Try the webgl version embedded in https://sparadiso.itch.io/mending? I do intend to circle back to this and the windows build at some point..
sparadiso
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This is one of the more compelling examples of this mechanic that I've seen - really nice work! I wonder if just giving more APs per turn could move it along (it is pretty glacial as implemented). Alternatively, just cheat a bit and spawn blocks the player doesn't have represented (I spent multiple turns looking for enough "forward" blocks, e.g.)
I agree. I ended up just committing after refluxing a couple of ideas, but it seemed more interesting in theory than in practice. The original spec had a few different "abilities" to unlock (beyond just the hook) like swapping positions and temporarily increasing the temperature, which might have walked the line between "out of control" and actual influence over the outcome.
If you _really_ practice, you can start to delude yourself into thinking you're making your own luck - but it's mainly RNG (in a chaotic system).