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A jam submission

Omega SquadView game page

a deckbuilder roguelike where you have to collaborate with your teammate
Submitted by Spargit Studio — 9 minutes, 2 seconds before the deadline
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Omega Squad's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#3323.3953.545
Sound#3612.9593.091
Fun#3813.0463.182
WOWIE!#3942.9593.091
Visuals#4073.1333.273
On Topic#5722.6982.818
Simplicity#7672.4372.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
https://patrickdearteaga.com/arcade-music/

Credits
Spargit Studio

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Comments

Submitted

Overall a cool take on this style, adding an extra layer of strategy by having the second player character (ai) was cool. I did run into a mountain of bugs, but im sure you are aware. Still really promising little game!

Developer (1 edit)

Thanks for playing, I tested the game both myself and with  friends before submission, and experienced zero bugs. I also encountered no bugs during development besides visual bugs. Do you mind telling me what kind of bugs you ran into?

Submitted(+1)

Sure man, so the main bug that hindered game play was the selection aura would disappear, or not even be present. I restarted the game and it helped for time, until the same thing happened. Some times cards wouldnt play no matter want i did, i think this was a result of the first bug. Another was the card graphic acted differently sometimes, it didnt seem intentional but may have been. Its been a little while now and i cant remember what else, but if it would help, ill be happy to play again, and see if i can recreate the bugs

Developer(+1)

Very aware of the selection aura bug, it was one of the visual bugs I did run into. However this didn't happen in-engine, and seemed to only happen once exporting to HTML and running in-browser. So by the time I knew of it, it was too late to fix :/ 

The card graphic acts differently when you click it, this was intentionally left in, but it was actually a visual bug caused by a shader. 

I'm guessing that cards not playing is likely due to them needing targets selected (or in some cases, you need to select both an enemy AND a friendly character), and this was likely made harder by the fact that you couldn't see what was selected properly, due to the visual bug.

Either way, thank you for playing!

Submitted

I am so confused, even after reading the tutorial :( Tip: remove this moving/hypnotizing background

Developer

sorry to hear that! I wish I'd had more time to create a better tutorial , but that's what I get for overscoping haha

(+1)

"slay" "pretty cool" - Twitch Chat
"yeah uhm, I wasn't really here for much" - Krzyz

Love the aesthetic, clear allowed me to move up a floor though, the highlighting of selection broke a lil bit but other than that the game was actually really chill and enjoyable. Good job!

Developer

Thanks for playing! Yeah I only noticed that highlighting bug after exporting to HTML, not really sure of the cause :/

Glad you enjoyed the game, though! :D

Submitted(+1)

This is a game you can expand in the future

Developer

Thank you! :)

Submitted(+1)

Complex, little interactive collaboration, cool concept, a little overscoped for sure

Developer

thank you for playing! I definitely overscoped, yeah haha

Submitted(+1)

Took one fight to understand the confilct/collab mechanic.

First levels seem easy. Will see how it goes when I have more time some time leter :)

Developer

there are a few different types of random encounters, so there should be a bit of variety with difficulty, but I did try to not make it too hard. Thanks for playing :)