Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Spalt(er)

25
Posts
166
Followers
6
Following
A member registered Feb 07, 2014 · View creator page →

Creator of

Recent community posts

Double points for shipping the game twice in one zip! :3

One zombie tried to get high ground on a hedge where I could not shoot him at first, but one of the sidewalks was about a pixel above all others, and I could also kill that zombie. 

Thank you! I agree, both would be super helpful together with more consistent controls. I should have spent more time planning for those, which is something I will bring into my next game! :3

There should be two files to download, the walkthrough mp4 and the cozy-fall-jam-2024.zip that contains the game itself in the download section. 

I feel you :)

I love the 3D with 2D sprite stuff. It kept me playing. 

Loving it! I tried to get the Imperial Aquila in :) 


Gameboy aesthetics always get me! :)

Thats great! The climbing and the squirrel animations are excellent!

Very cozy! Love the sound effect.

Thanks a lot!

Thanks so much for playing and for the feedback. I see the same issues. I have to put sticker notes up to remind myself to keep track of those things during development.  :3

This game was made for the https://itch.io/jam/cozy-fall-jam 2024 in a week. Actual development time was probably around 30 hours in total. The idea was to develop a simple sandbox game with small random tasks for the player. Most are optional and just there to give the impression of a job in a remote outpost for the jam itself. It is the usual stuff. I committed to a game that was way too big then and had to cut features on the way. Since I come from a programming background, I'm super bad at modelling and texturing, so I used the following paid asset together with Unity 6, which I still had lying around and were the only parts not made during the jam week.

Tools Used:

  • Unity 6
  • Blender
  • Reaper
  • Photoshop
  • Visual Studio Code
  • Notepad

I created a few additional models using the textures from the asset packs mentioned above. The music is a recorded jam session with a friend on the drums and me on the guitar.

Thanks a lot for playing the game! I certainly get the hang of working on those background systems. Maybe I will find some more time for that game in the future! Also, thanks a lot for the gameplay video. I enjoyed it! Cheers! :3

Story

You arrived in a strangely abandoned suburban area and want to call out for help. Find a way to call for help, but be careful.

Controls

WASD - Move Left Mouse - Interact F - Flashlight ESC - Quit ALT+Return - Fullscreen Toggle

Requirements

Way too much for a prototype. I did not optimise the settings or assets for old PCs. You might need something like a gaming PC. Sorry. :3

Tested on a Ryzen 5x, 16GB RAM, RTX Video Card, Windows 10.

Background

This prototype was made for the https://itch.io/jam/super-casual-game-jam-2 game jam. I used a lot of assets from the store in Unity3D and glued them together with many scripts from my previous projects in roughly 20 hours. The main goal was to build a small puzzle system for future games and a system for spooky background events.

FAQ

Q: Why is the file in 7z format? A: Well, itch.io likes files under 1GB, and 7z did that. Zip was over that.

Q: Is it spooky? A: It is—a bit.

Q: What was your fastest time? A: 176 seconds.

(2 edits)

You're right, it's not that hard to get 100k points once you get the controls. The way you took is also one of the easiest routes through the city. Never thought on a walk through of my prototype. But I like it, thank you! :)

About the maps, I'm not sure if this project will be continued yet.

(1 edit)

Hey, thank you for taking a look into the prototype. Please keep the video up. I'm still struggling with myself if I should continue in that project. There is a similar looking game on mobile devices called Poke. Btw. that one tunnel crash in your video was a probably a bug, usually you're invincible while driving through tunnels. Anyways, thanks and I'm glad you like it.

Edit: Also this one looks quite fun too. http://www.mediocre.se/commute/

Hey another let's play of that game. Thank you very much. Glad you like it! :

Hey, thanks for the Video and the credit! I like it :)

Another long list of improvements. Glad you enjoyed it and thank you for the feedback! As many of the raised points I get, I totally agree with your topics too. Like the tunnel thingy. I just made the car not destroyable for a second or so. It's dirty but works for the basic concept of the prototype. Since some of your topics are also good for other game projects, I'll put your feedback on my todo lists as well.

Really - thanks a lot for your feedback, also I glad you like it and I agree with the topics you raised here. Some of them are already on my list, but I'll add the missing ones too :)

Hey, just found out about that one. Yeah it's probably a similar concept. My one was just a prototype for the graphics and I took Chicago'90 from my C64 as the base and made it as a endless driving thing. It's nothing special on that kind of games I guess, but I like from Pako that the controls looks more advanced.

Yes, unfortunately that happens on some system configurations. Try holding down the control key while starting the game. That should show up the Unity3D config screen. It allows to change the target render display.

(1 edit)

Good question, let's try https://bitbucket.org/spalter/berlin82/issues

And thanks a lot!

Hey man, thanks for the video reply! I enjoyed it a lot! :) Mobile platform is a good point I tested it already, with some control schemes.

Thanks a lot. I actually rebuild the UI three times until it wasn't that messy for such simple tasks. Glad you like it.