My thoughts after 10+ hours and a character in space:
VERY good game. Sets a new bar in terms of weightgaming. Despite my complaints, I LOVE it.
+ Love the Mii Aesthetic, great choice
+ Tons of cute nods and references (I picked up on the Job Job joke.)
+ Progression feels pretty natural
+ Good amount of options (Though, where are devil horns? Am I just missing them?)
- Rotating shop is annoying, but not infuriating. My recommendation? Direct order system where for double the price you can buy foods not in the shop.
- Money being tied to happiness is the weirdest choice IMO. I wish we could make millions instead of rocking with our small wage even at space sizes. Here are two ideas I have for how to fix this one.
- Odd Jobs system (Play small minigames to earn a little bit of extra cash. Maybe like, 1000 per 60 second minigame? Obviously scaling with score.)
- Sponsorships (What if your citizen would be paid by companies for eating certain food, with said food rotating? For example, "Daily Sponsor" is a fast food place and they tell you to eat nuggets, fries, ketchup and a burger. Eat all 4 by the end of the day, and you get free money.)