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A jam submission

Cozy OutpostView game page

A cozy outpost simulation created for the cozy fall jam 2024.
Submitted by Spalt(er) — 8 hours, 48 minutes before the deadline
Rated by 3 people so far
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Cozy Outpost's itch.io page

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Does this game use AI?

No AI

This game was made entirely without AI.

Did you make your own assets?

Paid Assets

The developer bought assets for the game (please specify so people know what you did).

Was the development of this game started and completed during the jam week?

Yes

Yes

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Comments

Submitted

I have to be honest, I had no idea what to do in this game but I absolutely loved just walking around the forest listening to the birds.

Submitted (1 edit) (+1)

I liked the setting and the spaces you created. I wish there was some visual or sound que to give feedback about an attempted or completed action. There are some comments, but they are too few. The ifsrt dot on the satellite screen is too close to the center of the screen and I didn't realize it wasn't the cursor. Sudden switch to arrow keys to complete the task was also odd. But those are just minor inconveniences. I likes the idea of small repetitive tasks filling long days in the middle of nowhere. It's definetly cozy and well made. 

Edit: couldn't get to ending. Don't know what to do.

Developer

Thanks so much for playing and for the feedback. I see the same issues. I have to put sticker notes up to remind myself to keep track of those things during development.  :3

Submitted(+1)

Love the vibe here and the atmosphere was great. Very chill and engrossing. Great job!

Developer(+1)

Thanks a lot!

Developer

This game was made for the https://itch.io/jam/cozy-fall-jam 2024 in a week. Actual development time was probably around 30 hours in total. The idea was to develop a simple sandbox game with small random tasks for the player. Most are optional and just there to give the impression of a job in a remote outpost for the jam itself. It is the usual stuff. I committed to a game that was way too big then and had to cut features on the way. Since I come from a programming background, I'm super bad at modelling and texturing, so I used the following paid asset together with Unity 6, which I still had lying around and were the only parts not made during the jam week.

Tools Used:

  • Unity 6
  • Blender
  • Reaper
  • Photoshop
  • Visual Studio Code
  • Notepad

I created a few additional models using the textures from the asset packs mentioned above. The music is a recorded jam session with a friend on the drums and me on the guitar.