Thank you for taking some time on this, I've cleaned up the project pictured above for you to inspect. 😊
https://www.dropbox.com/s/6br77ep1ktlgtkg/FirstPersonLite01.c3p?dl=0
Big Soup
Creator of
Recent community posts
I've found a workaround/solution to the color problem. Putting the SS3D effect on a non-transparent layer above the game layer followed by a Multiply effect will apply the colored lighting as expected to the game layer. However, if the Multiply effect is above SS3D in the effect order it will still do this to the final colors.
5/5!
Beautiful atmospheric adventure through a desolate wasteland. Worth the money for the art style alone. Short, as expected, but it's an artistic title more about the experience than anything else.
It's a strong foundation for a third-person survival shooter with the balance of HP and water supply which both keeps you healthy in the desert and converts to HP when you're hurt. The blasters feel nice and snappy to use and I appreciate that they have an overheat system rather than scavenging for ammo.
I liked roaming the town to talk to people even if they didn't have much to say as it added much character to the journey. Overall a neat and trim little game that knows exactly what it needs to be with no bloat or unnecessary mechanics in sight!