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SoulSair

15
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4
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A member registered Sep 25, 2019 · View creator page →

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Phenomenal. Absolute cinema.

Thanks so much! I wish we had one more day to improve the conducting mode user experience, but once you get the gimmick it is really easy, but certainly jarring. Appreciate the feedback! and I loved your game!

It was a one time thing. Art looks great! Very unique gimmick. My computer is good, I think my Unity install smelled Unreal and sabatoged the process haha.

;(

Very interesting use of RC/drone controls. Had to plug in a controller. Intro cinematic was beautiful. Would've appreciated an audio slider since Windows makes you jump through 10 damn hoops now to get to the volume mixer but that's not your fault. Cool setting too.

Good music, amazing art/shaders, fun enemies that made me want to see more varients, and clean animations. You clearly did your playtesting. Very unique look and feel.

I was confused as to what the objective was. Resolution was a little messed up on my monitor (21:9). I think the frog character has a lot of potential, just in a different format. Camera was a little janky, characters were t-posing, and I was falling through the map a lot, but thankfully I was landing right back on the map which was a clever solution.

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Using AI and lying about it is crazy. The image is clearly AI and your "proof" in the chat earlier proves nothing. If anything it just shows your self-made thumbnail and then the clearly AI one. Thank you for fixing it. I forgive you.

Concept is cool, completion is a bit easy but if you want to get the rating the mastery is hard, which is good. Otherwise, I'd just run by a lot of the enemies, which I did. Would recommend closing the entry ways when the player enters until they clear the room so players can't just skip.

Nice aesthetic and music. Would recommend having the layout maybe change or have a bumper at the top that shuffles the board.

Thank you <3  We were originally going to have an office as level select that you could buy trinkets for but it got scrapped when we went with one level. There is also a special non-money non-food collectible out there that was going to be reflected in the office if collected. The collectible is still out there though!

Love the UI.

Just redownloaded this build from my first game and I'm baffled that the rocks you break through are missing their texture.

SUS!

I felt that the bloom on the weapon was too wide and could be narrowed a bit. The music slider on the main menu also didn't affect the music playing on the main menu. Not sure if it changed the music in game. Pathing seemed a little broken but I'm sure that's a WIP, and the guys who throw themselves around in a cage work perfectly. I think you could half the health of all of the units and it'd benefit the game. FPS dungeon crawlers, in my opinion, work best with lots of enemies with low health than a few with high health.

Overall a solid fun demo and I look forward to seeing what you add in the next demo.