Really charming little game! I really liked the comic and I genuinely let out an 'aw' the first time I saw Nyan run away, sad that he failed to catch the rat! I love the music and I loved that the puzzles weren't so rigid, in the sense that if I couldnt solve the main puzzle I could just wing it and succeed in the level either way! That opened up leniency and accessibility in the design so KUDOS to that!
SpaceQuackers
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This game is actually one of the more original and better designed games I've seen in the jam, in terms of game mechanics and concept. It really fit the theme very well, and every portion of the level design was very satisfying. At the beginning it felt foolproof and facilitated learning, subsequently it became more and more challenging in a manageable and flavourful way. It is actually really impressive how you make the player feel smart and good while challenging them sufficiently. I feel like mechanically it is very strong, and definitely deserves more ratings!
Thank you for the very kind feedback! :D We put a lot of effort making the game look and feel great! And yes, you figured it out! The map on the table was supposed to be so that the player will feel like they have a way to figure out where they were by corresponding it to the notepads that were stuck on the computers. (Instead of roaming mindlessly) We are planning to update this someday to make that mechanic more refined
Thank you! I guess we really didnt learn our lesson and played with the deadline yet too closely again! :( I know we wont be able to get ratings but if anyone is interested in trying our game its https://monetheist.itch.io/monetheist