Really glad you enjoyed the presentation of the game! You can't actually lose the game, you just need to survive 60 seconds. If you die, the game respawns you at Night (where there are no enemies!). I think it might be impossible to beat the game without buying any upgrades. In my rush to submit the game I forgot to tell players to interact with the beanstalk by pressing "E", which is what starts the next wave >.<
Thanks for playing, though! :)
Spargit Studio
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Thanks for playing and for the feedback! Yeah, I had the realisation of the hitbox windows being too tight a little too late. That's a good note about the rhythm, though. One of the later levels has a shorter interval and it's definitely easier to get into the rhythm there.
I'll make sure to check out your game, I'm interested to see the similarities :)
Very aware of the selection aura bug, it was one of the visual bugs I did run into. However this didn't happen in-engine, and seemed to only happen once exporting to HTML and running in-browser. So by the time I knew of it, it was too late to fix :/
The card graphic acts differently when you click it, this was intentionally left in, but it was actually a visual bug caused by a shader.
I'm guessing that cards not playing is likely due to them needing targets selected (or in some cases, you need to select both an enemy AND a friendly character), and this was likely made harder by the fact that you couldn't see what was selected properly, due to the visual bug.
Either way, thank you for playing!
Glad you enjoyed the concept, you have to take pieces in order to have a chance of rolling other pieces. Did you read the tutorial? Eg. If you get to a level with an enemy bishop, you can take that bishop and replace one of the sides of your die with a bishop. This gives you a 1/6 chance of rolling bishops, if that makes sense?
Either way, thank you for playing :)
Thanks for playing and for the feedback! The later levels have other pieces like the bishop/rook/queen that you can take and replace the sides of the dice with. Not sure if that mechanic was clear?
Yeah unfortunately I ran out of time to fix that bug, there's another bug as well where sometimes enemy pieces will hop over your pieces like they're knights. It was actually my first time making any kind of complex AI like this, and it was quite a challenge! So yeah the AI is a bit dumb, but at least it's functional ;)
Thanks for playing :D
Thanks for playing! More tracks are definitely something I would've loved to add, I just didn't have the time, unfortunately. That's an interesting idea about the pickups, which I'll definitely have to think about... Although at the moment your speed does incrementally every loop, making the car harder and harder to control, which is the slight increase in difficulty I put in the game. Unfortunately, I don't think it's actually noticeable unless you play endless and get to like loop 30+
The enemy car isn't actually designed to overtake you, it's trying to catch you. It's basically only there to stop you from driving super slow and collecting every coin easily because if you try and do that it will just catch you and you'll get game over.
Hmm... The music should work, it works for me and seems to be working for other people. You may have pressed "M" whilst playing? That's the button for muting the music.
Thanks again :D
Glad you had a good time with it! The shader I used can be found here: https://godotshaders.com/shader/vhs-and-crt-monitor-effect/
Thanks for playing! :)
Thank you so much for playing! Yes, the car is pretty hard to control, but when I was making the game I thought that the fact it was hard to control sort of added to the experience, since the game itself is super simple. I'm glad you enjoyed it! It's not about being good or bad, just about having fun :)
Yeah, it's really only designed for a quick 2-5 minutes at a time :)
Yeah, I was worried about the menu text, that's why I put that warning at the start of the game, the tutorial is also on the itch page!
If your inputs aren't working reliably, you may have clicked off-screen, itch is annoying like that sometimes.
Thanks for playing! :D