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sp4c31nv4d3r

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A member registered Apr 24, 2016 · View creator page →

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Very serious! Love it

Hey there, we would love to exhibit your work - Can you reply to our mail or get back to us via dm at twitter.com/sp4c31nv4d3r?

Well... wow. That certainly was an experience! Those photos are real I take it? The lights are top here!

Wohooo! Bitsy on a new level - Very much looking forward to this!

Hi,

I'm Mat, curator of the PLAY21 - Creative Gaming Festival and I'd love to exhibit your work. Can you get back to me via matthias.loewe@creative-gaming.eu or twitter /sp4c31nv4d3r?

Thanks!
https://playfestival.de/index_en.html

Hey there,

my name is Mat and I’m the curator of the PLAY - Creative Gaming Festival in Hamburg, Germany.  I'd love to exhibit Chickenarchy - Can you get back to me via matthias.loewe@creative-gaming.eu or twitter /sp4c31nv4d3r?

Thanks!
https://playfestival.de/index_en.html

Hey @ironchestgames, I'm the curator at the PLAY21 - Creative Gaming Festival and would like to exhibit your work. Can you dm me on twitter @sp4c31nv4d3r or mail at matthias.loewe(at)creative-gaming.eu? Thanks!

I really like it because from a curation viewpoint it's easy and save to setup and exhibit.

Super cool! Love the integration of the Museum objects and the super easy way to navigate!

I wouldn't like a forced fullscreen. While it seems a good fix to hide the editing, the variables window is important to hunt for bugs. Adding zoomlevel and fullscreen as buttons (rop right maybe) would be more of a convenience update. Most students work with a fullhd or 1366x768. I just found that there are actual statistics about that, wow: https://www.screenresolution.org/. It's mostly the room tool, where they didn't notice the bottom row.

I didn't know there was a beta until I saw your last post here. :) Is it still available somewhere?

Seeing other feedback, I also have to second the sorting of drawings in folders. It totally gets out of hand when they start building real intense stuff with objects consisting of multiple drawings. ^^

Phew... Answering for my students, that's a close race between:

  • Accidentally editing while the game is running. (greying out boxes?)
  • Tooltips not being translated :P
  • A missing overview for rooms (like there is for drawings)
  • (Small issue:) the "move" button at two exits is not the same (one is translated, the other not - one has a different tool tip, but they do the same) --> my students get confused on how to place an exit in a room not currently shown in the room-window.
  • (Also small issue:) For nearly every screen I have to tell them to use their browsers to zoom out to 80 or 90% to fit one complete box and to press F11 for fullscreen. Maybe a +/- and fullscreen-button would be helpful?

Maybe we should continue on the discord? :D
He he.. They all have different problems, but the two main ones are:
- Its one of the first things everybody wants to do, and the first time bitsy suddenly goes from minimalistic to "overloaded". I guess they are just overwhelmed by the sudden appearance of actual code and the visual layout: There are too many boxes inside boxes and the scrollbars are always visible, even if not needed --> I'm aware there is a logic to those boxes and maybe also reasons that they have to look like they look. Maybe though, there can be something done to reduce them visually. Quick sketch attached. :)
- If they added a narration instead of a lock to an exit, they often can't figure out how to go back. They are searching in the same field of the exit, but have to delete the created dialog in the dialog window first. --> Remove dialog button on exit-window

Sure! And while borksy is, for mainly the younger audience, a bit overwhelming, that external hacking feels great for the older ones. :)

Sharing as in providing the games code, yes. I do workshops with kids and young adults and we often have teams with multiple people working on a game, sometimes also using a method, where some start, and others finish a game. Besides, since workshops are short, we upload all the games and encourage them to work on them further. BUT: Using borksy, the code in borksy and bitsy is very entangled (sometimes having to add something in bitsy, sometimes outside of it) with no clear way to know what is needed.

Even outside of sharing, it's way more approachable to not open up a second tool with more complicated copy/pasting to allow things like more colors. At the same time, I noticed that with the more in detail door and key system, bitsy was already to much for some of my kids - so adding the possibility of adding functionality without hacking would be the best thing ever.

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Modules would be amazing! I'm using borksy to bring some functions in there (3D, colors, music,..!), but it's never really easy to share games created with that method.

Hey Roger, I'd like to exhibit Trenches of Love at the European PLAY - Creative Gaming Festival. Any way I could reach you?

Hey Roger, I'd like to exhibit Trenches of Love at the European PLAY - Creative Gaming Festival. Any way I could reach you?

Really interesting mechanics for a scratch game! Bravo!

Would love to exhibit it at a festival, but can't figure out a way to reach you. Can you write us at info@playfestival.de? Thanks!