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SparklyItch

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A member registered Dec 06, 2023 · View creator page →

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Hello everyone, I'd like to announce that my 8-bit styled game called Baoncy, who's full game was previously only accessible to Windows and Linux users is now available on Mac. Also, I also really need some opinions.

Recently I decided to make the first phase of Baoncy free to play in-browser as a demo so that people could get a better idea of what the game was like, but so far only four people have played it, none of which have given any feedback. Right now I need input on how people feel about the game. I myself feel very confident about it, I personally play tested every single level to make sure that they were doable and I even played the full game from the beginning too see how far I could get. My two beta testers (my siblings) thought that it was addictive, and that it would be fun to play on a mobile device (which I plan to do) but I would like some insight from people who aren't directly connected to me.

For more info on what my goal is for Baoncy, check my post on my devlog:

https://sparklyitch.itch.io/baoncy/devlog/658601/welcome-to-baoncy

Today I found out that when I click the 2015 VAT MOSS regulations for EU link for purchasing a game that the page can't be found. Is this occurring for anyone else?

(1 edit)

Basically the title of the thread. Currently other people can only play my (private access) game in their browsers, but if I test making the project downloadable, it only downloads the source code.

I don't know them, but my sister knows them, but I have decided to ask if I can send it to them via email.

Okay, maybe I should give a bit more context.

I know that I could make it available for everyone now and get reviews that way, but I'm afraid that if it gets a bad rep strait from the get go then both people who have played it before or even those who've heard of it via word of mouth will be less likely to check it out again in the future even if I do improve it. That's why I wanted to give access to a select few individuals who could check it before I make it public, so that I can potentially get a strong start if people talk about the game with others. More specifically people who I wanted to give early access to are friends/coworkers with another person I know who also work in marketing and who have expressed interest in playing my game, and I also want to ask for their input on a viable marketing strategy along with doing my own research. I could just ask for their emails, but I figured I'd check first if there was a private messaging system on the platform while I was at it.

I guess I'm just afraid that people won't notice it if I make it public, and for that reason I want to make sure that it's good before making it public so that it does get noticed. 

So basically I created my account and released my game two days ago, but right now the only people who can play it are people who I give a download key to. I was able to send it to friends and family since I have their emails, but how do I give a key to a user who's email I don't have, as I can't seem to find a private messaging system.