Phenomenal. Absolute cinema.
SoulSair
Creator of
Recent community posts
I was confused as to what the objective was. Resolution was a little messed up on my monitor (21:9). I think the frog character has a lot of potential, just in a different format. Camera was a little janky, characters were t-posing, and I was falling through the map a lot, but thankfully I was landing right back on the map which was a clever solution.
Thank you <3 We were originally going to have an office as level select that you could buy trinkets for but it got scrapped when we went with one level. There is also a special non-money non-food collectible out there that was going to be reflected in the office if collected. The collectible is still out there though!
I felt that the bloom on the weapon was too wide and could be narrowed a bit. The music slider on the main menu also didn't affect the music playing on the main menu. Not sure if it changed the music in game. Pathing seemed a little broken but I'm sure that's a WIP, and the guys who throw themselves around in a cage work perfectly. I think you could half the health of all of the units and it'd benefit the game. FPS dungeon crawlers, in my opinion, work best with lots of enemies with low health than a few with high health.
Overall a solid fun demo and I look forward to seeing what you add in the next demo.