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Sp*ecial Games

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A member registered Aug 25, 2022 · View creator page →

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(3 edits)

Hey! Really glad to hear that you're having fun with the game. Unfortunately version 2.0.0 was the final update for Slitherlink PD.

At some point I have call the game finished and move on to another project.

I'd love to make a sequel for PC at some point though!

Thank you for taking the time to make such a nice comment.

Really appreciated.

How did you have to update it btw?

Manually delete the game and reinstall?

Hey, thanks for alerting me to this.

I've a bit of trouble in the past with pdxinfo not building correctly so I've had to edit it manually after compiling.

I'll look in to fixing it properly soon.

Glad to hear you're enjoying the game!

Hey, glad to hear you're enjoying the game!

Some kind of "try it out" mode is something I had considered during development, Picross DS did something similar.

Honestly, it's something that is unlikely to be added. It would be quite a lot of work, and I'm putting all my effort in to Tiny Train Sim now.

If I ever do any kind of sequel then maybe it would make it in that.

Personally, if I get to a point in a puzzle where I need to rule out an option then I like to draw a line/cross and then draw over it multiple times before continuing. Then once I have ruled out that particular path of logic I will undo until I reach the point that I started "guessing" that will be essentially flashing (drawing then re-drawing). Hopefully that makes sense and is of some use.

This gif might make my method a little clearer:

So glad you're enjoying it!

Thank you for your comment!

There are plenty of tips out there if you're looking for some new strategies: https://www.conceptispuzzles.com/index.aspx?uri=puzzle/slitherlink/techniques

You certainly don't need to learn all of them, but getting you're head around a few that you hadn't yet figured out might be useful.

Thank you so much! I really appreciate your comment.

Yeah, the game isn't really built for that unfortunately.

The game was almost entirely built before I even got my hands on an actual Playdate. I've definitely learnt a lot about the limitations of the screen size with this project and I will take what I've learnt in to my next project.

I'm thinking of releasing a demo so people can decide for themselves if they feel it's a problem. It personally doesn't bother me when I'm playing, but you're not the first to make similar comments.

Thank you for your support and understanding.

I'm really sorry to hear you're struggling with the size of the game.

Unfortunately, due to the size of the screen, I can't make the cells any larger without making the puzzles smaller.

Please feel free to apply for a refund if you aren't happy with your purchase.

I love hearing this!

Thank you for your support!

Glad to hear you're enjoying it!

I'm currently working on a small update that, among other things, will increase the size of some of the UI.

Should be ready in a few days. Thank you for the feedback!