pressures is in my opinion very admirable. Please take care of your mental and physical health above all!
I'm sorry if this advice isn't any good, but anyhoo, here's some of my feedback!
1) If possible, can fishing be more rewarding? Now that mining is available, it seems like it's a strictly better way to make money. If there can be an upgrade that allows you to catch, say, only rare or better fish, that'd be great! Alternatively, if you can "accidentally" catch a treasure that can sell for a lot, that also seems like a solution! On the topic of fishing, I feel like fishing is a tad over-tedious, and farming for fishing genuinely makes my hand sore (laptop).
2) After the prologue, is it possible to make depth-friendly capture targets? I feel like as of now the affection progression is a tad too story driven, and I don't really have the freedom to say, maximum invest actions into a certain girl. Being able to choose which capture target to maximum invest in is a very appealing gameplay element to me personally, though I wouldn't be so bold as to say it would be for everyone.
3) As of now, I feel like sending girls to jobs quite actively hinders the objective of the game; only guild members can be sent out, and guild members are primary targets to build affection with, so you're kinda punished for trying to advance the story and send people out for missions. I'm sure this will change once more targets are introduced and you're out of the prologue, but that's the feeling I've been getting so far.
The story is actually quite interesting, albeit with a few plot-holes. For example, having to pin the blame on someone is hardly a solution; the motive for this is so Ms. Moore can have closure, but she herself stated that she was fine without closure. Say the principal doesn't take her word and is worried she might quit. She can privately tell her who ultimately did the graffiti, and thus no misunderstanding would occur.
Having the entire STUDENT COUNSEL disbanded feels a little extreme. Even without a president/VP a student counsel is still fully functional, and I doubt there would be some sort of rule stating "if the VP/P are absent the counsel is disbanded". But say that rule does exist. That doesn't mean Laura couldn't continue performing her duties; it's the job that she takes an interest in, not the title.
Having 1 class per day in college feels a little strange to say the least, so perhaps adding in some sort of schedule that alternates between English and Math could help, but on the other hand it can also confuse players who pay less attention to dialogue.
I feel like I haven't invested much time into knowing Liz, and she immediately likes the MC. It's kinda off-putting in a way because it makes her character feel a little unstable. Sophie feels a lot more excusable because she has more of an out-going demeanor, but with Liz I feel like things should be slower. Additionally, I think this game would benefit from a "no horni" option, where you refuse a sexual encounter.
I really love the math problems; if you can add an option to actually do the exam by hand that'd be AWESOME, like have it unlock some sort of easter egg.
This last part is definitely harder to fix, but imo the facial animations could do some work; I'm getting quite a bit of uncanny valley vibes if that makes any sense d:
I'll try not to repeat what others already covered, but maybe add romanceable NPCs in various shops!
As of now going to the labor place is pretty objectively terrible in terms of money, the medical place doesn't offer much except more sex time, and once you buy 100 veggies you never really run out of food.
This is probably the "high hanging fruit" in terms of suggestions though, so I don't expect it to be implemented anytime soon d:
Even leaving the horny parts aside, this game is incredibly well designed.
Did you use a VTuber model as a means to create the "interaction" part of the bot? Movements feel incredibly smooth!
I wouldn't pretend to understand how you laid the framework for the code, because truthfully I have no idea how to reverse-engineer the code/data out, but I can totally see this game being a full-blown light-novel esque RPG.
I really don't mean to force my ideas upon you, but if you're looking for some bugs or quality-of-life improvements, feel free to take a look at the following!
(potential) bugs:
1) Before headpatting, bot sometimes says something which causes the mouse to disappear, so maybe when mouse is at a certain position is_headpatting = true?
2) I'm not sure if this is a bug, but when you're streaming and you ran out of cum, you can just leave it be and ppl will still donate money.
3) When bot is horny, sometimes her eyes un-heartify and become normal due to the "..." prompt.
Quality of Life improvements:
1) Allow users to name the save files
2) Perhaps make deliveries immediate instead of a cutscene; Ignore this if you plan on expanding on the drone idea later though.
3) Instead of the ability to buy random body parts at random qualities, what if you start off at "Very used" and climb upwards?
4) Allow players to save custom colors, and include bot's base colors as a custom color.
5) Perhaps include the option to "skip a day."
6) Since the TV includes "statuses" and as of now it only shows the # of times the player can cum, perhaps include hidden values of the bot in the TV? Such as a horny/affection/dislike/trust meter.