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SpectreBlade

5
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A member registered May 23, 2024 · View creator page →

Creator of

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Thank you for your kind words! It is really a huge motivation to me to keep making games.

Very nice game! I wish I have the talent to make this kind of game. If you are going to make the full version of it, there are a few things can be improved. First is the camera, since it is position on an angle, it does take me a few trials to grab the distance between object. If there is a more clear indication of distance relative to other different objects, it would be easier for the player to catch up at the beginning. Another thing is the collision of those transformable objects. Sometimes when I jump to the side of a white object, my character will stuck on the edge and can't move, after a while I will just glitch down back to the ground. I think it is due to some sort of changes on the object collider after you apply transformation on it, but I am not sure. But overall this is an excellent game, good job to the whole team.

Pretty nice game! I love that you have to wait for the golem's action to make your next move, but thats also the downside, you have to wait quite a long time between each move. If you can balance the golem moving time or introduce a new player mechanism to provide an alternative way to jump up those blocks originally need the golem to be moving, it would have a better player experience.

The potion brewing mechanism is awesome. Looking forward to the full version.

Pretty nice game! The only downside to me is that the squid movement is a bit weird, it slide a bit far off than expected. Except that, every looks great especially the background music and the artwork. Looking forward to new bosses or potions if youre planning to update the game.