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Aaron Zartman

3
Posts
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A member registered May 08, 2023

Creator of

Recent community posts

Really enjoyed the ambience as well as how endings unlocked alternative routes. My favorite was how unlocking the necromancer could lead you to take over the castle and unlock even more routes. My one suggestion would be to distinguish the old and new dialogue from each other to improve readability/clarity. Great job!

Glad you enjoyed it so much! The movement system changed and grew a lot while making the game, and I'm happy to hear that its final state was so much fun to travel around with.  The ease of flinging yourself out of bounds (often due to the slingshot grapple)  is definitely something I'm already thinking of improvements to, though fortunately it would appear you had a great time with our game regardless. Thanks for playing!

Thank you for the praise! I was in charge of the level design and I'm super glad you liked the environment. Making the spoons easier to find as well as allowing the player to return to previous points on the map without a full reset are really great ideas, especially for an incoming player's experience, and I'll definitely be using them when working on the game further.