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Omega Squad's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #332 | 3.395 | 3.545 |
Sound | #361 | 2.959 | 3.091 |
Fun | #381 | 3.046 | 3.182 |
WOWIE! | #394 | 2.959 | 3.091 |
Visuals | #407 | 3.133 | 3.273 |
On Topic | #572 | 2.698 | 2.818 |
Simplicity | #767 | 2.437 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
https://patrickdearteaga.com/arcade-music/
Credits
Spargit Studio
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Comments
Overall a cool take on this style, adding an extra layer of strategy by having the second player character (ai) was cool. I did run into a mountain of bugs, but im sure you are aware. Still really promising little game!
Thanks for playing, I tested the game both myself and with friends before submission, and experienced zero bugs. I also encountered no bugs during development besides visual bugs. Do you mind telling me what kind of bugs you ran into?
Sure man, so the main bug that hindered game play was the selection aura would disappear, or not even be present. I restarted the game and it helped for time, until the same thing happened. Some times cards wouldnt play no matter want i did, i think this was a result of the first bug. Another was the card graphic acted differently sometimes, it didnt seem intentional but may have been. Its been a little while now and i cant remember what else, but if it would help, ill be happy to play again, and see if i can recreate the bugs
Very aware of the selection aura bug, it was one of the visual bugs I did run into. However this didn't happen in-engine, and seemed to only happen once exporting to HTML and running in-browser. So by the time I knew of it, it was too late to fix :/
The card graphic acts differently when you click it, this was intentionally left in, but it was actually a visual bug caused by a shader.
I'm guessing that cards not playing is likely due to them needing targets selected (or in some cases, you need to select both an enemy AND a friendly character), and this was likely made harder by the fact that you couldn't see what was selected properly, due to the visual bug.
Either way, thank you for playing!
I am so confused, even after reading the tutorial :( Tip: remove this moving/hypnotizing background
sorry to hear that! I wish I'd had more time to create a better tutorial , but that's what I get for overscoping haha
"slay" "pretty cool" - Twitch Chat
"yeah uhm, I wasn't really here for much" - Krzyz
Love the aesthetic, clear allowed me to move up a floor though, the highlighting of selection broke a lil bit but other than that the game was actually really chill and enjoyable. Good job!
Thanks for playing! Yeah I only noticed that highlighting bug after exporting to HTML, not really sure of the cause :/
Glad you enjoyed the game, though! :D
This is a game you can expand in the future
Thank you! :)
Complex, little interactive collaboration, cool concept, a little overscoped for sure
thank you for playing! I definitely overscoped, yeah haha
Took one fight to understand the confilct/collab mechanic.
First levels seem easy. Will see how it goes when I have more time some time leter :)
there are a few different types of random encounters, so there should be a bit of variety with difficulty, but I did try to not make it too hard. Thanks for playing :)