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sparadiso

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A member registered Apr 19, 2020 · View creator page →

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Try the webgl version embedded in https://sparadiso.itch.io/mending? I do intend to circle back to this and the windows build at some point..

This was really nice - the various flash backs hung together well and the level looked great and was easy to navigate. Great submission!

I've never played angry birds in my life, which speaks to it's influence on mobile game design if it's leaked into my brain! 

Thanks for playing 😊

Baffled by level 5. Really neat idea, well executed. Kudos!

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I'm sorry for the headaches :(. I truly empathize - play testing this game led me to truly hate it, haha. To be honest, the whole "out of control" theme isn't my cup of tea. Unsure why I took the bait and made something so chaotic...

This is one of the more compelling examples of this mechanic that I've seen - really nice work! I wonder if just giving more APs per turn could move it along (it is pretty glacial as implemented). Alternatively, just cheat a bit and spawn blocks the player doesn't have represented (I spent multiple turns looking for enough "forward" blocks, e.g.)

This balanced "total chaos" and "out of control" really well. Nice job!

Note: I initially thought the game was broken because I started moving down (away from the text). Just a heads up for anyone similarly confused :).

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I agree. I ended up just committing after refluxing a couple of ideas, but it seemed more interesting in theory than in practice. The original spec had a few different "abilities" to unlock (beyond just the hook) like swapping positions and temporarily increasing the temperature, which might have walked the line between "out of control" and actual influence over the outcome. 

If you _really_ practice, you can start to delude yourself into thinking you're making your own luck - but it's mainly RNG (in a chaotic system).

Neat idea and wild amount of polish for a 48 hour jam! How many folks worked on this, out of curiosity?

Very creative - I dug it

The movement and art is incredibly tight for a 48hr jam - looks and plays wonderfully. Very impressed!

Play testing this led to a very love/hate relationship with the controls. So frustrating! We were kind of asking for it with this theme >.>

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I wasn't able to progress beyond the first unlocked door (that is, the first door the becomes unlocked after an event) - am I missing something or is the game quite short?