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Soulren

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A member registered Jun 12, 2019

Recent community posts

This was very fun! Super interesting story and implications.

This absolutely rules. The idea of an endless urban sprawl of displaced people is something I want to chew on endlessly, like bubblegum, and I do wish it was slightly expanded on. However, the snappy and succinct way everything is described is also a masterstroke that I can't really argue with. When reading through a rule book gives me a solid foundation of what the world is, how to play and what it'll feel like to run the game after a single read-through, I know the game's good. For clarification, this game's fuckin great. As someone who's a sucker for magic systems, particularly more freeform ones, the system here is genuinely masterful. So full of style, and my brain is abuzz with ideas for cool characters and ways to do magic. Maybe someone who loves rare birds and so only collects cards of them, flighty and nervous who might release a flock to defend themselves...maybe someone with one card, of someone near and dear to them, using it just to hear their voice...someone with cards filled with rocks, simple and hard to beat but will Cain your ass. The vibes here are something so unique, snappy, popping and brilliant as well, slamming into your bones with such great art. I can get a sense of this world. It feels familiar. It feels otherworldly. It feels magical. It feels unique. It feels like home. If I'm fully honest, the biggest feeling I got from this game was "I am so so excited for when or if the maker of this releases Bubblegum Cultists". But that's just because I am always enchanted by the ideas presented by the sections touching on cultists. If I had one nitpicky complaint, it would be about the Vampire Lord, who must be ensnared in an "alchemical circle made of sunlight" to be Carded. Nowhere else in the book is this sort of thing brought up, and my reaction was "Oh, wait what? I guess alchemy is a thing now...? How does that work? Eh, maybe I can make it buyable or just as something in the Store, or from some NPC." It felt a bit unclear and sudden. But when my only complaint(albeit before running the game, which I certainly plan to do. Funnily enough it made me more excited to GM that to play, just cause I wanna sink my teeth into this whole world so bad.) is a single line on monster entry, I'd say that's the mark of a pretty amazing game. Thanks for making this.

That was so so fun! I play a lotta spelunky, so I got the hang of the controls pretty quick, but it was really fun to experiment with each item and how I could use it. The quickness of getitng back into a level, how readable everything was and the sound design really kept it all super fast and fun as well. My one "complaint" is that Impulse made a lotta the levels real simple by just attracting the coins to me with a throw or two, but I feel like all the others have that same quick use as well, so maybe I'm underthinking them all.

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Just want to say that this is one of my favorite games on Itch. The atmosphere, the viceral feeling of the ritual, the subtle worldbuilding...just everything. I've played it around ten or so times when I want to be in a good spooky atmosphere and enjoy the game(I like replaying quicker games like this, it helps that there's no true jumpscares, although only at like my fifth playthough did I really look out the windows lol). There's a lot I could speculate on with the endings and the emails, but of course there'd be many pieces missing and I love it that way. The cold, creeping dread being in the house as you wait is truly incredible. I could cheaply say "oh I wish there was more" which would be true but I do believe the game is great as is as well. Lucky for me, I haven't played through Creta or Quiet Manor myself yet(though I did see a vid on the latter) so I do get to experience even more! Sorry for the long comment, I just wanted to express my gratitude to ya for making such a great game!
Also I've never gotten the desktop gnawing, so I'm not sure if it's something with my computer or I'm really unlucky lol. I guess I'll have to play again and see if tonight's the night for a curse.

For some reason it moves super fast? I'm not good with tech but it there any fix for that? Perhaps something in the options?