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Gaz (GMTK 2020 jam submission)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #569 | 3.773 | 3.882 |
Overall | #1195 | 3.258 | 3.353 |
Fun | #2030 | 2.801 | 2.882 |
Presentation | #2158 | 2.973 | 3.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is trying to evoke the out of control feeling you get when trying to escape a mosh pit or navigate (with urgency) a crowded public event
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Ok this was bonkers. XD
I love how you've taken your concept and made a well presented game out of it! The star scoring system and level select is very reminiscent of Angry Birds. :D Very cool!
I've never played angry birds in my life, which speaks to it's influence on mobile game design if it's leaked into my brain!
Thanks for playing 😊
Insane hectic fun :-) Level 2 is me at every gig XD
Very funny and WTF. The music makes me think about "In Qontrol", a music festival wich you can listen to these tunes :D Sounds like it matches very well to the thematic! The problem is you can have headaches and need to quit the game only few minutes after...
I'm sorry for the headaches :(. I truly empathize - play testing this game led me to truly hate it, haha. To be honest, the whole "out of control" theme isn't my cup of tea. Unsure why I took the bait and made something so chaotic...
Nice and simple visuals, and pure hectic fun gameplay! I love it! It feels a bit clunky or loose at times, but it still plays well, feels great (especially with the screen shake for impact) and looks clean! Well done :D
It would be nice to have some visual feedback on how close something needs to be to be able to latch onto it. I also found (with my underslept-ass slow reaction time) that I was having a hard time clicking on things as they were passing by. However I could bypass this by Pause buffering (hey, thanks for adding a pause button :p!)
That being said, it would be neat if there were some kind of bullet time mechanic? It would make it easier to click on things for those less reflexively inclined.
On a similar note, it could also be nice to have visual feedback of an objects immediate trajectory. Normally I'd suggest a vapor trail but I think that would just make a vapor cloud (I guess that's just a "cloud" huh?). Maybe just for the player?
Neat idea! Would make a fun mobile game!
Help, I can't find my mouse pointer! This game is amazing! It adapts the theme perfectly and the music makes it complete, even if not selfmade. In some levels it felt more like a simulator than like an actual game in which your action effects something. But I guess it's difficult to balance between no control and just enough control to make the guy in front of the screen feeling useful xD
Really liked this one, its hard to control, but this makes it only more fun. Also really liked music
Play testing this led to a very love/hate relationship with the controls. So frustrating! We were kind of asking for it with this theme >.>